#define MISC_H
#include <stdint.h>
-#include "yx_uint16.h"
#include <stdio.h>
+#include "yx_uint16.h"
struct World;
struct WinMeta;
struct Win;
struct Map;
+extern void exit_game(struct World *, struct Map *);
extern void textfile_sizes (FILE *, uint16_t *, uint16_t *);
extern uint16_t rrand(char, uint32_t);
extern void update_log (struct World *, char *);