string = ""
for key in world_db:
if (dict != type(world_db[key])
+ and key != "altar" # #
and key != "MAP" and key != "WORLD_ACTIVE"):
string = string + key + " " + str(world_db[key]) + "\n"
string = string + mapsetter("MAP")()
"""Write worldstate file if io_db["worldstate_updateable"] is set."""
if io_db["worldstate_updateable"]:
- def draw_visible_Things(map, run):
- for id in world_db["Things"]:
- type = world_db["Things"][id]["T_TYPE"]
- consumable = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
- alive = world_db["ThingTypes"][type]["TT_LIFEPOINTS"]
- if (0 == run and not consumable and not alive) \
- or (1 == run and consumable and not alive) \
- or (2 == run and alive):
- y = world_db["Things"][id]["T_POSY"]
- x = world_db["Things"][id]["T_POSX"]
- fovflag = world_db["Things"][0]["fovmap"][(y * length) + x]
- if 'v' == chr(fovflag):
- c = world_db["ThingTypes"][type]["TT_SYMBOL"]
- map[(y * length) + x] = ord(c)
-
def write_map(string, map):
for i in range(length):
line = map[i * length:(i * length) + length].decode()
str(world_db["Things"][0]["T_POSX"]) + "\n" + \
str(world_db["MAP_LENGTH"]) + "\n"
length = world_db["MAP_LENGTH"]
+
fov = bytearray(b' ' * (length ** 2))
- for pos in range(length ** 2):
- if 'v' == chr(world_db["Things"][0]["fovmap"][pos]):
- fov[pos] = world_db["MAP"][pos]
- for i in range(3):
- draw_visible_Things(fov, i)
+ ord_v = ord("v")
+ for pos in [pos for pos in range(length ** 2)
+ if ord_v == world_db["Things"][0]["fovmap"][pos]]:
+ fov[pos] = world_db["MAP"][pos]
+ for id in [id for tid in reversed(sorted(list(world_db["ThingTypes"])))
+ for id in world_db["Things"]
+ if not world_db["Things"][id]["carried"]
+ if world_db["Things"][id]["T_TYPE"] == tid
+ if world_db["Things"][0]["fovmap"][
+ world_db["Things"][id]["T_POSY"] * length
+ + world_db["Things"][id]["T_POSX"]] == ord_v]:
+ type = world_db["Things"][id]["T_TYPE"]
+ c = ord(world_db["ThingTypes"][type]["TT_SYMBOL"])
+ fov[world_db["Things"][id]["T_POSY"] * length
+ + world_db["Things"][id]["T_POSX"]] = c
string = write_map(string, fov)
+
mem = world_db["Things"][0]["T_MEMMAP"][:]
- for i in range(2):
- for mt in world_db["Things"][0]["T_MEMTHING"]:
- consumable = world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]
- if (i == 0 and not consumable) or (i == 1 and consumable):
- c = world_db["ThingTypes"][mt[0]]["TT_SYMBOL"]
- mem[(mt[1] * length) + mt[2]] = ord(c)
+ for mt in [mt for tid in reversed(sorted(list(world_db["ThingTypes"])))
+ for mt in world_db["Things"][0]["T_MEMTHING"]
+ if mt[0] == tid]:
+ c = world_db["ThingTypes"][mt[0]]["TT_SYMBOL"]
+ mem[(mt[1] * length) + mt[2]] = ord(c)
string = write_map(string, mem)
+
+ metamapA = bytearray(b'0' * (length ** 2)) # #
+ for id in [id for id in world_db["Things"] # #
+ if not world_db["Things"][id]["carried"] # #
+ if world_db["Things"][id]["T_LIFEPOINTS"] # #
+ if world_db["Things"][0]["fovmap"][ # #
+ world_db["Things"][id]["T_POSY"] * length # #
+ + world_db["Things"][id]["T_POSX"]] == ord_v]: # #
+ pos = (world_db["Things"][id]["T_POSY"] * length # #
+ + world_db["Things"][id]["T_POSX"]) # #
+ if id == 0 or world_db["EMPATHY"]: # #
+ type = world_db["Things"][id]["T_TYPE"] # #
+ max_hp = world_db["ThingTypes"][type]["TT_LIFEPOINTS"] # #
+ third_of_hp = max_hp / 3 # #
+ hp = world_db["Things"][id]["T_LIFEPOINTS"] # #
+ add = 0 # #
+ if hp > 2 * third_of_hp: # #
+ add = 2 # #
+ elif hp > third_of_hp: # #
+ add = 1 # #
+ metamapA[pos] = ord('a') + add # #
+ else: # #
+ metamapA[pos] = ord('X') # #
+ for mt in world_db["Things"][0]["T_MEMTHING"]: # #
+ pos = mt[1] * length + mt[2] # #
+ if metamapA[pos] < ord('2'): # #
+ metamapA[pos] += 1 # #
+ string = write_map(string, metamapA) # #
+
+ metamapB = bytearray(b' ' * (length ** 2)) # #
+ for id in [id for id in world_db["Things"] # #
+ if not world_db["Things"][id]["carried"] # #
+ if world_db["Things"][id]["T_LIFEPOINTS"] # #
+ if world_db["Things"][0]["fovmap"][ # #
+ world_db["Things"][id]["T_POSY"] * length # #
+ + world_db["Things"][id]["T_POSX"]] == ord_v]: # #
+ pos = (world_db["Things"][id]["T_POSY"] * length # #
+ + world_db["Things"][id]["T_POSX"]) # #
+ if id == 0 or world_db["EMPATHY"]: # #
+ action = world_db["Things"][id]["T_COMMAND"] # #
+ if 0 != action: # #
+ name = world_db["ThingActions"][action]["TA_NAME"] # #
+ else: # #
+ name = " " # #
+ metamapB[pos] = ord(name[0]) # #
+ string = write_map(string, metamapB) # #
+
atomic_write(io_db["path_worldstate"], string, delete=False)
strong_write(io_db["file_out"], "WORLD_UPDATED\n")
io_db["worldstate_updateable"] = False
pos = (y * length) + x # #
if (("." == chr(world_db["MAP"][pos] # #
or ":" == chr(world_db["MAP"][pos]))
- and not is_neighbor((y, x), 'X'))): # #
+ and not is_neighbor((y, x), "X"))): # #
world_db["MAP"][pos] = ord("_") # #
world_db["altar"] = (y, x) # #
altar_placed = True # #
for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
if ord_v == t["fovmap"][pos]]:
t["T_MEMDEPTHMAP"][pos] = ord_0
- if ord_space == t["T_MEMMAP"][pos]:
- t["T_MEMMAP"][pos] = world_db["MAP"][pos]
+ t["T_MEMMAP"][pos] = world_db["MAP"][pos]
if age_map:
age_some_memdepthmap_on_nonfov_cells()
t["T_MEMTHING"] = [mt for mt in t["T_MEMTHING"]
def log_help():
"""Send quick usage info to log."""
strong_write(io_db["file_out"], "LOG "
- + "Use 'w'/'e'/'s'/'d'/'x'/'c' to move.\n")
+ + "Use 'w'/'e'/'s'/'d'/'x'/'c' to move, and 'w' to wait.\n")
strong_write(io_db["file_out"], "LOG "
+ "Use 'p' to pick up objects, and 'D' to drop them.\n")
strong_write(io_db["file_out"], "LOG "
+ "Some objects can be used (such as: eaten) by 'u' if "
+ "they are in your inventory. "
- + "Use 'UP'/'DOWN' to navigate the inventory.\n")
+ + "Use 'Up'/'Down' to navigate the inventory.\n")
strong_write(io_db["file_out"], "LOG "
+ "Use 'l' to toggle 'look' mode (move an exploration cursor "
+ "instead of the player over the map).\n")
+ strong_write(io_db["file_out"], "LOG "
+ + "Use 'PgUp'/PgDn' to scroll the 'Things here' window.\n")
strong_write(io_db["file_out"], "LOG See README file for more details.\n")
if world_db["Things"][0] == t:
t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
strong_write(io_db["file_out"], "LOG You die.\n")
+ strong_write(io_db["file_out"],
+ "LOG See README on how to start over.\n")
else:
t["fovmap"] = False
t["T_MEMMAP"] = False
def enter_altar(): # #
"""What happens when the player enters the altar."""
- if world_db["GAME_WON"]:
+ if world_db["FAVOR_STAGE"] > 9000:
strong_write(io_db["file_out"],
"LOG You step on a soul-less slab of stone.\n")
return
strong_write(io_db["file_out"], "LOG YOU ENTER SACRED GROUND.\n")
- if world_db["GOD_FAVOR"] > 9000:
- world_db["GAME_WON"] = 1
+ if world_db["FAVOR_STAGE"] == 0:
+ world_db["FAVOR_STAGE"] = 1
+ strong_write(io_db["file_out"], "LOG The Island God speaks to you: "
+ + "\"I don't trust you. You intrude on the island's "
+ + "affairs. I think you're a nuisance at best, and a "
+ + "danger to my children at worst. I will give you a "
+ + "chance to lighten my mood, however: For a while now, "
+ + "I've been trying to spread the plant "
+ + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"]
+ + " (\""
+ + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_SYMBOL"]
+ + "\"). I have not been very successful so far. Maybe "
+ + "you can make yourself useful there. I will count "
+ + "each further "
+ + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"]
+ + " that grows to your favor.\n")
+ elif world_db["FAVOR_STAGE"] == 1 and world_db["GOD_FAVOR"] >= 100:
+ world_db["FAVOR_STAGE"] = 2
+ strong_write(io_db["file_out"], "LOG The Island God speaks to you: "
+ + "\"You could have done worse so far. Maybe you are not "
+ + "the worst to happen to this island since the metal "
+ + "birds threw the great lightning ball. Maybe you can "
+ + "help me spread another plant. It multiplies faster, "
+ + "and it is highly nutritious: "
+ + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"]
+ + " (\""
+ + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_SYMBOL"]
+ + "\"). It is new. I give you the only example. Be very "
+ + "careful with it! I also give you another tool that "
+ + "might be helpful.\n")
+ id = id_setter(-1, "Things")
+ world_db["Things"][id] = new_Thing(world_db["PLANT_1"],
+ world_db["altar"])
+ id = id_setter(-1, "Things")
+ world_db["Things"][id] = new_Thing(world_db["TOOL_0"],
+ world_db["altar"])
+ elif world_db["FAVOR_STAGE"] == 2 and \
+ 0 == len([id for id in world_db["Things"]
+ if world_db["Things"][id]["T_TYPE"]
+ == world_db["PLANT_1"]]):
+ strong_write(io_db["file_out"], "LOG The Island God speaks to you: "
+ + "\"I am greatly disappointed that you lost all "
+ + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"]
+ + " this island had. Here is another one. It cost me "
+ + " great work. Be more careful this time.\n")
+ id = id_setter(-1, "Things")
+ world_db["Things"][id] = new_Thing(world_db["PLANT_1"],
+ world_db["altar"])
+ add_gods_favor(-250)
+ elif world_db["GOD_FAVOR"] > 9000:
+ world_db["FAVOR_STAGE"] = 9001
strong_write(io_db["file_out"], "LOG The Island God speaks to you: "
+ "\"You have proven yourself worthy of my respect. "
+ "You were a good citizen to the island, and sometimes "
"""If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
# 7DRL: Player wounding (worse: killing) others will lower God's favor.
# 7DRL: Player entering the altar triggers enter_altar().
+ # 7DRL: Player with axe chops down trees.
passable = False
move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
t["T_POSY"], t["T_POSX"])
if 1 == move_result[0]:
pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
- passable = ("." == chr(world_db["MAP"][pos]) or
- ":" == chr(world_db["MAP"][pos]) or # #
- "_" == chr(world_db["MAP"][pos])) # #
hitted = [id for id in world_db["Things"]
if world_db["Things"][id] != t
if world_db["Things"][id]["T_LIFEPOINTS"]
if test and t == world_db["Things"][0]: # #
add_gods_favor(-test) # #
return
+ if (ord("X") == world_db["MAP"][pos] # #
+ or ord("|") == world_db["MAP"][pos]): # #
+ carries_axe = False # #
+ for id in t["T_CARRIES"]: # #
+ type = world_db["Things"][id]["T_TYPE"] # #
+ if world_db["ThingTypes"][type]["TT_TOOL"] == "axe": # #
+ carries_axe = True # #
+ break # #
+ if carries_axe: # #
+ axe_name = world_db["ThingTypes"][type]["TT_NAME"] # #
+ if t == world_db["Things"][0]: # #
+ strong_write(io_db["file_out"], "LOG With your " # #
+ + axe_name # #
+ + ", you chop!\n") # #
+ if ord("X") == world_db["MAP"][pos]: # #
+ add_gods_favor(-1) # #
+ chop_power = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
+ case_X = world_db["MAP"][pos] == ord("X") # #
+ if (chop_power > 0 # #
+ and ((case_X and # #
+ 0 == int(rand.next() / chop_power)) # #
+ or (not case_X and # #
+ 0 == int(rand.next() / (3 * chop_power))))): # #
+ if t == world_db["Things"][0]: # #
+ strong_write(io_db["file_out"], # #
+ "LOG You chop it down.\n") # #
+ if world_db["MAP"][pos] == ord("X"): # #
+ add_gods_favor(-10) # #
+ world_db["MAP"][pos] = ord(".") # #
+ i = 3 if case_X else 1 # #
+ for i in range(i): # #
+ id = id_setter(-1, "Things") # #
+ world_db["Things"][id] = \
+ new_Thing(world_db["LUMBER"], # #
+ (move_result[1], move_result[2])) # #
+ build_fov_map(t) # #
+ return # #
+ passable = ("." == chr(world_db["MAP"][pos]) or
+ ":" == chr(world_db["MAP"][pos]) or # #
+ "_" == chr(world_db["MAP"][pos])) # #
dir = [dir for dir in directions_db
if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
if passable:
def actor_pick_up(t):
- """Make t pick up (topmost?) Thing from ground into inventory."""
- # Topmostness is actually not defined so far. Picks most nutritious Thing.
+ """Make t pick up (topmost?) Thing from ground into inventory.
+
+ Define topmostness by how low the thing's type ID is.
+ """
# 7DRL: Non-player picking up player-dropped consumable -> GOD_FAVOR gain.
used_slots = len(t["T_CARRIES"]) # #
if used_slots < world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]: # #
if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
if len(ids):
- highest_id = ids[0]
- nutritious = 0
- for id in ids:
- type = world_db["Things"][id]["T_TYPE"]
- if world_db["ThingTypes"][type]["TT_CONSUMABLE"] > nutritious:
- nutritious = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
- highest_id = id
- world_db["Things"][highest_id]["carried"] = True
- if (t != world_db["Things"][0] and # #
- world_db["Things"][highest_id]["T_PLAYERDROP"]): # #
- x = world_db["Things"][highest_id]["T_TYPE"]
- score = world_db["ThingTypes"][x]["TT_CONSUMABLE"] / 32 # #
+ lowest_tid = -1
+ for iid in ids:
+ tid = world_db["Things"][iid]["T_TYPE"]
+ if lowest_tid == -1 or tid < lowest_tid:
+ id = iid
+ lowest_tid = tid
+ world_db["Things"][id]["carried"] = True
+ type = world_db["Things"][id]["T_TYPE"] # #
+ if (t != world_db["Things"][0] # #
+ and world_db["Things"][id]["T_PLAYERDROP"] # #
+ and world_db["ThingTypes"][type]["TT_TOOL"] == "food"): # #
+ score = world_db["ThingTypes"][type]["TT_TOOLPOWER"] / 32 # #
add_gods_favor(score) # #
- world_db["Things"][highest_id]["T_PLAYERDROP"] = 0 # #
- t["T_CARRIES"].append(highest_id)
+ world_db["Things"][id]["T_PLAYERDROP"] = 0 # #
+ t["T_CARRIES"].append(id)
if t == world_db["Things"][0]:
strong_write(io_db["file_out"], "LOG You pick up an object.\n")
elif t == world_db["Things"][0]:
+ "Island God laughs.\n") # #
t["T_LIFEPOINTS"] = 1 # #
decrement_lifepoints(t) # #
- elif world_db["ThingTypes"][type]["TT_CONSUMABLE"]:
+ elif (world_db["ThingTypes"][type]["TT_TOOL"] == "axe" # #
+ and t == world_db["Things"][0]): # #
+ strong_write(io_db["file_out"], # #
+ "LOG To use this item for chopping, move " # #
+ "towards a tree while carrying it in " # #
+ "your inventory.\n") # #
+ elif (world_db["ThingTypes"][type]["TT_TOOL"] == "carpentry"): # #
+ pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
+ if (world_db["MAP"][pos] == ord("X") # #
+ or world_db["MAP"][pos] == ord("|")): # #
+ strong_write(io_db["file_out"], # #
+ "LOG Can't build when standing on barrier.\n") # #
+ return
+ for id in [id for id in world_db["Things"]
+ if not world_db["Things"][id] == t
+ if not world_db["Things"][id]["carried"]
+ if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
+ if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]:
+ strong_write(io_db["file_out"],
+ "LOG Can't build when standing objects.\n") # #
+ return
+ for id in t["T_CARRIES"]: # #
+ type_tool = world_db["Things"][id]["T_TYPE"] # #
+ if (world_db["ThingTypes"][type_tool]["TT_TOOL"] # #
+ == "carpentry"): # #
+ break # #
+ wood_id = None # #
+ for id in t["T_CARRIES"]: # #
+ type_material = world_db["Things"][id]["T_TYPE"] # #
+ if (world_db["ThingTypes"][type_material]["TT_TOOL"] # #
+ == "wood"): # #
+ wood_id = id # #
+ break # #
+ if wood_id != None: # #
+ t["T_CARRIES"].remove(wood_id) # #
+ del world_db["Things"][wood_id] # #
+ world_db["MAP"][pos] = ord("|") # #
+ strong_write(io_db["file_out"], "LOG With your " # #
+ + world_db["ThingTypes"][type_tool]["TT_NAME"] # #
+ + " you build a wooden barrier from your " # #
+ + world_db["ThingTypes"][type_material] # #
+ ["TT_NAME"] # #
+ + ".\n") # #
+ else: # #
+ strong_write(io_db["file_out"], "LOG You can't use a " # #
+ + world_db["ThingTypes"][type_tool]["TT_NAME"] # #
+ + " without some wood in your inventory.\n") # #
+ elif world_db["ThingTypes"][type]["TT_TOOL"] == "food":
t["T_CARRIES"].remove(id)
del world_db["Things"][id]
- t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_CONSUMABLE"]
+ t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_TOOLPOWER"]
if t == world_db["Things"][0]:
strong_write(io_db["file_out"],
"LOG You consume this object.\n")
def thingproliferation(t, prol_map):
- """To chance of 1/TT_PROLIFERATE,create t offspring in open neighbor cell.
+ """To chance of 1/TT_PROLIFERATE, create t offspring in open neighbor cell.
Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be be
marked "." in prol_map. If there are several map cell candidates, one is
selected randomly.
"""
# 7DRL: success increments God's mood
- # 7DRL: Things proliferate only on ":" ground.
+ # 7DRL: Plants (no TT_LIFEPOINTS) proliferate only on ":" ground.
prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
if prolscore and (1 == prolscore or 1 == (rand.next() % prolscore)):
candidates = []
for dir in [directions_db[key] for key in directions_db]:
mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
- if mv_result[0] and ord(":") == prol_map[mv_result[1] # #
+ pos = mv_result[1] * world_db["MAP_LENGTH"] + mv_result[2]
+ if mv_result[0] and \
+ (ord(":") == prol_map[pos] # #
+ or (world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] # #
+ and ord(".") == prol_map[pos])):
# if mv_result[0] and ord(".") == prol_map[mv_result[1]
- * world_db["MAP_LENGTH"]
- + mv_result[2]]:
+ # * world_db["MAP_LENGTH"]
+ # + mv_result[2]]:
candidates.append((mv_result[1], mv_result[2]))
if len(candidates):
i = rand.next() % len(candidates)
id = id_setter(-1, "Things")
newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
world_db["Things"][id] = newT
- world_db["GOD_MOOD"] += 1 # #
+ animacy = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] # #
+ if animacy: # #
+ world_db["GOD_MOOD"] += animacy # #
+ else: # #
+ world_db["GOD_MOOD"] += 1 # #
+ if (world_db["FAVOR_STAGE"] > 0 # #
+ and t["T_TYPE"] == world_db["PLANT_0"]): # #
+ world_db["GOD_FAVOR"] += 5 # #
+ elif t["T_TYPE"] == world_db["PLANT_1"]: # #
+ world_db["GOD_FAVOR"] += 25 # #
def try_healing(t):
- """Grow t's HP to a 1/32 chance if < HP max, satiation > 0, and waiting.
-
- On success, decrease satiation score by 32.
- """
+ """If t's HP < max, increment them if well-nourished, maybe waiting."""
# 7DRL: Successful heals increment God's mood.
- if t["T_SATIATION"] > 0 \
- and t["T_LIFEPOINTS"] < \
- world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] \
- and 0 == (rand.next() % 31) \
- and t["T_COMMAND"] == [id for id in world_db["ThingActions"]
- if world_db["ThingActions"][id]["TA_NAME"] ==
- "wait"][0]:
- t["T_LIFEPOINTS"] += 1
- world_db["GOD_MOOD"] += 1 # #
- t["T_SATIATION"] -= 32
- if t == world_db["Things"][0]:
- strong_write(io_db["file_out"], "LOG You heal.\n")
+ if t["T_LIFEPOINTS"] < \
+ world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]:
+ wait_id = [id for id in world_db["ThingActions"]
+ if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
+ wait_divider = 8 if t["T_COMMAND"] == wait_id else 1
+ testval = int(abs(t["T_SATIATION"]) / wait_divider)
+ if (testval <= 1 or 1 == (rand.next() % testval)):
+ t["T_LIFEPOINTS"] += 1
+ if t != world_db["Things"][0]: # #
+ world_db["GOD_MOOD"] += 1 # #
+ if t == world_db["Things"][0]:
+ strong_write(io_db["file_out"], "LOG You heal.\n")
def hunger(t):
"""Decrement t's satiation,dependent on it trigger lifepoint dec chance."""
if t["T_SATIATION"] > -32768:
- t["T_SATIATION"] -= 1
- testbase = t["T_SATIATION"] if t["T_SATIATION"] >= 0 else -t["T_SATIATION"]
- if not world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]:
- raise RuntimeError("A thing that should not hunger is hungering.")
- stomach = int(32767 / world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"])
- if int(int(testbase / stomach) / ((rand.next() % stomach) + 1)):
+ max_hp = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]
+ t["T_SATIATION"] -= int(math.sqrt(max_hp))
+ if 0 != t["T_SATIATION"] and 0 == int(rand.next() / abs(t["T_SATIATION"])):
if t == world_db["Things"][0]:
- strong_write(io_db["file_out"], "LOG You suffer from hunger.\n")
+ if t["T_SATIATION"] < 0:
+ strong_write(io_db["file_out"], "LOG You suffer from hunger.\n")
+ else:
+ strong_write(io_db["file_out"],
+ "LOG You suffer from over-eating.\n")
decrement_lifepoints(t)
for mt in t["T_MEMTHING"]:
if ' ' != chr(t["T_MEMMAP"][(mt[1] * world_db["MAP_LENGTH"])
+ mt[2]]) \
- and world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]:
+ and world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food":
return True
return False
if ord_blank != t["T_MEMMAP"][mt[1]
* world_db["MAP_LENGTH"]
+ mt[2]]
- if world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]]:
+ if world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food"]:
set_map_score(mt[1] * world_db["MAP_LENGTH"] + mt[2], 0)
elif "s" == filter:
zero_score_map_where_char_on_memdepthmap(mem_depth_c[0])
return dir_to_target
-def standing_on_consumable(t):
+def standing_on_food(t):
"""Return True/False whether t is standing on a consumable."""
for id in [id for id in world_db["Things"] if world_db["Things"][id] != t
+ if not world_db["Things"][id]["carried"]
if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
if world_db["Things"][id]["T_POSX"] == t["T_POSX"]
if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
- ["TT_CONSUMABLE"]]:
+ ["TT_TOOL"] == "food"]:
return True
return False
def get_inventory_slot_to_consume(t):
"""Return slot Id of strongest consumable in t's inventory, else -1."""
- cmp_consumability = 0
+ cmp_food = 0
selection = -1
i = 0
for id in t["T_CARRIES"]:
type = world_db["Things"][id]["T_TYPE"]
- if world_db["ThingTypes"][type]["TT_CONSUMABLE"] > cmp_consumability:
- cmp_consumability = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
+ if world_db["ThingTypes"][type]["TT_TOOL"] == "food" \
+ and world_db["ThingTypes"][type]["TT_TOOLPOWER"] > cmp_food:
+ cmp_food = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
selection = i
i += 1
return selection
if world_db["ThingActions"][id]["TA_NAME"]
== "use"][0]
t["T_ARGUMENT"] = sel
- elif standing_on_consumable(t) \
+ elif standing_on_food(t) \
and (len(t["T_CARRIES"]) < # #
world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]): # #
t["T_COMMAND"] = [id for id in world_db["ThingActions"]
if not world_db["Things"][id]["carried"]]:
y = world_db["Things"][id]["T_POSY"]
x = world_db["Things"][id]["T_POSX"]
- proliferable_map[y * world_db["MAP_LENGTH"] + x] = ord('X')
+ proliferable_map[y * world_db["MAP_LENGTH"] + x] = ord("X")
for id in [id for id in world_db["Things"]]: # Only what's from start!
if not id in world_db["Things"] or \
world_db["Things"][id]["carried"]: # May have been consumed or
def command_thingshere(str_y, str_x):
"""Write to out file list of Things known to player at coordinate y, x."""
+ # 7DRL: terrain, too
if world_db["WORLD_ACTIVE"]:
y = integer_test(str_y, 0, 255)
x = integer_test(str_x, 0, 255)
if None != y and None != x and y < length and x < length:
pos = (y * world_db["MAP_LENGTH"]) + x
strong_write(io_db["file_out"], "THINGS_HERE START\n")
+ pos = y * world_db["MAP_LENGTH"] + x; # #
if "v" == chr(world_db["Things"][0]["fovmap"][pos]):
- for id in world_db["Things"]:
- if y == world_db["Things"][id]["T_POSY"] \
- and x == world_db["Things"][id]["T_POSX"] \
- and not world_db["Things"][id]["carried"]:
- type = world_db["Things"][id]["T_TYPE"]
- name = world_db["ThingTypes"][type]["TT_NAME"]
- strong_write(io_db["file_out"], name + "\n")
+ for id in [id for tid in sorted(list(world_db["ThingTypes"]))
+ for id in world_db["Things"]
+ if not world_db["Things"][id]["carried"]
+ if world_db["Things"][id]["T_TYPE"] == tid
+ if y == world_db["Things"][id]["T_POSY"]
+ if x == world_db["Things"][id]["T_POSX"]]:
+ type = world_db["Things"][id]["T_TYPE"]
+ name = world_db["ThingTypes"][type]["TT_NAME"]
+ strong_write(io_db["file_out"], name + "\n")
else:
- for mt in world_db["Things"][0]["T_MEMTHING"]:
- if y == mt[1] and x == mt[2]:
- name = world_db["ThingTypes"][mt[0]]["TT_NAME"]
- strong_write(io_db["file_out"], name + "\n")
+ for mt in [mt for tid in sorted(list(world_db["ThingTypes"]))
+ for mt in world_db["Things"][0]["T_MEMTHING"]
+ if mt[0] == tid if y == mt[1] if x == mt[2]]:
+ name = world_db["ThingTypes"][mt[0]]["TT_NAME"]
+ strong_write(io_db["file_out"], name + "\n")
+ if world_db["Things"][0]["T_MEMMAP"][pos] == ord("~"): # #
+ name = "(terrain: SEA)" # #
+ elif world_db["Things"][0]["T_MEMMAP"][pos] == ord("."): # #
+ name = "(terrain: EARTH)" # #
+ elif world_db["Things"][0]["T_MEMMAP"][pos] == ord(":"): # #
+ name = "(terrain: SOIL)" # #
+ elif world_db["Things"][0]["T_MEMMAP"][pos] == ord("X"): # #
+ name = "(terrain: TREE)" # #
+ elif world_db["Things"][0]["T_MEMMAP"][pos] == ord("|"): # #
+ name = "(terrain: WALL)" # #
+ elif world_db["Things"][0]["T_MEMMAP"][pos] == ord("_"): # #
+ name = "(terrain: ALTAR)" # #
+ else: # #
+ name = "(?)" # #
+ strong_write(io_db["file_out"], name + "\n") # #
strong_write(io_db["file_out"], "THINGS_HERE END\n")
else:
print("Ignoring: Invalid map coordinates.")
if not wait_action:
print("Ignoring: No thing action with name 'wait' defined.")
return
- if not world_db["SLIPPERS"] in world_db["ThingTypes"]: # #
- print("Ignoring: No valid SLIPPERS set.") # #
- return # #
+ for name in specials: # #
+ if world_db[name] not in world_db["ThingTypes"]: # #
+ print("Ignoring: No valid " + name + " set.") # #
+ return # #
world_db["Things"] = {}
make_map()
world_db["WORLD_ACTIVE"] = 1
map. On activation, rebuild all Things' FOVs, and the player's map memory.
Also call log_help().
"""
- # 7DRL: altar must be on map, and (valid) SLIPPERS must be set for world
- # activation.
+ # 7DRL: altar must be on map, and specials must be set for active world.
val = integer_test(worldactive_string, 0, 1)
if None != val:
if 0 != world_db["WORLD_ACTIVE"]:
if 0 == Thing:
player_exists = True
break
- valid_slippers = world_db["SLIPPERS"] in world_db["ThingTypes"] # #
+ specials_set = True # #
+ for name in specials: # #
+ if world_db[name] not in world_db["ThingTypes"]: # #
+ specials_set = False # #
altar_found = False # #
if world_db["MAP"]: # #
pos = world_db["MAP"].find(b'_') # #
world_db["altar"] = (y, x) # #
altar_found = True # #
if wait_exists and player_exists and world_db["MAP"] \
- and altar_found and valid_slippers: # #
+ and specials_set: # #
for id in world_db["Things"]:
if world_db["Things"][id]["T_LIFEPOINTS"]:
build_fov_map(world_db["Things"][id])
print("Ignoring: Not all conditions for world activation met.")
-def command_slippers(str_int): # #
- """Set SLIPPERS, but deactivate world if not in ThingTypes."""
- val = integer_test(str_int, 0)
- if None != val:
- world_db["SLIPPERS"] = val
- if world_db["WORLD_ACTIVE"] and \
- world_db["SLIPPERS"] not in world_db["ThingTypes"]:
- world_db["WORLD_ACTIVE"] = 0
- print("SLIPPERS matches no known ThingTypes, deactivating world.")
+def specialtypesetter(name): # #
+ """Setter world_db[name], deactivating world if set int no ThingType."""
+ def helper(str_int):
+ val = integer_test(str_int, 0)
+ if None != val:
+ world_db[name] = val
+ if world_db["WORLD_ACTIVE"] \
+ and world_db[name] not in world_db["ThingTypes"]:
+ world_db["WORLD_ACTIVE"] = 0
+ print(name + " fits no known ThingType, deactivating world.")
+ return helper
def test_for_id_maker(object, category):
def command_ttid(id_string):
"""Set ID of ThingType to manipulate. ID unused? Create new one.
- Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, others: 0.
+ Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, TT_TOOL to
+ "", others: 0.
"""
id = id_setter(id_string, "ThingTypes", command_ttid)
if None != id:
world_db["ThingTypes"][id] = {
"TT_NAME": "(none)",
- "TT_CONSUMABLE": 0,
+ "TT_TOOLPOWER": 0,
"TT_LIFEPOINTS": 0,
"TT_PROLIFERATE": 0,
"TT_START_NUMBER": 0,
"TT_STORAGE": 0, # #
"TT_SYMBOL": "?",
- "TT_CORPSE_ID": id
+ "TT_CORPSE_ID": id,
+ "TT_TOOL": ""
}
world_db["ThingTypes"][command_ttid.id]["TT_NAME"] = name
+@test_ThingType_id
+def command_tttool(name):
+ """Set TT_TOOL of selected ThingType."""
+ world_db["ThingTypes"][command_ttid.id]["TT_TOOL"] = name
+
+
@test_ThingType_id
def command_ttsymbol(char):
"""Set TT_SYMBOL of selected ThingType. """
"MAP_LENGTH": (1, False, command_maplength),
"WORLD_ACTIVE": (1, False, command_worldactive),
"MAP": (2, False, setter_map("MAP")),
- "GAME_WON": (1, False, setter(None, "GAME_WON", 0, 1)), # #
- "SLIPPERS": (1, False, command_slippers), # #
+ "FAVOR_STAGE": (1, False, setter(None, "FAVOR_STAGE", 0, 65535)), # #
+ "SLIPPERS": (1, False, specialtypesetter("SLIPPERS")), # #
+ "PLANT_0": (1, False, specialtypesetter("PLANT_0")), # #
+ "PLANT_1": (1, False, specialtypesetter("PLANT_1")), # #
+ "LUMBER": (1, False, specialtypesetter("LUMBER")), # #
+ "TOOL_0": (1, False, specialtypesetter("TOOL_0")), # #
+ "EMPATHY": (1, False, setter(None, "EMPATHY", 0, 1)), # #
"TA_ID": (1, False, command_taid),
"TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)),
"TA_NAME": (1, False, command_taname),
"TT_ID": (1, False, command_ttid),
"TT_NAME": (1, False, command_ttname),
+ "TT_TOOL": (1, False, command_tttool),
"TT_SYMBOL": (1, False, command_ttsymbol),
"TT_CORPSE_ID": (1, False, command_ttcorpseid),
- "TT_CONSUMABLE": (1, False, setter("ThingType", "TT_CONSUMABLE",
- 0, 65535)),
+ "TT_TOOLPOWER": (1, False, setter("ThingType", "TT_TOOLPOWER", 0, 65535)),
"TT_START_NUMBER": (1, False, setter("ThingType", "TT_START_NUMBER",
0, 255)),
"TT_PROLIFERATE": (1, False, setter("ThingType", "TT_PROLIFERATE",
- 0, 255)),
+ 0, 65535)),
"TT_LIFEPOINTS": (1, False, setter("ThingType", "TT_LIFEPOINTS", 0, 255)),
"TT_STORAGE": (1, False, setter("ThingType", "TT_STORAGE", 0, 255)), # #
"T_ID": (1, False, command_tid),
"GOD_MOOD": 0, # #
"GOD_FAVOR": 0, # #
"MAP": False,
- "GAME_WON": 0, # #
+ "FAVOR_STAGE": 0, # #
"SLIPPERS": 0, # #
+ "PLANT_0": 0, # #
+ "PLANT_1": 0, # #
+ "LUMBER": 0, # #
+ "TOOL_0": 0, # #
+ "EMPATHY": 1, # #
"ThingActions": {},
"ThingTypes": {},
"Things": {}
}
+# 7DRL-specific!
+"""Special type settings."""
+specials = ["SLIPPERS", "PLANT_0", "PLANT_1", "LUMBER", "TOOL_0"] # #
+
"""Mapping of direction names to internal direction chars."""
directions_db = {"east": "d", "south-east": "c", "south-west": "x",
"west": "s", "north-west": "w", "north-east": "e"}