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[plomrogue2] / rogue_chat_curses.py
index c6954bfce2b8ba502e170968cc5ec953c7f0e75a..d76c3bebd0b41622a41d3191b8db20836e989f8d 100755 (executable)
@@ -41,11 +41,21 @@ mode_helps = {
         'intro': 'Pick up a thing in reach by entering its index number.  Enter nothing to abort.',
         'long': 'You see a list of things which you could pick up.  Enter the target thing\'s index, or, to leave, nothing.'
     },
+    'drop_thing': {
+        'short': 'drop thing',
+        'intro': 'Enter number of direction to which you want to drop thing.',
+        'long': 'Drop currently carried thing by entering the target direction index.  Enter nothing to return to play mode..'
+    },
     'admin_thing_protect': {
         'short': 'change thing protection',
         'intro': '@ enter thing protection character:',
         'long': 'Change protection character for thing here.'
     },
+    'enter_face': {
+        'short': 'enter your face',
+        'intro': '@ enter face line (enter nothing to abort):',
+        'long': 'Draw your face as ASCII art.  The string you enter must be 18 characters long, and will be divided on display into 3 lines of 6 characters each, from top to bottom..'
+    },
     'write': {
         'short': 'change terrain',
         'intro': '',
@@ -84,7 +94,7 @@ mode_helps = {
     'chat': {
         'short': 'chat',
         'intro': '',
-        'long': 'This mode allows you to engage in chit-chat with other users.  Any line you enter into the input prompt that does not start with a "/" will be sent out to nearby players – but barriers and distance will reduce what they can read, so stand close to them to ensure they get your message.  Lines that start with a "/" are used for commands like:'
+        'long': 'This mode allows you to engage in chit-chat with other users.  Any line you enter into the input prompt that does not start with a "/" will be sent out to nearby players – but barriers and distance will reduce what they can read, so stand close to them to ensure they get your message.  Lines that start with a "/" are used for commands like:\n\n/nick NAME – re-name yourself to NAME'
     },
     'login': {
         'short': 'login',
@@ -159,14 +169,16 @@ class PlomSocketClient(PlomSocket):
             pass  # we assume socket will be known as dead by now
 
 def cmd_TURN(game, n):
-    game.annotations = {}
     game.turn = n
-    game.things = []
-    game.portals = {}
     game.turn_complete = False
-    game.fov = ''
 cmd_TURN.argtypes = 'int:nonneg'
 
+def cmd_PSEUDO_FOV_WIPE(game):
+    game.portals_new = {}
+    game.annotations_new = {}
+    game.things_new = []
+cmd_PSEUDO_FOV_WIPE.argtypes = ''
+
 def cmd_LOGIN_OK(game):
     game.tui.switch_mode('post_login_wait')
     game.tui.send('GET_GAMESTATE')
@@ -190,36 +202,51 @@ def cmd_CHAT(game, msg):
     game.tui.do_refresh = True
 cmd_CHAT.argtypes = 'string'
 
+def cmd_CHATFACE(game, thing_id):
+    game.tui.draw_face = thing_id
+    game.tui.do_refresh = True
+cmd_CHATFACE.argtypes = 'int:pos'
+
 def cmd_PLAYER_ID(game, player_id):
     game.player_id = player_id
 cmd_PLAYER_ID.argtypes = 'int:nonneg'
 
-def cmd_THING(game, yx, thing_type, protection, thing_id):
-    t = game.get_thing(thing_id)
+def cmd_THING(game, yx, thing_type, protection, thing_id, portable, commandable):
+    t = game.get_thing_temp(thing_id)
     if not t:
         t = ThingBase(game, thing_id)
-        game.things += [t]
+        game.things_new += [t]
     t.position = yx
     t.type_ = thing_type
     t.protection = protection
-cmd_THING.argtypes = 'yx_tuple:nonneg string:thing_type char int:nonneg'
+    t.portable = portable
+    t.commandable = commandable
+cmd_THING.argtypes = 'yx_tuple:nonneg string:thing_type char int:nonneg bool bool'
 
 def cmd_THING_NAME(game, thing_id, name):
-    t = game.get_thing(thing_id)
-    if t:
-        t.name = name
-cmd_THING_NAME.argtypes = 'int:nonneg string'
+    t = game.get_thing_temp(thing_id)
+    t.name = name
+cmd_THING_NAME.argtypes = 'int:pos string'
+
+def cmd_THING_FACE(game, thing_id, face):
+    t = game.get_thing_temp(thing_id)
+    t.face = face
+cmd_THING_FACE.argtypes = 'int:pos string'
+
+def cmd_THING_HAT(game, thing_id, hat):
+    t = game.get_thing_temp(thing_id)
+    t.hat = hat
+cmd_THING_HAT.argtypes = 'int:pos string'
 
 def cmd_THING_CHAR(game, thing_id, c):
-    t = game.get_thing(thing_id)
-    if t:
-        t.thing_char = c
-cmd_THING_CHAR.argtypes = 'int:nonneg char'
+    t = game.get_thing_temp(thing_id)
+    t.thing_char = c
+cmd_THING_CHAR.argtypes = 'int:pos char'
 
 def cmd_MAP(game, geometry, size, content):
     map_geometry_class = globals()['MapGeometry' + geometry]
-    game.map_geometry = map_geometry_class(size)
-    game.map_content = content
+    game.map_geometry_new = map_geometry_class(size)
+    game.map_content_new = content
     if type(game.map_geometry) == MapGeometrySquare:
         game.tui.movement_keys = {
             game.tui.keys['square_move_up']: 'UP',
@@ -239,23 +266,31 @@ def cmd_MAP(game, geometry, size, content):
 cmd_MAP.argtypes = 'string:map_geometry yx_tuple:pos string'
 
 def cmd_FOV(game, content):
-    game.fov = content
+    game.fov_new = content
 cmd_FOV.argtypes = 'string'
 
 def cmd_MAP_CONTROL(game, content):
-    game.map_control_content = content
+    game.map_control_content_new = content
 cmd_MAP_CONTROL.argtypes = 'string'
 
 def cmd_GAME_STATE_COMPLETE(game):
-    if game.tui.mode.name == 'post_login_wait':
-        game.tui.switch_mode('play')
-    game.turn_complete = True
     game.tui.do_refresh = True
     game.tui.info_cached = None
+    game.things = game.things_new
+    game.portals = game.portals_new
+    game.annotations = game.annotations_new
+    game.fov = game.fov_new
+    game.map_geometry = game.map_geometry_new
+    game.map_content = game.map_content_new
+    game.map_control_content = game.map_control_content_new
+    game.player = game.get_thing(game.player_id)
+    game.turn_complete = True
+    if game.tui.mode.name == 'post_login_wait':
+        game.tui.switch_mode('play')
 cmd_GAME_STATE_COMPLETE.argtypes = ''
 
 def cmd_PORTAL(game, position, msg):
-    game.portals[position] = msg
+    game.portals_new[position] = msg
 cmd_PORTAL.argtypes = 'yx_tuple:nonneg string'
 
 def cmd_PLAY_ERROR(game, msg):
@@ -275,7 +310,7 @@ def cmd_ARGUMENT_ERROR(game, msg):
 cmd_ARGUMENT_ERROR.argtypes = 'string'
 
 def cmd_ANNOTATION(game, position, msg):
-    game.annotations[position] = msg
+    game.annotations_new[position] = msg
     if game.tui.mode.shows_info:
         game.tui.do_refresh = True
 cmd_ANNOTATION.argtypes = 'yx_tuple:nonneg string'
@@ -285,12 +320,21 @@ def cmd_TASKS(game, tasks_comma_separated):
     game.tui.mode_write.legal = 'WRITE' in game.tasks
     game.tui.mode_command_thing.legal = 'COMMAND' in game.tasks
     game.tui.mode_take_thing.legal = 'PICK_UP' in game.tasks
+    game.tui.mode_drop_thing.legal = 'DROP' in game.tasks
 cmd_TASKS.argtypes = 'string'
 
 def cmd_THING_TYPE(game, thing_type, symbol_hint):
     game.thing_types[thing_type] = symbol_hint
 cmd_THING_TYPE.argtypes = 'string char'
 
+def cmd_THING_INSTALLED(game, thing_id):
+    game.get_thing_temp(thing_id).installed = True
+cmd_THING_INSTALLED.argtypes = 'int:pos'
+
+def cmd_THING_CARRYING(game, thing_id, carried_id):
+    game.get_thing_temp(thing_id).carrying = game.get_thing(carried_id)
+cmd_THING_CARRYING.argtypes = 'int:pos int:pos'
+
 def cmd_TERRAIN(game, terrain_char, terrain_desc):
     game.terrains[terrain_char] = terrain_desc
 cmd_TERRAIN.argtypes = 'char string'
@@ -311,6 +355,7 @@ class Game(GameBase):
     turn_complete = False
     tasks = {}
     thing_types = {}
+    things_new = []
 
     def __init__(self, *args, **kwargs):
         super().__init__(*args, **kwargs)
@@ -318,13 +363,19 @@ class Game(GameBase):
         self.register_command(cmd_ADMIN_OK)
         self.register_command(cmd_PONG)
         self.register_command(cmd_CHAT)
+        self.register_command(cmd_CHATFACE)
         self.register_command(cmd_REPLY)
         self.register_command(cmd_PLAYER_ID)
         self.register_command(cmd_TURN)
+        self.register_command(cmd_PSEUDO_FOV_WIPE)
         self.register_command(cmd_THING)
         self.register_command(cmd_THING_TYPE)
         self.register_command(cmd_THING_NAME)
         self.register_command(cmd_THING_CHAR)
+        self.register_command(cmd_THING_FACE)
+        self.register_command(cmd_THING_HAT)
+        self.register_command(cmd_THING_CARRYING)
+        self.register_command(cmd_THING_INSTALLED)
         self.register_command(cmd_TERRAIN)
         self.register_command(cmd_MAP)
         self.register_command(cmd_MAP_CONTROL)
@@ -341,8 +392,11 @@ class Game(GameBase):
         self.map_content = ''
         self.player_id = -1
         self.annotations = {}
+        self.annotations_new = {}
         self.portals = {}
+        self.portals_new = {}
         self.terrains = {}
+        self.player = None
 
     def get_string_options(self, string_option_type):
         if string_option_type == 'map_geometry':
@@ -357,6 +411,12 @@ class Game(GameBase):
         f.argtypes = self.commands[command_name].argtypes
         return f
 
+    def get_thing_temp(self, id_):
+        for thing in self.things_new:
+            if id_ == thing.id_:
+                return thing
+        return None
+
 class Mode:
 
     def __init__(self, name, has_input_prompt=False, shows_info=False,
@@ -418,6 +478,8 @@ class TUI:
     mode_name_thing = Mode('name_thing', has_input_prompt=True, shows_info=True)
     mode_command_thing = Mode('command_thing', has_input_prompt=True)
     mode_take_thing = Mode('take_thing', has_input_prompt=True)
+    mode_drop_thing = Mode('drop_thing', has_input_prompt=True)
+    mode_enter_face = Mode('enter_face', has_input_prompt=True)
     is_admin = False
     tile_draw = False
 
@@ -425,9 +487,10 @@ class TUI:
         import os
         import json
         self.mode_play.available_modes = ["chat", "study", "edit", "admin_enter",
-                                          "command_thing", "take_thing"]
-        self.mode_play.available_actions = ["move", "drop_thing",
-                                            "teleport", "door", "consume"]
+                                          "command_thing", "take_thing",
+                                          "drop_thing"]
+        self.mode_play.available_actions = ["move", "teleport", "door", "consume",
+                                            "install", "wear", "spin"]
         self.mode_study.available_modes = ["chat", "play", "admin_enter", "edit"]
         self.mode_study.available_actions = ["toggle_map_mode", "move_explorer"]
         self.mode_admin.available_modes = ["admin_thing_protect", "control_pw_type",
@@ -437,10 +500,11 @@ class TUI:
         self.mode_control_tile_draw.available_modes = ["admin_enter"]
         self.mode_control_tile_draw.available_actions = ["move_explorer",
                                                          "toggle_tile_draw"]
-        self.mode_edit.available_modes = ["write", "annotate", "portal", "name_thing",
-                                          "password", "chat", "study", "play",
-                                          "admin_enter"]
-        self.mode_edit.available_actions = ["move", "flatten", "toggle_map_mode"]
+        self.mode_edit.available_modes = ["write", "annotate", "portal",
+                                          "name_thing", "enter_face", "password",
+                                          "chat", "study", "play", "admin_enter"]
+        self.mode_edit.available_actions = ["move", "flatten", "install",
+                                            "toggle_map_mode"]
         self.mode = None
         self.host = host
         self.game = Game()
@@ -469,11 +533,15 @@ class TUI:
             'switch_to_control_tile_type': 'Q',
             'switch_to_admin_thing_protect': 'T',
             'flatten': 'F',
+            'switch_to_enter_face': 'f',
             'switch_to_take_thing': 'z',
-            'drop_thing': 'u',
+            'switch_to_drop_thing': 'u',
             'teleport': 'p',
             'consume': 'C',
             'door': 'D',
+            'install': 'I',
+            'wear': 'W',
+            'spin': 'S',
             'help': 'h',
             'toggle_map_mode': 'L',
             'toggle_tile_draw': 'm',
@@ -586,22 +654,35 @@ class TUI:
             self.map_mode = 'terrain only'
 
     def switch_mode(self, mode_name):
+
+        def fail(msg, return_mode='play'):
+            self.log_msg('? ' + msg)
+            self.flash = True
+            self.switch_mode(return_mode)
+
         if self.mode and self.mode.name == 'control_tile_draw':
             self.log_msg('@ finished tile protection drawing.')
+        self.draw_face = False
         self.tile_draw = False
+        if mode_name == 'command_thing' and\
+           (not self.game.player.carrying or
+            not self.game.player.carrying.commandable):
+            return fail('not carrying anything commandable')
+        if mode_name == 'take_thing' and self.game.player.carrying:
+            return fail('already carrying something')
+        if mode_name == 'drop_thing' and not self.game.player.carrying:
+            return fail('not carrying anything droppable')
         if mode_name == 'admin_enter' and self.is_admin:
             mode_name = 'admin'
         elif mode_name in {'name_thing', 'admin_thing_protect'}:
-            player = self.game.get_thing(self.game.player_id)
             thing = None
-            for t in [t for t in self.game.things if t.position == player.position
-                      and t.id_ != player.id_]:
+            for t in [t for t in self.game.things
+                      if t.position == self.game.player.position
+                      and t.id_ != self.game.player.id_]:
                 thing = t
                 break
             if not thing:
-                self.flash = True
-                self.log_msg('? not standing over thing')
-                return
+                return fail('not standing over thing', 'edit')
             else:
                 self.thing_selected = thing
         self.mode = getattr(self, 'mode_' + mode_name)
@@ -611,8 +692,8 @@ class TUI:
         elif self.mode.name != 'edit':
             self.map_mode = 'terrain + things'
         if self.mode.shows_info or self.mode.name == 'control_tile_draw':
-            player = self.game.get_thing(self.game.player_id)
-            self.explorer = YX(player.position.y, player.position.x)
+            self.explorer = YX(self.game.player.position.y,
+                               self.game.player.position.x)
         if self.mode.is_single_char_entry:
             self.show_help = True
         if len(self.mode.intro_msg) > 0:
@@ -623,29 +704,33 @@ class TUI:
             else:
                 self.log_msg('@ enter username')
         elif self.mode.name == 'take_thing':
-            self.log_msg('Things in reach for pick-up:')
-            player = self.game.get_thing(self.game.player_id)
-            select_range = [player.position,
-                            player.position + YX(0,-1),
-                            player.position + YX(0, 1),
-                            player.position + YX(-1, 0),
-                            player.position + YX(1, 0)]
+            self.log_msg('Portable things in reach for pick-up:')
+            select_range = [self.game.player.position,
+                            self.game.player.position + YX(0,-1),
+                            self.game.player.position + YX(0, 1),
+                            self.game.player.position + YX(-1, 0),
+                            self.game.player.position + YX(1, 0)]
             if type(self.game.map_geometry) == MapGeometryHex:
-                if player.position.y % 2:
-                    select_range += [player.position + YX(-1, 1),
-                                     player.position + YX(1, 1)]
+                if self.game.player.position.y % 2:
+                    select_range += [self.game.player.position + YX(-1, 1),
+                                     self.game.player.position + YX(1, 1)]
                 else:
-                    select_range += [player.position + YX(-1, -1),
-                                     player.position + YX(1, -1)]
-            self.selectables = [t for t in self.game.things
-                                if t != player and t.type_ != 'Player'
-                                and t.position in select_range]
+                    select_range += [self.game.player.position + YX(-1, -1),
+                                     self.game.player.position + YX(1, -1)]
+            self.selectables = [t.id_ for t in self.game.things
+                                if t.portable and t.position in select_range]
             if len(self.selectables) == 0:
-                self.log_msg('none')
+                return fail('nothing to pick-up')
             else:
                 for i in range(len(self.selectables)):
-                    t = self.selectables[i]
+                    t = self.game.get_thing(self.selectables[i])
                     self.log_msg(str(i) + ': ' + self.get_thing_info(t))
+        elif self.mode.name == 'drop_thing':
+            self.log_msg('Direction to drop thing to:')
+            self.selectables =\
+                ['HERE'] + list(self.game.tui.movement_keys.values())
+            for i in range(len(self.selectables)):
+                self.log_msg(str(i) + ': ' + self.selectables[i])
         elif self.mode.name == 'command_thing':
             self.send('TASK:COMMAND ' + quote('HELP'))
         elif self.mode.name == 'control_pw_pw':
@@ -678,6 +763,21 @@ class TUI:
         if len(self.game.fov) > pos_i and self.game.fov[pos_i] != '.':
             info_to_cache += 'outside field of view'
         else:
+            for t in self.game.things:
+                if t.position == self.explorer:
+                    info_to_cache += 'THING: %s' % self.get_thing_info(t)
+                    protection = t.protection
+                    if protection == '.':
+                        protection = 'none'
+                    info_to_cache += ' / protection: %s\n' % protection
+                    if hasattr(t, 'hat'):
+                        info_to_cache += t.hat[0:6] + '\n'
+                        info_to_cache += t.hat[6:12] + '\n'
+                        info_to_cache += t.hat[12:18] + '\n'
+                    if hasattr(t, 'face'):
+                        info_to_cache += t.face[0:6] + '\n'
+                        info_to_cache += t.face[6:12] + '\n'
+                        info_to_cache += t.face[12:18] + '\n'
             terrain_char = self.game.map_content[pos_i]
             terrain_desc = '?'
             if terrain_char in self.game.terrains:
@@ -688,13 +788,6 @@ class TUI:
             if protection == '.':
                 protection = 'unprotected'
             info_to_cache += 'PROTECTION: %s\n' % protection
-            for t in self.game.things:
-                if t.position == self.explorer:
-                    info_to_cache += 'THING: %s' % self.get_thing_info(t)
-                    protection = t.protection
-                    if protection == '.':
-                        protection = 'none'
-                    info_to_cache += ' / protection: %s\n' % protection
             if self.explorer in self.game.portals:
                 info_to_cache += 'PORTAL: ' +\
                     self.game.portals[self.explorer] + '\n'
@@ -713,6 +806,8 @@ class TUI:
             info += t.thing_char
         if hasattr(t, 'name'):
             info += ' (%s)' % t.name
+        if hasattr(t, 'installed'):
+            info += ' / installed'
         return info
 
     def loop(self, stdscr):
@@ -817,7 +912,7 @@ class TUI:
                         'MODE: %s – %s' % (self.mode.short_desc, help))
 
         def draw_map():
-            if not self.game.turn_complete and len(self.map_lines) == 0:
+            if (not self.game.turn_complete) and len(self.map_lines) == 0:
                 return
             if self.game.turn_complete:
                 map_lines_split = []
@@ -846,6 +941,8 @@ class TUI:
                             meta_char = t.thing_char
                         if t.position in used_positions:
                             meta_char = '+'
+                        if hasattr(t, 'carrying') and t.carrying:
+                            meta_char = '$'
                         map_lines_split[t.position.y][t.position.x] = symbol + meta_char
                         used_positions += [t.position]
 
@@ -853,11 +950,11 @@ class TUI:
                         draw_thing(t, used_positions)
                     for t in [t for t in self.game.things if t.type_ == 'Player']:
                         draw_thing(t, used_positions)
-                player = self.game.get_thing(self.game.player_id)
                 if self.mode.shows_info or self.mode.name == 'control_tile_draw':
                     map_lines_split[self.explorer.y][self.explorer.x] = '??'
                 elif self.map_mode != 'terrain + things':
-                    map_lines_split[player.position.y][player.position.x] = '??'
+                    map_lines_split[self.game.player.position.y]\
+                        [self.game.player.position.x] = '??'
                 self.map_lines = []
                 if type(self.game.map_geometry) == MapGeometryHex:
                     indent = 0
@@ -869,7 +966,7 @@ class TUI:
                         self.map_lines += [''.join(line)]
                 window_center = YX(int(self.size.y / 2),
                                    int(self.window_width / 2))
-                center = player.position
+                center = self.game.player.position
                 if self.mode.shows_info or self.mode.name == 'control_tile_draw':
                     center = self.explorer
                 center = YX(center.y, center.x * 2)
@@ -880,12 +977,35 @@ class TUI:
             term_x = max(0, -self.offset.x)
             map_y = max(0, self.offset.y)
             map_x = max(0, self.offset.x)
-            while (term_y < self.size.y and map_y < self.game.map_geometry.size.y):
+            while term_y < self.size.y and map_y < len(self.map_lines):
                 to_draw = self.map_lines[map_y][map_x:self.window_width + self.offset.x]
                 safe_addstr(term_y, term_x, to_draw)
                 term_y += 1
                 map_y += 1
 
+        def draw_face_popup():
+            t = self.game.get_thing(self.draw_face)
+            if not t or not hasattr(t, 'face'):
+                self.draw_face = False
+                return
+
+            start_x = self.window_width - 10
+            t_char = ' '
+            if hasattr(t, 'thing_char'):
+                t_char = t.thing_char
+            def draw_body_part(body_part, end_y):
+                safe_addstr(end_y - 4, start_x, ' _[ @' + t_char + ' ]_ ')
+                safe_addstr(end_y - 3, start_x, '|        |')
+                safe_addstr(end_y - 2, start_x, '| ' + body_part[0:6] + ' |')
+                safe_addstr(end_y - 1, start_x, '| ' + body_part[6:12] + ' |')
+                safe_addstr(end_y, start_x, '| ' + body_part[12:18] + ' |')
+
+            if hasattr(t, 'face'):
+                draw_body_part(t.face, self.size.y - 2)
+            if hasattr(t, 'hat'):
+                draw_body_part(t.hat, self.size.y - 5)
+            safe_addstr(self.size.y - 1, start_x, '|        |')
+
         def draw_help():
             content = "%s help\n\n%s\n\n" % (self.mode.short_desc,
                                              self.mode.help_intro)
@@ -903,12 +1023,6 @@ class TUI:
                         key = self.keys[action]
                     content += '[%s] – %s\n' % (key, action_descriptions[action])
                 content += '\n'
-            if self.mode.name == 'chat':
-                content += '/nick NAME – re-name yourself to NAME\n'
-                content += '/%s or /play – switch to play mode\n' % self.keys['switch_to_play']
-                content += '/%s or /study – switch to study mode\n' % self.keys['switch_to_study']
-                content += '/%s or /edit – switch to world edit mode\n' % self.keys['switch_to_edit']
-                content += '/%s or /admin – switch to admin mode\n' % self.keys['switch_to_admin_enter']
             content += self.mode.list_available_modes(self)
             for i in range(self.size.y):
                 safe_addstr(i,
@@ -940,6 +1054,20 @@ class TUI:
                 draw_map()
             if self.show_help:
                 draw_help()
+            if self.draw_face and self.mode.name in {'chat', 'play'}:
+                draw_face_popup()
+
+        def pick_selectable(task_name):
+            try:
+                i = int(self.input_)
+                if i < 0 or i >= len(self.selectables):
+                    self.log_msg('? invalid index, aborted')
+                else:
+                    self.send('TASK:%s %s' % (task_name, self.selectables[i]))
+            except ValueError:
+                self.log_msg('? invalid index, aborted')
+            self.input_ = ''
+            self.switch_mode('play')
 
         action_descriptions = {
             'move': 'move',
@@ -949,8 +1077,11 @@ class TUI:
             'drop_thing': 'drop thing',
             'toggle_map_mode': 'toggle map view',
             'toggle_tile_draw': 'toggle protection character drawing',
+            'install': '(un-)install',
+            'wear': '(un-)wear',
             'door': 'open/close',
             'consume': 'consume',
+            'spin': 'spin',
         }
 
         action_tasks = {
@@ -958,9 +1089,12 @@ class TUI:
             'take_thing': 'PICK_UP',
             'drop_thing': 'DROP',
             'door': 'DOOR',
+            'install': 'INSTALL',
+            'wear': 'WEAR',
             'move': 'MOVE',
             'command': 'COMMAND',
             'consume': 'INTOXICATE',
+            'spin': 'SPIN',
         }
 
         curses.curs_set(False)  # hide cursor
@@ -1002,11 +1136,24 @@ class TUI:
                 self.do_refresh = True
             except curses.error:
                 continue
+            keycode = None
+            if len(key) == 1:
+                keycode = ord(key)
             self.show_help = False
+            self.draw_face = False
             if key == 'KEY_RESIZE':
                 reset_screen_size()
             elif self.mode.has_input_prompt and key == 'KEY_BACKSPACE':
                 self.input_ = self.input_[:-1]
+            elif (((not self.mode.is_intro) and keycode == 27)  # Escape
+                  or (self.mode.has_input_prompt and key == '\n'
+                      and self.input_ == ''\
+                      and self.mode.name in {'chat', 'command_thing',
+                                             'take_thing', 'drop_thing',
+                                             'admin_enter'})):
+                if self.mode.name not in {'chat', 'play', 'study', 'edit'}:
+                    self.log_msg('@ aborted')
+                self.switch_mode('play')
             elif self.mode.has_input_prompt and key == '\n' and self.input_ == '/help':
                 self.show_help = True
                 self.input_ = ""
@@ -1022,27 +1169,20 @@ class TUI:
                 self.login_name = self.input_
                 self.send('LOGIN ' + quote(self.input_))
                 self.input_ = ""
-            elif self.mode.name == 'take_thing' and key == '\n':
-                if self.input_ == '':
-                    self.log_msg('@ aborted')
+            elif self.mode.name == 'enter_face' and key == '\n':
+                if len(self.input_) != 18:
+                    self.log_msg('? wrong input length, aborting')
                 else:
-                    try:
-                        i = int(self.input_)
-                        if i < 0 or i >= len(self.selectables):
-                            self.log_msg('? invalid index, aborted')
-                        else:
-                            self.send('TASK:PICK_UP %s' % self.selectables[i].id_)
-                    except ValueError:
-                        self.log_msg('? invalid index, aborted')
-                self.input_ = ''
-                self.switch_mode('play')
+                    self.send('PLAYER_FACE %s' % quote(self.input_))
+                self.input_ = ""
+                self.switch_mode('edit')
+            elif self.mode.name == 'take_thing' and key == '\n':
+                pick_selectable('PICK_UP')
+            elif self.mode.name == 'drop_thing' and key == '\n':
+                pick_selectable('DROP')
             elif self.mode.name == 'command_thing' and key == '\n':
-                if self.input_ == '':
-                    self.log_msg('@ aborted')
-                    self.switch_mode('play')
-                elif task_action_on('command'):
-                    self.send('TASK:COMMAND ' + quote(self.input_))
-                    self.input_ = ""
+                self.send('TASK:COMMAND ' + quote(self.input_))
+                self.input_ = ""
             elif self.mode.name == 'control_pw_pw' and key == '\n':
                 if self.input_ == '':
                     self.log_msg('@ aborted')
@@ -1083,16 +1223,8 @@ class TUI:
             elif self.mode.name == 'chat' and key == '\n':
                 if self.input_ == '':
                     continue
-                if self.input_[0] == '/':  # FIXME fails on empty input
-                    if self.input_ in {'/' + self.keys['switch_to_play'], '/play'}:
-                        self.switch_mode('play')
-                    elif self.input_ in {'/' + self.keys['switch_to_study'], '/study'}:
-                        self.switch_mode('study')
-                    elif self.input_ in {'/' + self.keys['switch_to_edit'], '/edit'}:
-                        self.switch_mode('edit')
-                    elif self.input_ in {'/' + self.keys['switch_to_admin_enter'], '/admin'}:
-                        self.switch_mode('admin_enter')
-                    elif self.input_.startswith('/nick'):
+                if self.input_[0] == '/':
+                    if self.input_.startswith('/nick'):
                         tokens = self.input_.split(maxsplit=1)
                         if len(tokens) == 2:
                             self.send('NICK ' + quote(tokens[1]))
@@ -1132,16 +1264,17 @@ class TUI:
             elif self.mode.name == 'play':
                 if self.mode.mode_switch_on_key(self, key):
                     continue
-                elif key == self.keys['drop_thing'] and task_action_on('drop_thing'):
-                    self.send('TASK:DROP')
                 elif key == self.keys['door'] and task_action_on('door'):
                     self.send('TASK:DOOR')
                 elif key == self.keys['consume'] and task_action_on('consume'):
                     self.send('TASK:INTOXICATE')
+                elif key == self.keys['wear'] and task_action_on('wear'):
+                    self.send('TASK:WEAR')
+                elif key == self.keys['spin'] and task_action_on('spin'):
+                    self.send('TASK:SPIN')
                 elif key == self.keys['teleport']:
-                    player = self.game.get_thing(self.game.player_id)
-                    if player.position in self.game.portals:
-                        self.host = self.game.portals[player.position]
+                    if self.game.player.position in self.game.portals:
+                        self.host = self.game.portals[self.game.player.position]
                         self.reconnect()
                     else:
                         self.flash = True
@@ -1168,6 +1301,8 @@ class TUI:
                     continue
                 elif key == self.keys['flatten'] and task_action_on('flatten'):
                     self.send('TASK:FLATTEN_SURROUNDINGS ' + quote(self.password))
+                elif key == self.keys['install'] and task_action_on('install'):
+                    self.send('TASK:INSTALL %s' % quote(self.password))
                 elif key == self.keys['toggle_map_mode']:
                     self.toggle_map_mode()
                 elif key in self.movement_keys and task_action_on('move'):