uint16_t turn; /* world/game turn */
uint16_t things_here_scroll; /* scroll position things here win */ // 7DRL
int16_t player_satiation; /* player's belly fullness */
- int16_t godsmood; /* island god's mood */ // 7DRL
int16_t godsfavor; /* island god's favor to player */ // 7DRL
uint8_t player_inventory_select; /* index of selected item in inventory */
uint8_t player_lifepoints; /* how alive the player is */