curses.init_pair(14, curses.COLOR_BLACK, curses.COLOR_MAGENTA)
curses.init_pair(15, curses.COLOR_RED, curses.COLOR_GREEN)
col_unknown = curses.color_pair(1)
- col_mem = curses.color_pair(1)
col_creature = curses.color_pair(15)
col_player = curses.color_pair(8)
earth_colors = [
if world_data["look_mode"] and y == world_data["map_center"][0] \
and x == world_data["map_center"][1]:
if char == " ":
- char = world_data["mem_map"][pos]
- winmap += [(char, curses.A_REVERSE), ("?", curses.A_REVERSE)]
+ bonus = "?"
+ else:
+ bonus = world_data["wetmap"][pos]
+ char = world_data["mem_map"][pos]
+ winmap += [(char, curses.A_REVERSE), (bonus, curses.A_REVERSE)]
continue
bonus = " "
+ attribute = col_unknown
if char == " ":
if world_data["soundmap"][pos] != "0":
bonus = "?"
char = world_data["mem_map"][pos]
- if char == " ":
- attribute = col_unknown
- else:
- attribute = col_mem
if char in charmap:
char = charmap[char]
winmap += [(char, attribute), bonus]
else:
- attribute = col_unknown
wetval = ord(world_data["wetmap"][pos]) - ord("0")
if ord("0") <= ord(char) <= ord("5"):
mapval = ord(char) - ord("0")
commands["S"] = (command_sender("drop"),)
commands["D"] = (command_sender("drink"),)
commands["P"] = (command_sender("pee"),)
+commands["1"] = (command_sender("HELP 1"),)
+commands["2"] = (command_sender("HELP 2"),)
+commands["3"] = (command_sender("HELP 3"),)
+commands["4"] = (command_sender("HELP 4"),)