libpr.seed_rrand.restype = ctypes.c_uint32
libpr.rrand.argtypes = []
libpr.rrand.restype = ctypes.c_uint16
+ libpr.set_maplength.argtypes = [ctypes.c_uint16]
+ libpr.mv_yx_in_dir_legal_wrap.argtypes = [ctypes.c_char, ctypes.c_uint8,
+ ctypes.c_uint8]
+ libpr.mv_yx_in_dir_legal_wrap.restype = ctypes.c_uint8
+ libpr.result_y.restype = ctypes.c_uint8
+ libpr.result_x.restype = ctypes.c_uint8
+ libpr.set_maplength(world_db["MAP_LENGTH"])
return libpr
Keep building return string until a newline is encountered. Pause between
unsuccessful reads, and after too much waiting, run server_test().
"""
- wait_on_fail = 1
+ wait_on_fail = 0.03333
max_wait = 5
now = time.time()
command = ""
# TODO: Aging of MEMDEPTHMAP.
for memthing in t["T_MEMTHING"]:
y = world_db["Things"][memthing[0]]["T_POSY"]
- x = world_db["Things"][memthing[1]]["T_POSY"]
+ x = world_db["Things"][memthing[0]]["T_POSX"]
if "v" == chr(t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]):
t["T_MEMTHING"].remove(memthing)
for id in world_db["Things"]:
# DUMMY so far. Just builds an all-visible map.
+def decrement_lifepoints(t):
+ """Decrement t's lifepoints by 1, and if to zero, corpse it.
+
+ If t is the player avatar, only blank its fovmap, so that the client may
+ still display memory data. On non-player things, erase fovmap and memory.
+ """
+ t["T_LIFEPOINTS"] -= 1
+ if 0 == t["T_LIFEPOINTS"]:
+ t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
+ if world_db["Things"][0] == t:
+ t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
+ strong_write(io_db["file_out"], "LOG You die.\n")
+ else:
+ t["fovmap"] = False
+ t["T_MEMMAP"] = False
+ t["T_MEMDEPTHMAP"] = False
+ t["T_MEMTHING"] = []
+ strong_write(io_db["file_out"], "LOG It dies.\n")
+
+
def actor_wait(t):
"""Make t do nothing (but loudly, if player avatar)."""
if t == world_db["Things"][0]:
def actor_move(t):
- pass
+ """If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
+ dir_c = t["T_ARGUMENT"].encode("ascii")[0]
+ legal_move = libpr.mv_yx_in_dir_legal_wrap(dir_c, t["T_POSY"], t["T_POSX"])
+ passable = False
+ if -1 == legal_move:
+ raise SystemExit("Too much wrapping in mv_yx_in_dir_legal_wrap()!")
+ elif 1 == legal_move:
+ pos = (libpr.result_y() * world_db["MAP_LENGTH"]) + libpr.result_x()
+ passable = "." == chr(world_db["MAP"][pos])
+ hitted = [id for id in world_db["Things"]
+ if world_db["Things"][id] != t
+ if world_db["Things"][id]["T_LIFEPOINTS"]
+ if world_db["Things"][id]["T_POSY"] == libpr.result_y()
+ if world_db["Things"][id]["T_POSX"] == libpr.result_x()]
+ if len(hitted):
+ hit_id = hitted[0]
+ hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
+ hitter = "You" if t == world_db["Things"][0] else hitter_name
+ hitted_type = world_db["Things"][hit_id]["T_TYPE"]
+ hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
+ hitted = "you" if hit_id == 0 else hitted_name
+ verb = " wound " if hitter == "You" else " wounds "
+ strong_write(io_db["file_out"], "LOG " + hitter + verb + hitted + \
+ ".\n")
+ decrement_lifepoints(world_db["Things"][hit_id])
+ return
+ dir = [dir for dir in directions_db
+ if directions_db[dir] == t["T_ARGUMENT"]][0]
+ if passable:
+ t["T_POSY"] = libpr.result_y()
+ t["T_POSX"] = libpr.result_x()
+ for id in t["T_CARRIES"]:
+ world_db["Things"][id]["T_POSY"] = libpr.result_y()
+ world_db["Things"][id]["T_POSX"] = libpr.result_x()
+ build_fov_map(t)
+ strong_write(io_db["file_out"], "LOG You move " + dir + ".\n")
+ else:
+ strong_write(io_db["file_out"], "LOG You fail to move " + dir + ".\n")
def actor_pick_up(t):
if None != val:
world_db["Things"][0]["T_ARGUMENT"] = val
set_command()
- else:
- print("Ignoring: Argument must be integer >= 0 <=255.")
def set_command_and_argument_movestring(str_arg):
- dirs = {"east": "d", "south-east": "c", "south-west": "x",
- "west": "s", "north-west": "w", "north-east": "e"}
- if str_arg in dirs:
- world_db["Things"][0]["T_ARGUMENT"] = dirs[str_arg]
+ if str_arg in directions_db:
+ world_db["Things"][0]["T_ARGUMENT"] = directions_db[str_arg]
set_command()
else:
print("Ignoring: Argument must be valid direction string.")
val = integer_test(seed_string, 0, 4294967295)
if None != val:
rand.seed = val
- else:
- print("Ignoring: Value must be integer >= 0, <= 4294967295.")
def command_seedmap(seed_string):
val = integer_test(seed_string, 0, 4294967295)
if None == val:
- print("Ignoring: Value must be integer >= 0, <= 4294967295.")
return
rand.seed = val
world_db["SEED_MAP"] = val
def command_maplength(maplength_string):
"""Redefine map length. Invalidate map, therefore lose all things on it."""
- set_world_inactive()
- world_db["Things"] = {}
- setter(None, "MAP_LENGTH", 1, 256)(maplength_string)
+ val = integer_test(maplength_string, 1, 256)
+ if None != val:
+ world_db["MAP_LENGTH"] = val
+ set_world_inactive()
+ world_db["Things"] = {}
+ libpr.set_maplength(val)
def command_worldactive(worldactive_string):
"Things": {}
}
+"""Mapping of direction names to internal direction chars."""
+directions_db = {"east": "d", "south-east": "c", "south-west": "x",
+ "west": "s", "north-west": "w", "north-east": "e"}
"""File IO database."""
io_db = {