-/* src/server/thing_actions.c */
+/* src/server/thing_actions.c
+ *
+ * This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
+ * or any later version. For details on its copyright, license, and warranties,
+ * see the file NOTICE in the root directory of the PlomRogue source package.
+ */
#include "thing_actions.h"
#include <stddef.h> /* NULL */
-#include <stdint.h> /* uint8_t, uint16_t */
+#include <stdint.h> /* uint8_t, INT16_MIN */
#include <stdio.h> /* sprintf() */
#include <stdlib.h> /* free() */
-#include <string.h> /* strlen(), memcpy(), strncmp() */
+#include <string.h> /* strlen() */
#include "../common/rexit.h" /* exit_trouble() */
#include "../common/try_malloc.h" /* try_malloc() */
-#include "../common/yx_uint8.h" /* struct yx_uint8 */
+#include "../common/yx_uint8.h" /* yx_uint8 */
#include "field_of_view.h" /* build_fov_map() */
#include "hardcoded_strings.h" /* s */
-#include "things.h" /* Thing, ThingType, get_player(), own_thing(),
- * set_thing_position(), get_thing_type()
+#include "things.h" /* Thing, ThingType, get_player(), free_things_in_memory(),
+ * own_thing(), set_thing_position(), get_thing_type(),
*/
-#include "map.h" /* is_passable() */
-#include "yx_uint8.h" /* mv_yx_in_dir(), yx_uint8_cmp() */
+#include "map.h" /* mv_yx_in_dir_legal() */
+#include "rrand.h" /* rrand() */
+#include "run.h" /* send_to_outfile() */
#include "world.h" /* global world */
-/* How many previous characters of the game log to keep on adding new text */
-#define MAX_BACKLOG_CHARS 3000
-
-
-
-/* If "text" is equal "log"'s last line, return 1, else 0. */
-static uint8_t text_equals_log_end(char * log, char * text);
-
-/* Append "text" to game log shortened to MAX_BACKLOG_CHARS characters, or
- * continuation period if "text" is the same as the (shortened) log's last line
- * minus continuation periods.
- */
+/* Send "text" as log message to server out file. */
static void update_log(char * text);
-/* One actor "wounds" another actor, decrementing his lifepoints and, if they
- * reach zero in the process, killing it. Generates appropriate log message.
- */
+/* Decrement "t"'s lifepoints, and if to zero, kill it with log update. */
+static void decrement_lifepoints(struct Thing * t);
+
+/* One actor "wounds" another actor, decrementing his lifepoints. */
static void actor_hits_actor(struct Thing * hitter, struct Thing * hitted);
/* Bonus stuff to actor_*() to happen if actor==player. Mostly writing of log
-static uint8_t text_equals_log_end(char * log, char * text)
+static void update_log(char * text)
{
- uint16_t len_old = strlen(log);
- uint16_t last_nl = len_old - 1;
- while (last_nl != 0)
- {
- if ('\n' == log[last_nl])
- {
- break;
- }
- last_nl--;
- }
- uint16_t last_stop = len_old - 1;
- while (last_stop != 0)
- {
- if ('.' == log[last_stop] && '.' != log[last_stop - 1])
- {
- break;
- }
- last_stop--;
- }
- if ( (last_stop + 1) - last_nl == (uint16_t) strlen(text)
- && 0 == strncmp(log + last_nl, text, strlen(text)))
- {
- return 1;
- }
- return 0;
+ send_to_outfile("LOG ", 0);
+ send_to_outfile(text, 0);
+ send_to_outfile("\n", 1);
}
-static void update_log(char * text)
+static void decrement_lifepoints(struct Thing * t)
{
- uint16_t len_new = strlen(text);
- uint16_t len_old = 0;
- uint16_t offset = 0;
- if (world.log)
+ struct Thing * player = get_player();
+ t->lifepoints--;
+ if (0 == t->lifepoints)
{
- len_old = strlen(world.log);
- if (len_old > MAX_BACKLOG_CHARS)
+ t->type = get_thing_type(t->type)->corpse_id;
+ if (player == t)
{
- offset = len_old - MAX_BACKLOG_CHARS;
- len_old = MAX_BACKLOG_CHARS;
+ update_log("You die.");
+ memset(t->fov_map, ' ', world.map.length * world.map.length);
+ return;
}
- if (text_equals_log_end(world.log + offset, text))
+ else
{
- text = ".";
+ free(t->fov_map);
+ t->fov_map = NULL;
+ free(t->mem_map);
+ t->mem_map = NULL;
+ free(t->mem_depth_map);
+ t->mem_depth_map = NULL;
+ free_things_in_memory(t->t_mem);
+ t->t_mem = NULL;
}
+ update_log("It dies.");
}
- uint16_t len_whole = len_old + len_new + 1;
- char * new_text = try_malloc(len_whole, __func__);
- memcpy(new_text, world.log + offset, len_old);
- int test = sprintf(new_text + len_old, "%s", text);
- exit_trouble(test < 0, __func__, s[S_FCN_SPRINTF]);
- free(world.log);
- world.log = new_text;
}
{
msg3 = tt_hitted->name;
}
- uint8_t len = 1 + strlen(msg1) + 1 + strlen(msg2) + 1 + strlen(msg3) + 2;
+ uint8_t len = strlen(msg1) + 1 + strlen(msg2) + 1 + strlen(msg3) + 2;
char * msg = try_malloc(len, __func__);
- int test = sprintf(msg, "\n%s %s %s.", msg1, msg2, msg3);
+ int test = sprintf(msg, "%s %s %s.", msg1, msg2, msg3);
exit_trouble(test < 0, __func__, s[S_FCN_SPRINTF]);
update_log(msg);
free(msg);
- hitted->lifepoints--;
- if (0 == hitted->lifepoints)
- {
- hitted->type = tt_hitted->corpse_id;
- if (player == hitted)
- {
- update_log(" You die.");
- return;
- }
- update_log(" It dies.");
- }
+ decrement_lifepoints(hitted);
}
static void playerbonus_wait()
{
- update_log("\nYou wait.");
+ update_log("You wait.");
}
{
dsc_move = "You fail to move ";
}
- char * msg = try_malloc(strlen(dsc_move) + strlen (dsc_dir) + 3, __func__);
- int test = sprintf(msg, "\n%s%s.", dsc_move, dsc_dir);
+ char * msg = try_malloc(strlen(dsc_move) + strlen (dsc_dir) + 2, __func__);
+ int test = sprintf(msg, "%s%s.", dsc_move, dsc_dir);
exit_trouble(test < 0, __func__, s[S_FCN_SPRINTF]);
update_log(msg);
free(msg);
{
if (0 != owns_none)
{
- update_log("\nYou try to drop an object, but you own none.");
+ update_log("You try to drop an object, but you own none.");
return;
}
- update_log("\nYou drop an object.");
+ update_log("You drop an object.");
}
{
if (picked)
{
- update_log("\nYou pick up an object.");
+ update_log("You pick up an object.");
return;
}
- update_log("\nYou try to pick up an object, but there is none.");
+ update_log("You try to pick up an object, but there is none.");
}
{
if (no_thing)
{
- update_log("\nYou try to use an object, but you own none.");
+ update_log("You try to use an object, but you own none.");
return;
}
else if (wrong_thing)
{
- update_log("\nYou try to use this object, but fail.");
+ update_log("You try to use this object, but fail.");
return;
}
- update_log("\nYou consume MAGIC MEAT.");
+ update_log("You consume this object.");
}
extern void actor_move(struct Thing * t)
{
char d = t->arg;
- struct yx_uint8 target = mv_yx_in_dir(d, t->pos);
struct Thing * other_t;
- for (other_t = world.things; other_t != 0; other_t = other_t->next)
+ struct yx_uint8 target = t->pos;
+ uint8_t legal_move = mv_yx_in_dir_legal(d, &target);
+ mv_yx_in_dir_legal(0, NULL);
+ uint8_t passable = 0;
+ if (legal_move)
{
- if (0 == other_t->lifepoints || other_t == t)
+ passable = '.' == world.map.cells[target.y*world.map.length + target.x];
+ for (other_t = world.things; other_t != 0; other_t = other_t->next)
{
- continue;
- }
- if (yx_uint8_cmp(&target, &other_t->pos))
- {
- actor_hits_actor(t, other_t);
- return;
+ if (0 == other_t->lifepoints || other_t == t)
+ {
+ continue;
+ }
+ if (target.y == other_t->pos.y && target.x == other_t->pos.x)
+ {
+ actor_hits_actor(t, other_t);
+ return;
+ }
}
}
- uint8_t passable = is_passable(target);
if (passable)
{
set_thing_position(t, target);
- free(t->fov_map);
- t->fov_map = build_fov_map(t);
+ build_fov_map(t);
}
if (t == get_player())
{
extern void actor_drop(struct Thing * t)
{
- uint8_t owns_none = (NULL == t->owns);
+ uint8_t owns_none = (!t->owns);
if (!owns_none)
{
uint8_t select = t->arg;
{
struct Thing * picked = NULL;
struct Thing * t_i;
- for (t_i = world.things; NULL != t_i; t_i = t_i->next)
+ for (t_i = world.things; t_i; t_i = t_i->next)
{
- if (t_i != t && yx_uint8_cmp(&t_i->pos, &t->pos))
+ if (t_i != t && t_i->pos.y == t->pos.y && t_i->pos.x == t->pos.x)
{
picked = t_i;
}
}
- if (NULL != picked)
+ if (picked)
{
own_thing(&t->owns, &world.things, picked->id);
set_thing_position(picked, t->pos);
}
if (t == get_player())
{
- playerbonus_pick(NULL != picked);
+ playerbonus_pick(!(!picked));
}
}
extern void actor_use(struct Thing * t)
{
uint8_t wrong_thing = 1;
- uint8_t no_thing = (NULL == t->owns);
+ uint8_t no_thing = (!t->owns);
if (!no_thing)
{
uint8_t select = t->arg;
{
t->owns = next;
}
+ t->satiation = t->satiation + tt->consumable > INT16_MAX ?
+ INT16_MAX : t->satiation + tt->consumable;
t->lifepoints = t->lifepoints + tt->consumable;
}
}
playerbonus_use(no_thing, wrong_thing);
}
}
+
+
+
+extern void hunger(struct Thing * t)
+{
+ struct ThingType * tt = get_thing_type(t->type);
+ if (!(tt->stomach))
+ {
+ return;
+ }
+ if (t->satiation > INT16_MIN)
+ {
+ t->satiation--;
+ }
+ uint16_t testbase = t->satiation < 0 ? -(t->satiation) : t->satiation;
+ uint16_t endurance = tt->stomach;
+ if ((testbase / endurance) / ((rrand() % endurance) + 1))
+ {
+ if (get_player() == t)
+ {
+ update_log("You suffer from hunger.");
+ }
+ else
+ {
+ char * msg_part = " suffers from hunger.";
+ uint8_t len = strlen(tt->name) + strlen(msg_part) + 1;
+ char * msg = try_malloc(len, __func__);
+ int test = sprintf(msg, "%s%s", tt->name, msg_part);
+ exit_trouble(test < 0, __func__, s[S_FCN_SPRINTF]);
+ update_log(msg);
+ free(msg);
+ }
+ decrement_lifepoints(t);
+ }
+}