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Add psychedelics, move random colouring from drunkenness to tripping.
[plomrogue2] / plomrogue / things.py
index 021412a1e61bc8f8467c751d40a394bb2245aac6..072f2513ce9a11a56e86c92828cbfde3cb1f594b 100644 (file)
@@ -170,6 +170,18 @@ class Thing_Door(Thing):
 
 
 
+class Thing_Psychedelic(Thing):
+    symbol_hint = 'P'
+    portable = True
+
+
+
+class Thing_PsychedelicSpawner(ThingSpawner):
+    symbol_hint = 'P'
+    child_type = 'Psychedelic'
+
+
+
 class Thing_Bottle(Thing):
     symbol_hint = 'B'
     portable = True
@@ -410,8 +422,8 @@ class Thing_CookieSpawner(Thing):
 
 class ThingAnimate(Thing):
     blocks_movement = True
-    blocks_light = True
     drunk = 0
+    tripping = 0
 
     def __init__(self, *args, **kwargs):
         super().__init__(*args, **kwargs)
@@ -443,16 +455,6 @@ class ThingAnimate(Thing):
             return task
 
     def proceed(self):
-        self.drunk -= 1
-        if self.drunk == 0:
-            for c_id in self.game.sessions:
-                if self.game.sessions[c_id]['thing_id'] == self.id_:
-                    # TODO: refactor with self.send_msg
-                    self.game.io.send('DEFAULT_COLORS', c_id)
-                    self.game.io.send('CHAT "You sober up."', c_id)
-                    self.invalidate('fov')
-                    break
-            self.game.changed = True
         if self.task is None:
             self.task = self.get_next_task()
             return
@@ -564,6 +566,22 @@ class Thing_Player(ThingAnimate):
         super().__init__(*args, **kwargs)
         self.carrying = None
 
+    def proceed(self):
+        super().proceed()
+        self.drunk -= 1
+        if self.drunk == 0:
+            self.send_msg('CHAT "You sober up."')
+            self.invalidate('fov')
+            self.game.changed = True
+        self.tripping -= 1
+        if self.tripping == 0:
+            self.send_msg('DEFAULT_COLORS')
+            self.send_msg('CHAT "You sober up."')
+            self.game.changed = True
+        elif self.tripping > 0 and self.tripping % 250 == 0:
+            self.send_msg('RANDOM_COLORS')
+            self.game.changed = True
+
     def send_msg(self, msg):
         for c_id in self.game.sessions:
             if self.game.sessions[c_id]['thing_id'] == self.id_: