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Some code-internal restructuring following the assumption that game map height /
[plomrogue] / src / client / windows.h
index 4ac01d0ebfd6133eabd0aa7047a736c5de30775e..92a35a1d93b96ca00e1efc645e81d9b22f00ee16 100644 (file)
@@ -26,8 +26,8 @@
 
 #include <ncurses.h> /* WINDOW, chtype */
 #include <stdint.h> /* uint8_t, int16_t, uint16_t */
-#include "keybindings.h" /* struct KeyBindingDB */
 #include "../common/yx_uint16.h" /* yx_uint16 struct */
+#include "keybindings.h" /* struct KeyBindingDB */