log: [],
input_prompt: '> ',
input_lines: [],
- window_width: terminal.cols / 2,
height_turn_line: 1,
height_mode_line: 1,
height_input: 1,
selectables: [],
draw_face: false,
init: function() {
+ this.reset_screen_size();
this.mode_play.available_modes = ["chat", "study", "edit", "admin_enter",
"command_thing", "take_thing", "drop_thing"]
this.mode_play.available_actions = ["move", "teleport", "door", "consume",
this.height_header = this.height_turn_line + this.height_mode_line;
this.init_keys();
},
+ reset_screen_size: function() {
+ this.left_window_width = Math.min(52, terminal.cols / 2);
+ this.right_window_width = terminal.cols - tui.left_window_width;
+ },
init_keys: function() {
document.getElementById("move_table").hidden = true;
this.keys = {};
this.log_msg(i + ': ' + direction);
};
} else if (this.mode.name == 'enter_design') {
- this.log_msg('@ The design you enter must be '
- + game.player.carrying.design[0][0] + ' lines of max '
- + game.player.carrying.design[0][1] + ' characters width each');
if (game.player.carrying.type_ == 'Hat') {
+ this.log_msg('@ The design you enter must be '
+ + game.player.carrying.design[0][0] + ' lines of max '
+ + game.player.carrying.design[0][1] + ' characters width each');
this.log_msg('@ Legal characters: ' + game.players_hat_chars);
this.log_msg('@ (Eat cookies to extend the ASCII characters available for drawing.)');
+ } else {
+ this.log_msg('@ Width of first line determines maximum width for remaining design')
+ this.log_msg('@ Finish design by entering an empty line (multiple space characters do not count as empty)')
}
} else if (this.mode.name == 'command_thing') {
server.send(['TASK:COMMAND', 'HELP']);
recalc_input_lines: function() {
if (this.mode.has_input_prompt) {
let _ = null;
- [this.input_lines, _] = this.msg_into_lines_of_width(this.input_prompt + this.inputEl.value + '█', this.window_width);
+ [this.input_lines, _] = this.msg_into_lines_of_width(this.input_prompt + this.inputEl.value + '█', this.right_window_width);
} else {
this.input_lines = [];
}
this.inputEl.value = "";
this.switch_mode('play');
},
- enter_ascii_art: function(command, height, width, with_pw=false) {
- if (this.inputEl.value.length > width) {
- this.log_msg('? wrong input length, must be max ' + width + '; try again');
- return;
- } else if (this.inputEl.value.length < width) {
- while (this.inputEl.value.length < width) {
- this.inputEl.value += ' ';
- }
- }
- this.log_msg(' ' + this.inputEl.value);
- this.full_ascii_draw += this.inputEl.value;
- this.ascii_draw_stage += 1;
- if (this.ascii_draw_stage < height) {
- this.restore_input_values();
- } else {
- if (with_pw) {
- server.send([command, this.full_ascii_draw, this.password]);
- } else {
- server.send([command, this.full_ascii_draw]);
- }
- this.full_ascii_draw = '';
- this.ascii_draw_stage = 0;
- this.inputEl.value = '';
- this.switch_mode('edit');
- }
+ enter_ascii_art: function(command, height, width, with_pw=false, with_size=false) {
+ if (with_size && this.ascii_draw_stage == 0) {
+ width = this.inputEl.value.length;
+ if (width > 36) {
+ this.log_msg('? wrong input length, must be max 36; try again');
+ return;
+ }
+ if (width != game.player.carrying.design[0][1]) {
+ game.player.carrying.design[1] = '';
+ game.player.carrying.design[0][1] = width;
+ }
+ } else if (this.inputEl.value.length > width) {
+ this.log_msg('? wrong input length, must be max ' + width + '; try again');
+ return;
+ }
+ this.log_msg(' ' + this.inputEl.value);
+ if (with_size && ['', ' '].includes(this.inputEl.value) && this.ascii_draw_stage > 0) {
+ height = this.ascii_draw_stage;
+ } else {
+ if (with_size) {
+ height = this.ascii_draw_stage + 2;
+ }
+ while (this.inputEl.value.length < width) {
+ this.inputEl.value += ' ';
+ }
+ this.full_ascii_draw += this.inputEl.value;
+ }
+ if (with_size) {
+ game.player.carrying.design[0][0] = height;
+ }
+ this.ascii_draw_stage += 1;
+ if (this.ascii_draw_stage < height) {
+ this.restore_input_values();
+ } else {
+ if (with_pw && with_size) {
+ server.send([command + '_SIZE',
+ unparser.to_yx(game.player.carrying.design[0]),
+ this.password]);
+ }
+ if (with_pw) {
+ server.send([command, this.full_ascii_draw, this.password]);
+ } else {
+ server.send([command, this.full_ascii_draw]);
+ }
+ this.full_ascii_draw = '';
+ this.ascii_draw_stage = 0;
+ this.inputEl.value = '';
+ this.switch_mode('edit');
+ }
},
draw_map: function() {
if (!game.turn_complete && this.map_lines.length == 0) {
};
};
}
- let window_center = [terminal.rows / 2, this.window_width / 2];
+ let window_center = [terminal.rows / 2, this.left_window_width / 2];
let center_position = [game.player.position[0], game.player.position[1]];
if (tui.mode.shows_info || tui.mode.name == 'control_tile_draw') {
center_position = [explorer.position[0], explorer.position[1]];
let map_y = Math.max(0, this.offset[0]);
let map_x = Math.max(0, this.offset[1]);
for (; term_y < terminal.rows && map_y < this.map_lines.length; term_y++, map_y++) {
- let to_draw = this.map_lines[map_y].slice(map_x, this.window_width + this.offset[1]);
+ let to_draw = this.map_lines[map_y].slice(map_x, this.left_window_width + this.offset[1]);
terminal.write(term_y, term_x, to_draw);
}
},
this.draw_face = false;
return;
}
- const start_x = tui.window_width - 10;
- let t_char = ' ';
- if (t.thing_char) {
- t_char = t.thing_char;
- }
+ const start_x = tui.left_window_width - 10;
function draw_body_part(body_part, end_y) {
- terminal.write(end_y - 4, start_x, ' _[ @' + t_char + ' ]_ ');
- terminal.write(end_y - 3, start_x, '| |');
+ terminal.write(end_y - 3, start_x, '----------');
terminal.write(end_y - 2, start_x, '| ' + body_part.slice(0, 6) + ' |');
terminal.write(end_y - 1, start_x, '| ' + body_part.slice(6, 12) + ' |');
terminal.write(end_y, start_x, '| ' + body_part.slice(12, 18) + ' |');
}
if (t.face) {
- draw_body_part(t.face, terminal.rows - 2);
+ draw_body_part(t.face, terminal.rows - 3);
}
if (t.hat) {
- draw_body_part(t.hat, terminal.rows - 5);
+ draw_body_part(t.hat, terminal.rows - 6);
+ }
+ terminal.write(terminal.rows - 2, start_x, '----------');
+ let name = t.name_;
+ if (name.length > 6) {
+ name = name.slice(0, 6) + '…';
}
- terminal.write(terminal.rows - 1, start_x, '| |');
+ terminal.write(terminal.rows - 1, start_x, '@' + t.thing_char + ':' + name);
},
draw_mode_line: function() {
let help = 'hit [' + this.keys.help + '] for help';
if (this.mode.has_input_prompt) {
help = 'enter /help for help';
}
- terminal.write(1, this.window_width, 'MODE: ' + this.mode.short_desc + ' – ' + help);
+ terminal.write(1, this.left_window_width, 'MODE: ' + this.mode.short_desc + ' – ' + help);
},
draw_stats_line: function(n) {
- terminal.write(0, this.window_width,
+ terminal.write(0, this.left_window_width,
'ENERGY: ' + game.energy +
' BLADDER: ' + game.bladder_pressure);
},
let y_offset_in_log = 0;
for (let line of this.log) {
let [new_lines, link_data] = this.msg_into_lines_of_width(line,
- this.window_width)
+ this.right_window_width)
log_display_lines = log_display_lines.concat(new_lines);
for (const y in link_data) {
const rel_y = y_offset_in_log + parseInt(y);
for (let y = terminal.rows - 1 - this.height_input;
y >= this.height_header && i >= 0;
y--, i--) {
- terminal.write(y, this.window_width, log_display_lines[i]);
+ terminal.write(y, this.left_window_width, log_display_lines[i]);
}
for (const key of Object.keys(log_links)) {
if (parseInt(key) <= i) {
}
}
let offset = [terminal.rows - this.height_input - log_display_lines.length,
- this.window_width];
+ this.left_window_width];
this.offset_links(offset, log_links);
},
draw_info: function() {
const info = "MAP VIEW: " + tui.map_mode + "\n" + explorer.get_info();
- let [lines, link_data] = this.msg_into_lines_of_width(info, this.window_width);
- let offset = [this.height_header, this.window_width];
+ let [lines, link_data] = this.msg_into_lines_of_width(info, this.right_window_width);
+ let offset = [this.height_header, this.left_window_width];
for (let y = offset[0], i = 0; y < terminal.rows && i < lines.length; y++, i++) {
terminal.write(y, offset[1], lines[i]);
}
draw_input: function() {
if (this.mode.has_input_prompt) {
for (let y = terminal.rows - this.height_input, i = 0; i < this.input_lines.length; y++, i++) {
- terminal.write(y, this.window_width, this.input_lines[i]);
+ terminal.write(y, this.left_window_width, this.input_lines[i]);
}
}
},
}
content += this.mode.list_available_modes();
let start_x = 0;
+ let lines = [];
+ let _ = undefined;
if (!this.mode.has_input_prompt) {
- start_x = this.window_width;
+ start_x = this.left_window_width;
this.draw_links = false;
+ terminal.drawBox(0, start_x, terminal.rows, this.right_window_width);
+ [lines, _] = this.msg_into_lines_of_width(content, this.right_window_width);
+ } else {
+ start_x = 0;
+ terminal.drawBox(0, start_x, terminal.rows, this.left_window_width);
+ [lines, _] = this.msg_into_lines_of_width(content, this.left_window_width);
}
- terminal.drawBox(0, start_x, terminal.rows, this.window_width);
- let [lines, _] = this.msg_into_lines_of_width(content, this.window_width);
for (let y = 0, i = 0; y < terminal.rows && i < lines.length; y++, i++) {
terminal.write(y, start_x, lines[i]);
}
if (t.installed) {
info += "/installed";
}
+ if (t.type_ == 'Bottle') {
+ if (t.thing_char == '_') {
+ info += '/empty';
+ } else if (t.thing_char == '~') {
+ info += '/full';
+ }
+ }
if (detailed) {
const protection = t.protection;
if (protection != '.') {
if (t.design) {
const line_length = t.design[0][1];
info += '-'.repeat(line_length + 4) + '\n';
- const regexp = RegExp('.{1,' + line_length + '}', 'g');
- const lines = t.design[1].match(regexp);
+ let lines = ['']
+ if (line_length > 0) {
+ const regexp = RegExp('.{1,' + line_length + '}', 'g');
+ lines = t.design[1].match(regexp);
+ }
for (const line of lines) {
info += '| ' + line + ' |\n';
}
tui.inputEl.addEventListener('input', (event) => {
if (tui.mode.has_input_prompt) {
- let max_length = tui.window_width * terminal.rows - tui.input_prompt.length;
+ let max_length = tui.right_window_width * terminal.rows - tui.input_prompt.length;
if (tui.inputEl.value.length > max_length) {
tui.inputEl.value = tui.inputEl.value.slice(0, max_length);
};
} else if (tui.mode.name == 'enter_face' && event.key == 'Enter') {
tui.enter_ascii_art('PLAYER_FACE', 3, 6);
} else if (tui.mode.name == 'enter_design' && event.key == 'Enter') {
- tui.enter_ascii_art('THING_DESIGN',
- game.player.carrying.design[0][0],
- game.player.carrying.design[0][1], true);
+ if (game.player.carrying.type_ == 'Hat') {
+ tui.enter_ascii_art('THING_DESIGN',
+ game.player.carrying.design[0][0],
+ game.player.carrying.design[0][1], true);
+ } else {
+ tui.enter_ascii_art('THING_DESIGN',
+ game.player.carrying.design[0][0],
+ game.player.carrying.design[0][1], true, true);
+ }
} else if (tui.mode.name == 'command_thing' && event.key == 'Enter') {
server.send(['TASK:COMMAND', tui.inputEl.value]);
tui.inputEl.value = "";
}
window.localStorage.setItem(cols_selector.id, cols_selector.value);
terminal.initialize();
- tui.window_width = terminal.cols / 2,
+ tui.reset_screen_size();
tui.full_refresh();
}, false);
for (let key_selector of key_selectors) {