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Use more helpful default for SpawnPoint.name.
[plomrogue2] / plomrogue / things.py
index a99460974f7dbc8f435f262b3caf8d14be5a9b79..a51b2b2b48083037b146cca377005ecf9994cb8b 100644 (file)
@@ -6,7 +6,7 @@ from plomrogue.mapping import YX
 class ThingBase:
     type_ = '?'
 
-    def __init__(self, game, id_=0, position=(YX(0,0),YX(0,0))):
+    def __init__(self, game, id_=0, position=(YX(0, 0), YX(0, 0))):
         self.game = game
         if id_ == 0:
             self.id_ = self.game.new_thing_id()
@@ -18,6 +18,8 @@ class ThingBase:
 
 class Thing(ThingBase):
     blocking = False
+    portable = False
+    protection = '.'
 
     def __init__(self, *args, **kwargs):
         super().__init__(*args, **kwargs)
@@ -37,11 +39,38 @@ class Thing(ThingBase):
 
 class Thing_Item(Thing):
     symbol_hint = 'i'
+    portable = True
 
 
 
-class Thing_Furniture(Thing):
-    symbol_hint = 'h'
+class ThingSpawner(Thing):
+    symbol_hint = 'S'
+
+    def proceed(self):
+        for t in [t for t in self.game.things
+                  if t != self and t.position == self.position]:
+            return
+        t = self.game.thing_types[self.child_type](self.game,
+                                                   position=self.position)
+        self.game.things += [t]
+        self.game.changed = True
+
+
+
+class Thing_ItemSpawner(ThingSpawner):
+    child_type = 'Item'
+
+
+
+class Thing_SpawnPointSpawner(ThingSpawner):
+    child_type = 'SpawnPoint'
+
+
+
+class Thing_SpawnPoint(Thing):
+    symbol_hint = 's'
+    portable = True
+    name = 'username'