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Simplify teleport mechanic.
[plomrogue2] / rogue_chat_curses.py
index d1541a760b7576dd8b1054cd22091d17004d93a2..c5e4f9dae3929446b9e8be79cd9d8b3476433cf5 100755 (executable)
@@ -129,10 +129,6 @@ def cmd_GAME_STATE_COMPLETE(game):
         game.tui.switch_mode('play')
     if game.tui.mode.shows_info:
         game.tui.query_info()
-    player = game.get_thing(game.player_id)
-    if player.position in game.portals:
-        game.tui.teleport_target_host = game.portals[player.position]
-        game.tui.switch_mode('teleport')
     game.turn_complete = True
     game.tui.do_refresh = True
 cmd_GAME_STATE_COMPLETE.argtypes = ''
@@ -170,6 +166,10 @@ def cmd_THING_TYPE(game, thing_type, symbol_hint):
     game.thing_types[thing_type] = symbol_hint
 cmd_THING_TYPE.argtypes = 'string char'
 
+def cmd_TERRAIN(game, terrain_char, terrain_desc):
+    game.terrains[terrain_char] = terrain_desc
+cmd_TERRAIN.argtypes = 'char string'
+
 def cmd_PONG(game):
     pass
 cmd_PONG.argtypes = ''
@@ -190,6 +190,7 @@ class Game(GameBase):
         self.register_command(cmd_THING_TYPE)
         self.register_command(cmd_THING_NAME)
         self.register_command(cmd_THING_CHAR)
+        self.register_command(cmd_TERRAIN)
         self.register_command(cmd_MAP)
         self.register_command(cmd_MAP_CONTROL)
         self.register_command(cmd_PORTAL)
@@ -204,6 +205,7 @@ class Game(GameBase):
         self.player_id = -1
         self.info_db = {}
         self.portals = {}
+        self.terrains = {}
 
     def get_string_options(self, string_option_type):
         if string_option_type == 'map_geometry':
@@ -243,7 +245,6 @@ class TUI:
         self.mode_waiting_for_server = self.Mode('waiting_for_server', 'Waiting for a server response.', is_intro=True)
         self.mode_login = self.Mode('login', 'Pick your player name.', has_input_prompt=True, is_intro=True)
         self.mode_post_login_wait = self.Mode('post_login_wait', 'Waiting for a server response.', is_intro=True)
-        self.mode_teleport = self.Mode('teleport', 'Follow the instructions to re-connect and log-in to another server, or enter anything else to abort.', has_input_prompt=True)
         self.mode_password = self.Mode('password', 'This mode allows you to change the password that you send to authorize yourself for editing password-protected map tiles.  Hit return to confirm and leave.', has_input_prompt=True)
         self.game = Game()
         self.game.tui = self
@@ -266,6 +267,7 @@ class TUI:
             'flatten': 'F',
             'take_thing': 'z',
             'drop_thing': 'u',
+            'teleport': 'p',
             'toggle_map_mode': 'M',
             'hex_move_upleft': 'w',
             'hex_move_upright': 'e',
@@ -311,7 +313,9 @@ class TUI:
             self.socket_thread.start()
             self.disconnected = False
             self.game.thing_types = {}
+            self.game.terrains = {}
             self.socket.send('TASKS')
+            self.socket.send('TERRAINS')
             self.socket.send('THING_TYPES')
             self.switch_mode('login')
         except ConnectionRefusedError:
@@ -372,9 +376,6 @@ class TUI:
                 self.send('LOGIN ' + quote(self.login_name))
             else:
                 self.log_msg('@ enter username')
-        elif self.mode.name == 'teleport':
-            self.log_msg("@ May teleport to %s" % (self.teleport_target_host)),
-            self.log_msg("@ Enter 'YES!' to enthusiastically affirm.");
         self.restore_input_values()
 
     def loop(self, stdscr):
@@ -449,7 +450,11 @@ class TUI:
             pos_i = self.explorer.y * self.game.map_geometry.size.x + self.explorer.x
             info = 'outside field of view'
             if self.game.fov[pos_i] == '.':
-                info = 'TERRAIN: %s\n' % self.game.map_content[pos_i]
+                terrain_char = self.game.map_content[pos_i]
+                terrain_desc = '?'
+                if terrain_char in self.game.terrains:
+                    terrain_desc = self.game.terrains[terrain_char]
+                info = 'TERRAIN: "%s" / %s\n' % (terrain_char, terrain_desc)
                 for t in self.game.things:
                     if t.position == self.explorer:
                         info += 'THING: %s / %s' % (t.type_,
@@ -558,6 +563,7 @@ class TUI:
                     content += "[%s] – drop carried thing\n" % self.keys['drop_thing']
                 if 'FLATTEN_SURROUNDINGS' in self.game.tasks:
                     content += "[%s] – flatten player's surroundings\n" % self.keys['flatten']
+                content += '[%s] – teleport to other space\n' % self.keys['teleport']
                 content += 'Other modes available from here:\n'
                 content += '[%s] – chat mode\n' % self.keys['switch_to_chat']
                 content += '[%s] – study mode\n' % self.keys['switch_to_study']
@@ -707,14 +713,6 @@ class TUI:
                                                quote(self.password)))
                 self.input_ = ""
                 self.switch_mode('play')
-            elif self.mode == self.mode_teleport and key == '\n':
-                if self.input_ == 'YES!':
-                    self.host = self.teleport_target_host
-                    self.reconnect()
-                else:
-                    self.log_msg('@ teleport aborted')
-                    self.switch_mode('play')
-                self.input_ = ''
             elif self.mode == self.mode_study:
                 if key == self.keys['switch_to_chat']:
                     self.switch_mode('chat')
@@ -748,6 +746,14 @@ class TUI:
                     self.send('TASK:PICK_UP')
                 elif key == self.keys['drop_thing'] and 'DROP' in self.game.tasks:
                     self.send('TASK:DROP')
+                elif key == self.keys['teleport']:
+                    player = self.game.get_thing(self.game.player_id)
+                    if player.position in self.game.portals:
+                        self.host = self.game.portals[player.position]
+                        self.reconnect()
+                    else:
+                        self.flash()
+                        self.log_msg('? not standing on portal')
                 elif key in self.movement_keys and 'MOVE' in self.game.tasks:
                     self.send('TASK:MOVE ' + self.movement_keys[key])
             elif self.mode == self.mode_edit: