X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;ds=inline;f=README;h=49cf3a8158a888a7299f2118ce012af0d5804910;hb=3fb2cb493ae564f8b14ddb4143b6c1f5bf16f16a;hp=25c1736c2df75a25c46fb9e3539f1708cc8aec79;hpb=e34629517265170e7bb3f446b9b067bab382b572;p=plomrogue
diff --git a/README b/README
index 25c1736..49cf3a8 100644
--- a/README
+++ b/README
@@ -12,9 +12,10 @@ to gain hitpoints (if allowed to lie on the ground for a while it may even
multiply ...). Note that different kinds of movements/actions take different
numbers of turns to finish.
-Enemies' AI is very dumb so far: Each turn, they try to move towards their
-shortest-path-wise nearest enemy (any animate being of a different species)
-visible to them. If they see no enemy, they search for and consume "magic meat".
+Enemies' AI is very dumb so far: Each turn, they look out for actors of
+different species to flee from (if their type starts out with more hitpoints
+than they have) or (if the opposite is the case) move towards for purposes of
+attack. If they see no enemy, they search for and consume "magic meat".
Every move of yours re-writes a file "savefile" that describes the new state of
dthe world, if more than 15 seconds have passed since its last writing. Once you
@@ -25,8 +26,9 @@ System requirements / installation / running the game
-----------------------------------------------------
The game is expected to run on Linux systems that contain the ncurses library.
-(It may also work on other Unix-like systems with ncurses, who knows.) Do the
-following steps:
+(It may also work on other Unix-like systems with ncurses, who knows. See
+ for OS
+X compatibility.) Do the following steps:
$ git clone https://github.com/plomlompom/plomrogue
$ cd plomrogue