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Remove unnecessary looping.
[plomrogue2] / plomrogue / things.py
index a5d38897205282e51fb29ba23333c72fded7b02a..3b00d1fd79b86c183f04f21f9b3d4a965f5f575f 100644 (file)
@@ -313,6 +313,7 @@ class ThingAnimate(Thing):
                 if self.game.sessions[c_id]['thing_id'] == self.id_:
                     self.game.io.send('DEFAULT_COLORS', c_id)
                     self.game.io.send('CHAT "You sober up."', c_id)
+                    break
             self.game.changed = True
         self._fov = None
         if self.task is None:
@@ -329,16 +330,28 @@ class ThingAnimate(Thing):
             self.game.changed = True
             self.task = self.get_next_task()
 
+    def prepare_multiprocessible_fov_stencil(self):
+        fov_map_class = self.game.map_geometry.fov_map_class
+        fov_radius = 3 if self.drunk > 0 else 12
+        self._fov = fov_map_class(self.game.things, self.game.maps,
+                                  self.position, fov_radius, self.game.get_map)
+
+    def multiprocessible_fov_stencil(self):
+        self._fov.init_terrain()
+
     @property
     def fov_stencil(self):
         if self._fov:
             return self._fov
-        fov_map_class = self.game.map_geometry.fov_map_class
-        fov_radius = 3 if self.drunk > 0 else 12
-        self._fov = fov_map_class(self.game.things, self.game.maps, self.position,
-                                  fov_radius, self.game.get_map)
+        # due to the pre-multiprocessing in game.send_gamestate,
+        # the following should actually never be called
+        self.prepare_multiprocessible_fov_stencil()
+        self.multiprocessible_fov_stencil()
         return self._fov
 
+    def fov_stencil_make(self):
+        self._fov.make()
+
     def fov_test(self, big_yx, little_yx):
         test_position = self.fov_stencil.target_yx(big_yx, little_yx)
         if self.fov_stencil.inside(test_position):