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Implement doors.
[plomrogue2] / rogue_chat.py
index f4bc7cdeafba10a6cba5e87ae7459c41a455dd25..7bd86edc6ef5d522d88da351881de3923af50550 100755 (executable)
@@ -7,10 +7,14 @@ from plomrogue.commands import (cmd_ALL, cmd_LOGIN, cmd_NICK, cmd_PING, cmd_THIN
                                 cmd_GOD_ANNOTATE, cmd_GOD_PORTAL, cmd_THING_TYPES,
                                 cmd_THING_NAME, cmd_TERRAINS, cmd_ADMIN_PASSWORD,
                                 cmd_BECOME_ADMIN, cmd_SET_TILE_CONTROL,
+                                cmd_GOD_THING_NAME,
+                                cmd_GOD_THING_PROTECTION, cmd_THING_PROTECTION,
                                 cmd_SET_MAP_CONTROL_PASSWORD, cmd_SPAWN_POINT)
 from plomrogue.tasks import (Task_WAIT, Task_MOVE, Task_WRITE, Task_PICK_UP,
-                             Task_DROP, Task_FLATTEN_SURROUNDINGS)
-from plomrogue.things import Thing_Player, Thing_Item
+                             Task_DROP, Task_FLATTEN_SURROUNDINGS, Task_DOOR)
+from plomrogue.things import (Thing_Player, Thing_Item, Thing_ItemSpawner,
+                              Thing_SpawnPoint, Thing_SpawnPointSpawner,
+                              Thing_Door, Thing_DoorSpawner)
 
 from plomrogue.config import config
 game = Game(config['savefile'])
@@ -33,7 +37,10 @@ game.register_command(cmd_TASKS)
 game.register_command(cmd_THING_TYPES)
 game.register_command(cmd_TERRAINS)
 game.register_command(cmd_THING)
+game.register_command(cmd_THING_PROTECTION)
+game.register_command(cmd_GOD_THING_PROTECTION)
 game.register_command(cmd_THING_NAME)
+game.register_command(cmd_GOD_THING_NAME)
 game.register_command(cmd_ADMIN_PASSWORD)
 game.register_command(cmd_SET_TILE_CONTROL)
 game.register_command(cmd_SET_MAP_CONTROL_PASSWORD)
@@ -45,8 +52,14 @@ game.register_task(Task_WRITE)
 game.register_task(Task_FLATTEN_SURROUNDINGS)
 game.register_task(Task_PICK_UP)
 game.register_task(Task_DROP)
+game.register_task(Task_DOOR)
 game.register_thing_type(Thing_Player)
 game.register_thing_type(Thing_Item)
+game.register_thing_type(Thing_ItemSpawner)
+game.register_thing_type(Thing_SpawnPoint)
+game.register_thing_type(Thing_SpawnPointSpawner)
+game.register_thing_type(Thing_Door)
+game.register_thing_type(Thing_DoorSpawner)
 game.read_savefile()
 game.io.start_loop()
 for port in config['servers']: