home · contact · privacy
Simplify Thing type differentiation, Furniture becomes Item.
[plomrogue2] / plomrogue / things.py
index ee0d501be22258e69d287da986f8c1bf4d65e978..0edf8fbed42a83363ad43d0012a4a1f74cd37685 100644 (file)
@@ -6,9 +6,9 @@ from plomrogue.mapping import YX
 class ThingBase:
     type_ = '?'
 
-    def __init__(self, game, id_=None, position=(YX(0,0))):
+    def __init__(self, game, id_=0, position=(YX(0, 0), YX(0, 0))):
         self.game = game
-        if id_ is None:
+        if id_ == 0:
             self.id_ = self.game.new_thing_id()
         else:
             self.id_ = id_
@@ -17,6 +17,7 @@ class ThingBase:
 
 
 class Thing(ThingBase):
+    blocking = False
 
     def __init__(self, *args, **kwargs):
         super().__init__(*args, **kwargs)
@@ -24,9 +25,23 @@ class Thing(ThingBase):
     def proceed(self):
         pass
 
+    @property
+    def type_(self):
+        return self.__class__.get_type()
+
+    @classmethod
+    def get_type(cls):
+        return cls.__name__[len('Thing_'):]
+
+
+
+class Thing_Item(Thing):
+    symbol_hint = 'i'
+
 
 
 class ThingAnimate(Thing):
+    blocking = True
 
     def __init__(self, *args, **kwargs):
         super().__init__(*args, **kwargs)
@@ -61,8 +76,7 @@ class ThingAnimate(Thing):
             self.task.check()
         except GameError as e:
             self.task = None
-            raise GameError
-            return
+            raise e
         self.task.todo -= 1
         if self.task.todo <= 0:
             self._last_task_result = self.task.do()
@@ -74,23 +88,33 @@ class ThingAnimate(Thing):
         if self._fov:
             return self._fov
         fov_map_class = self.game.map_geometry.fov_map_class
-        self._fov = fov_map_class(self.game.map, self.position)
+        self._fov = fov_map_class(self.game.maps, self.position, 12,
+                                  self.game.get_map)
         return self._fov
 
-    def fov_stencil_map(self, map):
+    def fov_test(self, big_yx, little_yx):
+        test_position = self.fov_stencil.target_yx(big_yx, little_yx)
+        if self.fov_stencil.inside(test_position):
+            if self.fov_stencil[test_position] == '.':
+                return True
+        return False
+
+    def fov_stencil_map(self, map_type='normal'):
         visible_terrain = ''
-        for i in range(self.fov_stencil.size_i):
-            if self.fov_stencil.terrain[i] == '.':
-                visible_terrain += map.terrain[i]
+        for yx in self.fov_stencil:
+            if self.fov_stencil[yx] == '.':
+                big_yx, little_yx = self.fov_stencil.source_yxyx(yx)
+                map_ = self.game.get_map(big_yx, map_type)
+                visible_terrain += map_[little_yx]
             else:
                 visible_terrain += ' '
         return visible_terrain
 
 
 
-class ThingPlayer(ThingAnimate):
-    type_ = 'player'
+class Thing_Player(ThingAnimate):
+    symbol_hint = '@'
 
     def __init__(self, *args, **kwargs):
         super().__init__(*args, **kwargs)
-        self.nickname = 'undefined'
+        self.carrying = None