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Add editable player faces.
[plomrogue2] / rogue_chat.html
index 573e295874411a5a8ebe319adbddb7472dbd4b1a..dfeeecdba69e2570d88c4ea1f08fafa512b2c14e 100644 (file)
@@ -57,6 +57,7 @@ keyboard input/control: <span id="keyboard_control"></span>
       <button id="consume"></button>
       <button id="switch_to_command_thing"></button>
       <button id="teleport"></button>
+      <button id="install"></button>
     </td>
   </tr>
   <tr>
@@ -68,6 +69,7 @@ keyboard input/control: <span id="keyboard_control"></span>
       <button id="switch_to_portal"></button>
       <button id="switch_to_name_thing"></button>
       <button id="switch_to_password"></button>
+      <button id="switch_to_enter_face"></button>
     </td>
   </tr>
   <tr>
@@ -99,6 +101,8 @@ keyboard input/control: <span id="keyboard_control"></span>
 <li>drop thing: <input id="key_drop_thing" type="text" value="u" />
 <li>open/close: <input id="key_door" type="text" value="D" />
 <li>consume: <input id="key_consume" type="text" value="C" />
+<li>install: <input id="key_install" type="text" value="I" />
+<li><input id="key_switch_to_enter_face" type="text" value="f" />
 <li><input id="key_switch_to_take_thing" type="text" value="z" />
 <li><input id="key_switch_to_chat" type="text" value="t" />
 <li><input id="key_switch_to_play" type="text" value="p" />
@@ -158,6 +162,11 @@ let mode_helps = {
         'intro': '@ enter thing protection character:',
         'long': 'Change protection character for thing here.'
     },
+    'enter_face': {
+        'short': 'enter your face',
+        'intro': '@ enter face line (enter nothing to abort):',
+        'long': 'Draw your face as ASCII art.  The string you enter must be 9 characters long, and will be divided on display into three lines of three characters each, from top to bottom..'
+    },
     'write': {
         'short': 'change terrain',
         'intro': '',
@@ -236,6 +245,7 @@ let key_descriptions = {
     'drop_thing': 'drop thing',
     'door': 'open/close',
     'consume': 'consume',
+    'install': '(un-)install',
     'toggle_map_mode': 'toggle map view',
     'toggle_tile_draw': 'toggle protection character drawing',
     'hex_move_upleft': 'up-left',
@@ -471,16 +481,16 @@ let server = {
             t.position = parser.parse_yx(tokens[1]);
             t.type_ = tokens[2];
             t.protection = tokens[3];
+            t.portable = parseInt(tokens[5]);
         } else if (tokens[0] === 'THING_NAME') {
             let t = game.get_thing(tokens[1], false);
-            if (t) {
-                t.name_ = tokens[2];
-            };
+            t.name_ = tokens[2];
+        } else if (tokens[0] === 'THING_FACE') {
+            let t = game.get_thing(tokens[1], false);
+            t.face = tokens[2];
         } else if (tokens[0] === 'THING_CHAR') {
             let t = game.get_thing(tokens[1], false);
-            if (t) {
-                t.thing_char = tokens[2];
-            };
+            t.thing_char = tokens[2];
         } else if (tokens[0] === 'TASKS') {
             game.tasks = tokens[1].split(',');
             tui.mode_write.legal = game.tasks.includes('WRITE');
@@ -488,6 +498,12 @@ let server = {
             tui.mode_take_thing.legal = game.tasks.includes('PICK_UP');
         } else if (tokens[0] === 'THING_TYPE') {
             game.thing_types[tokens[1]] = tokens[2]
+        } else if (tokens[0] === 'THING_CARRYING') {
+            let t = game.get_thing(tokens[1], false);
+            t.carrying = true;
+        } else if (tokens[0] === 'THING_INSTALLED') {
+            let t = game.get_thing(tokens[1], false);
+            t.installed = true;
         } else if (tokens[0] === 'TERRAIN') {
             game.terrains[tokens[1]] = tokens[2]
         } else if (tokens[0] === 'MAP') {
@@ -648,6 +664,7 @@ let tui = {
   mode_name_thing: new Mode('name_thing', true, true),
   mode_command_thing: new Mode('command_thing', true),
   mode_take_thing: new Mode('take_thing', true),
+  mode_enter_face: new Mode('enter_face', true),
   mode_admin_enter: new Mode('admin_enter', true),
   mode_admin: new Mode('admin'),
   mode_control_pw_pw: new Mode('control_pw_pw', true),
@@ -659,6 +676,7 @@ let tui = {
       'drop_thing': 'DROP',
       'move': 'MOVE',
       'door': 'DOOR',
+      'install': 'INSTALL',
       'command': 'COMMAND',
       'consume': 'INTOXICATE',
   },
@@ -669,7 +687,7 @@ let tui = {
       this.mode_play.available_modes = ["chat", "study", "edit", "admin_enter",
                                         "command_thing", "take_thing"]
       this.mode_play.available_actions = ["move", "drop_thing",
-                                          "teleport", "door", "consume"];
+                                          "teleport", "door", "consume", "install"];
       this.mode_study.available_modes = ["chat", "play", "admin_enter", "edit"]
       this.mode_study.available_actions = ["toggle_map_mode", "move_explorer"];
       this.mode_admin.available_modes = ["admin_thing_protect", "control_pw_type",
@@ -680,7 +698,7 @@ let tui = {
       this.mode_control_tile_draw.available_actions = ["toggle_tile_draw"];
       this.mode_edit.available_modes = ["write", "annotate", "portal", "name_thing",
                                         "password", "chat", "study", "play",
-                                        "admin_enter"]
+                                        "admin_enter", "enter_face"]
       this.mode_edit.available_actions = ["move", "flatten", "toggle_map_mode"]
       this.inputEl = document.getElementById("input");
       this.inputEl.focus();
@@ -800,7 +818,7 @@ let tui = {
     } else if (this.mode.is_single_char_entry) {
         this.show_help = true;
     } else if (this.mode.name == 'take_thing') {
-        this.log_msg("Things in reach for pick-up:");
+        this.log_msg("Portable things in reach for pick-up:");
         const player = game.things[game.player_id];
         const y = player.position[0]
         const x = player.position[1]
@@ -823,7 +841,7 @@ let tui = {
             const t = game.things[t_id];
             if (select_range.includes(t.position[0].toString()
                                       + ':' + t.position[1].toString())
-                && t != player && t.type_ != 'Player') {
+                && t.portable) {
                 this.selectables.push([t_id, t]);
             }
         };
@@ -994,6 +1012,9 @@ let tui = {
                 if (used_positions.includes(t.position.toString())) {
                     meta_char = '+';
                 };
+                if (t.carrying) {
+                    meta_char = '$';
+                }
                 map_lines_split[t.position[0]][t.position[1]] = symbol + meta_char;
                 used_positions.push(t.position.toString());
             }
@@ -1048,7 +1069,7 @@ let tui = {
     let term_x = Math.max(0, -this.offset[1]);
     let map_y = Math.max(0, this.offset[0]);
     let map_x = Math.max(0, this.offset[1]);
-    for (; term_y < terminal.rows && map_y < game.map_size[0]; term_y++, map_y++) {
+    for (; term_y < terminal.rows && map_y < this.map_lines.length; term_y++, map_y++) {
         let to_draw = this.map_lines[map_y].slice(map_x, this.window_width + this.offset[1]);
         terminal.write(term_y, term_x, to_draw);
     }
@@ -1307,17 +1328,6 @@ let explorer = {
         if (game.fov[position_i] != '.') {
             info_to_cache += 'outside field of view';
         } else {
-            let terrain_char = game.map[position_i]
-            let terrain_desc = '?'
-            if (game.terrains[terrain_char]) {
-                terrain_desc = game.terrains[terrain_char];
-            };
-            info_to_cache += 'TERRAIN: "' + terrain_char + '" / ' + terrain_desc + "\n";
-            let protection = game.map_control[position_i];
-            if (protection == '.') {
-                protection = 'unprotected';
-            };
-            info_to_cache += 'PROTECTION: ' + protection + '\n';
             for (let t_id in game.things) {
                  let t = game.things[t_id];
                  if (t.position[0] == this.position[0] && t.position[1] == this.position[1]) {
@@ -1327,8 +1337,24 @@ let explorer = {
                          protection = 'none';
                      }
                      info_to_cache += " / protection: " + protection + "\n";
+                     if (t.face) {
+                         info_to_cache += t.face.slice(0, 3) + '\n';
+                         info_to_cache += t.face.slice(3, 6) + '\n';
+                         info_to_cache += t.face.slice(6, 9) + '\n';
+                     }
                  }
             }
+            let terrain_char = game.map[position_i]
+            let terrain_desc = '?'
+            if (game.terrains[terrain_char]) {
+                terrain_desc = game.terrains[terrain_char];
+            };
+            info_to_cache += 'TERRAIN: "' + terrain_char + '" / ' + terrain_desc + "\n";
+            let protection = game.map_control[position_i];
+            if (protection == '.') {
+                protection = 'unprotected';
+            };
+            info_to_cache += 'PROTECTION: ' + protection + '\n';
             if (this.position in game.portals) {
                 info_to_cache += "PORTAL: " + game.portals[this.position] + "\n";
             }
@@ -1342,12 +1368,15 @@ let explorer = {
     get_thing_info: function(t) {
         const symbol = game.thing_types[t.type_];
         let info = t.type_ + " / " + symbol;
-         if (t.thing_char) {
-             info += t.thing_char;
-         };
-         if (t.name_) {
-             info += " (" + t.name_ + ")";
-         }
+        if (t.thing_char) {
+            info += t.thing_char;
+        };
+        if (t.name_) {
+            info += " (" + t.name_ + ")";
+        }
+        if (t.installed) {
+            info += " / installed";
+        }
         return info;
     },
     annotate: function(msg) {
@@ -1406,6 +1435,14 @@ tui.inputEl.addEventListener('keydown', (event) => {
         tui.login_name = tui.inputEl.value;
         server.send(['LOGIN', tui.inputEl.value]);
         tui.inputEl.value = "";
+    } else if (tui.mode.name == 'enter_face' && event.key == 'Enter') {
+        if (tui.inputEl.value.length != 9) {
+            tui.log_msg('? wrong input length, aborting');
+        } else {
+            server.send(['PLAYER_FACE', tui.inputEl.value]);
+        }
+        tui.inputEl.value = "";
+        tui.switch_mode('edit');
     } else if (tui.mode.name == 'command_thing' && event.key == 'Enter') {
         if (tui.task_action_on('command')) {
             server.send(['TASK:COMMAND', tui.inputEl.value]);
@@ -1504,6 +1541,8 @@ tui.inputEl.addEventListener('keydown', (event) => {
               server.send(["TASK:INTOXICATE"]);
           } else if (event.key === tui.keys.door && tui.task_action_on('door')) {
               server.send(["TASK:DOOR"]);
+          } else if (event.key === tui.keys.install && tui.task_action_on('install')) {
+              server.send(["TASK:INSTALL"]);
           } else if (event.key in tui.movement_keys && tui.task_action_on('move')) {
               server.send(['TASK:MOVE', tui.movement_keys[event.key]]);
           } else if (event.key === tui.keys.teleport) {
@@ -1623,6 +1662,9 @@ document.getElementById("door").onclick = function() {
 document.getElementById("consume").onclick = function() {
     server.send(['TASK:INTOXICATE']);
 };
+document.getElementById("install").onclick = function() {
+    server.send(['TASK:INSTALL']);
+};
 document.getElementById("teleport").onclick = function() {
     game.teleport();
 };