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Actually save player's hitpoints to savefile (instead of, bug, resetting them on...
[plomrogue] / src / draw_wins.c
index fcdda055ac024de1faa93b4ec4c5aa36c3c51508..5256713e10a82647ab38c81d31ca0432fcc41809 100644 (file)
@@ -7,6 +7,7 @@
 #include "roguelike.h"
 #include "keybindings.h"
 #include "objects_on_map.h"
+#include "map.h"
 
 static void draw_map_objects (void *, struct Map *, struct Win *);