/* main.c */
#include "main.h"
-#include <stdlib.h> /* for atoi(), exit(), EXIT_FAILURE, calloc() */
+#include <stdlib.h> /* for atoi(), exit(), EXIT_FAILURE */
#include <stdio.h> /* for FILE typedef, F_OK */
#include <ncurses.h> /* for initscr(), noecho(), curs_set(), keypad(), raw() */
#include <time.h> /* for time() */
#include <unistd.h> /* for getopt(), optarg */
-#include "windows.h" /* for structs WinMeta, Win, init_win(), init_win_meta(),
+#include <stdint.h> /* for uint32_t */
+#include "windows.h" /* for structs WinMeta, Win, init_win_meta(),
* draw_all_wins()
*/
-#include "draw_wins.h" /* for draw_keys_win(), draw_map_win(), draw_info_win(),
- * draw_log_win()
+#include "readwrite.h" /* for read_uint32_bigendian](),
+ * write_uint32_bigendian(), try_fopen(), try_fclose(),
+ * try_fclose_unlink_rename()
*/
-#include "keybindings.h" /* for initkeybindings(), get_action_key() */
-#include "readwrite.h" /* for read_uint16_bigendian, read_uint32_bigendian,
- * write_uint32_bigendian
- */
-#include "map_objects.h" /* for structs Monster, Item, Player,
- * init_map_object_defs(), read_map_objects(),
- * build_map_objects()
+#include "map_objects.h" /* for structs MapObj, init_map_object_defs(),
+ * build_map_objects(), get_player()
*/
-#include "map_object_actions.h" /* for player_wait(), move_player() */
-#include "map.h" /* for struct Map, init_map() */
-#include "misc.h" /* for update_log(), toggle_window(), find_passable_pos(),
- * meta_keys(), save_game()
+#include "map.h" /* for struct Map, init_map(), map_center_object() */
+#include "misc.h" /* for update_log(), find_passable_pos(), save_game(),
+ * try_calloc(), check_tempfile(), check_xor_files(),
+ * load_interface_conf(), load_game()
*/
-#include "yx_uint16.h" /* for dir enum */
+#include "wincontrol.h" /* get_win_by_id(), get_winconf_by_win() */
#include "rrand.h" /* for rrand(), rrand_seed() */
-#include "rexit.h" /* for exit_game() */
+#include "rexit.h" /* for exit_game(), exit_err() */
+#include "command_db.h" /* for init_command_db() */
+#include "control.h" /* for *_control(), get_available_keycode_to_action() */
+
+
int main(int argc, char *argv[])
{
+ char * f_name = "main()";
struct World world;
+ world.turn = 0; /* Turns to 1 when map and objects are initalized. */
+
+ init_command_db(&world);
+ set_cleanup_flag(CLEANUP_COMMAND_DB);
+
+ /* Check for corrupted savefile / recordfile savings. */
+ char * recordfile = "record";
+ char * savefile = "savefile";
+ char * recordfile_tmp = "record_tmp";
+ char * savefile_tmp = "savefile_tmp";
+ check_files_xor(savefile, recordfile, &world);
+ check_tempfile(recordfile_tmp, &world);
+ check_tempfile(savefile_tmp, &world);
+ check_tempfile("config/windows/Win_tmp_k", &world);
+ check_tempfile("config/windows/Win_tmp_m", &world);
+ check_tempfile("config/windows/Win_tmp_i", &world);
+ check_tempfile("config/windows/Win_tmp_l", &world);
+ check_tempfile("config/windows/toggle_order_tmp", &world);
/* Read in startup options (i.e. replay option and replay start turn). */
int opt;
switch (opt)
{
case 's':
+ {
world.interactive = 0;
start_turn = 0;
if (optarg)
+ {
start_turn = atoi(optarg);
- break;
+ }
+ break;
+ }
default:
+ {
exit(EXIT_FAILURE);
+ }
}
}
- /* Initialize log, player, monster/item definitions and monsters/items. */
- world.log = calloc(1, sizeof(char));
+ /* Initialize log and map object definitions. */
+ world.score = 0;
+ world.log = try_calloc(1, sizeof(char), &world, f_name);
set_cleanup_flag(CLEANUP_LOG);
- update_log (&world, " ");
- struct Player player;
- player.hitpoints = 5;
- world.player = &player;
- world.monster = 0;
- world.item = 0;
- init_map_object_defs(&world, "defs");
+ update_log(&world, " ");
+ init_map_object_defs(&world, "config/defs");
+ set_cleanup_flag(CLEANUP_MAP_OBJECT_DEFS);
+ world.map_obj_count = 0;
/* For interactive mode, try to load world state from savefile. */
+ char * err_r = "Trouble loading game (in main()) / "
+ "reading from opened 'savefile'.";
FILE * file;
- if (1 == world.interactive && 0 == access("savefile", F_OK))
+ if (1 == world.interactive && 0 == access(savefile, F_OK))
{
- file = fopen("savefile", "r");
- world.seed = read_uint32_bigendian(file);
- world.turn = read_uint32_bigendian(file);
- player.pos.y = read_uint16_bigendian(file) - 1;
- player.pos.x = read_uint16_bigendian(file) - 1;
- player.hitpoints = fgetc(file);
- read_map_objects(&world, &world.monster, file);
- read_map_objects(&world, &world.item, file);
- fclose(file);
+ load_game(&world);
+ set_cleanup_flag(CLEANUP_MAP_OBJECTS);
}
/* For non-interactive mode, try to load world state from record file. */
else
{
- world.turn = 1;
+ err_r = "Trouble reading from 'record' file (read_uint32_bigendian() "
+ "in main()).";
if (0 == world.interactive)
{
- file = fopen("record", "r");
- world.seed = read_uint32_bigendian(file);
+ file = try_fopen(recordfile, "r", &world, f_name);
+ exit_err(read_uint32_bigendian(file, &world.seed), &world, err_r);
}
- /* For interactive-mode in newly started world, generate a start seed
- * from the current time.
- */
- else
- {
- file = fopen("record", "w");
- world.seed = time(NULL);
- write_uint32_bigendian(world.seed, file);
- fclose(file);
- }
- }
+ /* For interactive-mode in newly started world, generate a start seed
+ * from the current time.
+ */
+ else
+ {
+ world.seed = time(NULL);
+
+ char * err_w = "Trouble recording new seed "
+ "(write_uint32_bigendian() in main()) / writing to "
+ "file 'record_tmp'.";
+ file = try_fopen(recordfile_tmp, "w", &world, f_name);
+ exit_err(write_uint32_bigendian(world.seed, file), &world, err_w);
+ try_fclose_unlink_rename(file, recordfile_tmp, recordfile,
+ &world, f_name);
+ }
+ }
/* Generate map from seed and, if newly generated world, start positions of
* actors.
struct Map map = init_map();
world.map = ↦
set_cleanup_flag(CLEANUP_MAP);
- if (1 == world.turn)
+ if (0 == world.turn)
{
- player.pos = find_passable_pos(&map);
- void * foo;
- foo = build_map_objects(&world, &world.monster, 1, 1 + rrand() % 27);
- foo = build_map_objects(&world, foo, 2, 1 + rrand() % 9);
- build_map_objects(&world, foo, 3, 1 + rrand() % 3);
- foo = build_map_objects(&world, &world.item, 4, 1 + rrand() % 3);
- build_map_objects(&world, foo, 5, 1 + rrand() % 3);
+ world.map_objs = NULL;
+ add_map_objects(&world, 0, 1);
+ add_map_objects(&world, 1, 1 + rrand() % 27);
+ add_map_objects(&world, 2, 1 + rrand() % 9);
+ add_map_objects(&world, 3, 1 + rrand() % 3);
+ add_map_objects(&world, 4, 1 + rrand() % 3);
+ add_map_objects(&world, 5, 1 + rrand() % 3);
+ set_cleanup_flag(CLEANUP_MAP_OBJECTS);
+ world.turn = 1;
}
/* Initialize window system and windows. */
curs_set(0);
keypad(screen, TRUE);
raw();
- init_keybindings(&world);
- set_cleanup_flag(CLEANUP_KEYBINDINGS);
- struct WinMeta win_meta = init_win_meta(screen);
- struct Win win_keys = init_win(&win_meta, "Keys",
- 0, 29, &world, draw_keys_win);
- struct Win win_info = init_win(&win_meta, "Info",
- 2, 20, &world, draw_info_win);
- uint16_t height_logwin = win_meta.padframe.size.y
- - (2 + win_info.frame.size.y);
- struct Win win_log = init_win(&win_meta, "Log",
- height_logwin, 20, &world, draw_log_win);
- uint16_t width_mapwin = win_meta.padframe.size.x - win_keys.frame.size.x
- - win_log.frame.size.x - 2;
- struct Win win_map = init_win(&win_meta, "Map",
- 0, width_mapwin, &world, draw_map_win);
- toggle_window(&win_meta, &win_keys);
- toggle_window(&win_meta, &win_map);
- toggle_window(&win_meta, &win_info);
- toggle_window(&win_meta, &win_log);
+ char * err_winmem = "Trouble with init_win_meta() in main ().";
+ exit_err(init_win_meta(screen, &world.wmeta), &world, err_winmem);
+ set_cleanup_flag(CLEANUP_WIN_META);
+ load_interface_conf(&world);
+ set_cleanup_flag(CLEANUP_INTERFACE_CONF);
+ err_winmem = "Trouble with draw_all_wins() in main().";
+
+ /* Focus map on player. */
+ struct MapObj * player = get_player(&world);
+ struct Win * win_map = get_win_by_id(&world, 'm');
+ map_center_object(&map, player, win_map->frame.size);
/* Replay mode. */
int key;
- unsigned char quit_called = 0;
- unsigned char await_actions = 1;
+ struct WinConf * wc;
if (0 == world.interactive)
{
- int action;
- while (1)
+ int action = 0;
+ if (0 != start_turn)
{
- if (start_turn == world.turn)
+ while (world.turn != start_turn)
{
- start_turn = 0;
+ action = getc(file);
+ if (EOF == action)
+ {
+ break;
+ }
+ record_control(action, &world);
}
- if (0 == start_turn)
+ }
+ while (1)
+ {
+ draw_all_wins(world.wmeta);
+ key = getch();
+ wc = get_winconf_by_win(&world, world.wmeta->active);
+ if ( (1 == wc->view && wingeom_control(key, &world))
+ || (2 == wc->view && winkeyb_control(key, &world)))
{
- draw_all_wins (&win_meta);
- key = getch();
+ continue;
}
- if (1 == await_actions
- && (world.turn < start_turn
- || key == get_action_key(world.keybindings,
- "wait / next turn")) )
+ if ( EOF != action
+ && key == get_available_keycode_to_action(&world, "wait"))
{
action = getc(file);
- if (EOF == action)
- {
- start_turn = 0;
- await_actions = 0;
- }
- else if (0 == action)
+ if (EOF != action)
{
- player_wait (&world);
- }
- else if (NORTH == action)
- {
- move_player(&world, NORTH);
- }
- else if (EAST == action)
- {
- move_player(&world, EAST);
- }
- else if (SOUTH == action)
- {
- move_player(&world, SOUTH);
- }
- else if (WEST == action)
- {
- move_player(&world, WEST);
+ record_control(action, &world);
}
}
- else
+ else if (meta_control(key, &world))
{
- quit_called = meta_keys(key, &world, &win_meta, &win_keys,
- &win_map, &win_info, &win_log);
- if (1 == quit_called)
- {
- exit_game(&world);
- }
+ try_fclose(file, &world, f_name);
+ exit_game(&world);
}
}
}
/* Interactive mode. */
else
{
- uint32_t last_turn = 0;
while (1)
{
- if (last_turn != world.turn)
- {
- save_game(&world);
- last_turn = world.turn;
- }
- if (1 == await_actions && 0 == player.hitpoints)
- {
- await_actions = 0;
- }
- draw_all_wins (&win_meta);
+ save_game(&world);
+ draw_all_wins(world.wmeta);
key = getch();
- if (1 == await_actions
- && key == get_action_key(world.keybindings,
- "player up"))
- {
- move_player(&world, NORTH);
- }
- else if (1 == await_actions
- && key == get_action_key(world.keybindings,
- "player right"))
+ wc = get_winconf_by_win(&world, world.wmeta->active);
+ if (1 == wc->view && wingeom_control(key, &world))
{
- move_player(&world, EAST);
+ continue;
}
- else if (1 == await_actions
- && key == get_action_key(world.keybindings,
- "player down"))
+ else if (2 == wc->view && winkeyb_control(key, &world))
{
- move_player(&world, SOUTH);
+ continue;
}
- else if (1 == await_actions
- && key == get_action_key(world.keybindings,
- "player left"))
- {
- move_player(&world, WEST);
- }
- else if (1 == await_actions
- && key == get_action_key(world.keybindings,
- "wait / next turn"))
+
+ if ( (1 == wc->view && wingeom_control(key, &world))
+ || (2 == wc->view && winkeyb_control(key, &world))
+ || (0 != player->lifepoints && player_control(key, &world)))
{
- player_wait (&world);
+ continue;
}
- else
+
+ if (meta_control(key, &world))
{
- quit_called = meta_keys(key, &world, &win_meta, &win_keys,
- &win_map, &win_info, &win_log);
- if (1 == quit_called)
- {
- exit_game(&world);
- }
+ exit_game(&world);
}
}
}