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Save game to a temp file first before overwriting old savefile.
[plomrogue] / src / misc.c
index cf69c8a8ecc91b7813c50d0585c10124b91e8c81..697c182f7ae2b856c96e15a1727ddac84c8c46b0 100644 (file)
@@ -1,6 +1,8 @@
 /* misc.c */
 
 #include "misc.h"
+#include <stdio.h> /* for rename() */
+#include <unistd.h> /* for unlink(), acess() */
 #include <stdlib.h> /* for calloc(), free() */
 #include <string.h> /* for strlen(), strcmp(), memcpy() */
 #include <stdint.h> /* for uint8_t */
@@ -133,21 +135,31 @@ extern void turn_over(struct World * world, char action)
 
 extern void save_game(struct World * world)
 {
-    char * err_msg = "Error saving game.";
-
-    FILE * file = fopen("savefile", "w");
-    exit_err(0 == file, world, err_msg);
-
-    uint8_t err;
-    err = write_uint32_bigendian(world->seed, file);
-    err = err | write_uint32_bigendian(world->turn, file);
-    err = err | write_uint16_bigendian(world->player->pos.y + 1, file);
-    err = err | write_uint16_bigendian(world->player->pos.x + 1, file);
-    err = err | write_uint8(world->player->hitpoints, file);
-    err = err | write_map_objects(world, world->monster, file);
-    err = err | write_map_objects(world, world->item, file);
-    exit_err(err, world, err_msg);
-    exit_err(fclose(file), world, err_msg);
+    char * savefile_tmp = "savefile_tmp";
+    char * savefile = "savefile";
+    FILE * file = fopen(savefile_tmp, "w");
+    exit_err(0 == file, world, "Error saving game: "
+             "Unable to open new savefile for writing.");
+    if (   write_uint32_bigendian(world->seed, file)
+        || write_uint32_bigendian(world->turn, file)
+        || write_uint16_bigendian(world->player->pos.y + 1, file)
+        || write_uint16_bigendian(world->player->pos.x + 1, file)
+        || write_uint8(world->player->hitpoints, file)
+        || write_map_objects(world, world->monster, file)
+        || write_map_objects(world, world->item, file))
+    {
+        exit_err(1, world, "Error saving game: "
+                 "Trouble writing to opened new savefile.");
+    }
+    exit_err(fclose(file), world, "Error saving game: "
+             "Unable to close opened new savefile.");
+    if (!access(savefile, F_OK))
+    {
+        exit_err(unlink(savefile), world, "Error saving game: "
+                 "Unable to unlink old savefile.");
+    }
+    exit_err(rename(savefile_tmp, "savefile"), world, "Error saving game: "
+             "Unable to rename 'savefile_tmp' to 'savefile'.");
 }