home · contact · privacy
Store door state.
[plomrogue2] / rogue_chat.py
index 5c5e657d149faae4625bce198e8a6cc1f12527db..c4a44008c4b20bf78df8148ba38b3bebf2191286 100755 (executable)
@@ -7,12 +7,14 @@ from plomrogue.commands import (cmd_ALL, cmd_LOGIN, cmd_NICK, cmd_PING, cmd_THIN
                                 cmd_GOD_ANNOTATE, cmd_GOD_PORTAL, cmd_THING_TYPES,
                                 cmd_THING_NAME, cmd_TERRAINS, cmd_ADMIN_PASSWORD,
                                 cmd_BECOME_ADMIN, cmd_SET_TILE_CONTROL,
-                                cmd_GOD_THING_NAME,
+                                cmd_GOD_THING_NAME, cmd_THING_DOOR_CLOSED,
                                 cmd_GOD_THING_PROTECTION, cmd_THING_PROTECTION,
                                 cmd_SET_MAP_CONTROL_PASSWORD, cmd_SPAWN_POINT)
 from plomrogue.tasks import (Task_WAIT, Task_MOVE, Task_WRITE, Task_PICK_UP,
-                             Task_DROP, Task_FLATTEN_SURROUNDINGS)
-from plomrogue.things import Thing_Player, Thing_Item
+                             Task_DROP, Task_FLATTEN_SURROUNDINGS, Task_DOOR)
+from plomrogue.things import (Thing_Player, Thing_Item, Thing_ItemSpawner,
+                              Thing_SpawnPoint, Thing_SpawnPointSpawner,
+                              Thing_Door, Thing_DoorSpawner)
 
 from plomrogue.config import config
 game = Game(config['savefile'])
@@ -38,6 +40,7 @@ game.register_command(cmd_THING)
 game.register_command(cmd_THING_PROTECTION)
 game.register_command(cmd_GOD_THING_PROTECTION)
 game.register_command(cmd_THING_NAME)
+game.register_command(cmd_THING_DOOR_CLOSED)
 game.register_command(cmd_GOD_THING_NAME)
 game.register_command(cmd_ADMIN_PASSWORD)
 game.register_command(cmd_SET_TILE_CONTROL)
@@ -50,8 +53,14 @@ game.register_task(Task_WRITE)
 game.register_task(Task_FLATTEN_SURROUNDINGS)
 game.register_task(Task_PICK_UP)
 game.register_task(Task_DROP)
+game.register_task(Task_DOOR)
 game.register_thing_type(Thing_Player)
 game.register_thing_type(Thing_Item)
+game.register_thing_type(Thing_ItemSpawner)
+game.register_thing_type(Thing_SpawnPoint)
+game.register_thing_type(Thing_SpawnPointSpawner)
+game.register_thing_type(Thing_Door)
+game.register_thing_type(Thing_DoorSpawner)
 game.read_savefile()
 game.io.start_loop()
 for port in config['servers']: