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TCE: Add limit to drinking.
[plomrogue] / plugins / server / TheCrawlingEater.py
index 6b56488b4e89b8d4e8dc038959912fd575e2771a..1fc7e0c5737cd0e7cb38b0827388812e9850ff07 100644 (file)
@@ -11,11 +11,15 @@ def play_drink():
         if ord("~") != world_db["MAP"][world_db["Things"][0]["pos"]]:
             log("NOTHING to drink here.")
             return
+        elif world_db["Things"][0]["T_BLADDER"] >= 32:
+            log("You're too FULL to drink more.")
+            return
         world_db["set_command"]("drink")
 
 
 def actor_drink(t):
-    if ord("~") == world_db["MAP"][world_db["Things"][0]["pos"]]:
+    if ord("~") == world_db["MAP"][world_db["Things"][0]["pos"]] and \
+            t["T_BLADDER"] < 32:
         log("You DRINK.")
         t["T_BLADDER"] += 1
 
@@ -84,6 +88,10 @@ def play_move(str_arg):
             pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
             if ord("%") == world_db["MAP"][pos] or \
                     ord("#") == world_db["MAP"][pos]:
+                if t["T_BOWEL"] >= 32:
+                    if t == world_db["Things"][0]:
+                        log("You're too FULL to eat.")
+                    return
                 world_db["Things"][0]["T_ARGUMENT"] = d
                 world_db["set_command"]("move")
                 return
@@ -128,8 +136,7 @@ def actor_move(t):
         build_fov_map(t)
     else:
         if t["T_BOWEL"] >= 32:
-            if t == world_db["Things"][0]:
-                log("You're too FULL to eat.")
+            return
         elif ord("%") == world_db["MAP"][pos] and 0 == int(rand.next() % 2):
             log("You EAT.")
             world_db["MAP"][pos] = ord("_")
@@ -223,6 +230,9 @@ def turn_over():
                     if Thing["T_BOWEL"] > 16:
                         if 0 == (rand.next() % (33 - Thing["T_BOWEL"])):
                             action_db["actor_drop"](Thing)
+                    if Thing["T_BLADDER"] > 16:
+                        if 0 == (rand.next() % (33 - Thing["T_BLADDER"])):
+                            action_db["actor_pee"](Thing)
         world_db["TURN"] += 1
         io_db["worldstate_updateable"] = True
         try_worldstate_update()