X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;ds=inline;f=TODO;h=02283ba3462cd27066aafb195733a4f9056d71fd;hb=5a139c5b058beedf631a2e316b336759edf48667;hp=414e1550a715709090833998aba408abd5cd8842;hpb=7200388374e47f0c4370bd033be9c60247f2a076;p=plomrogue
diff --git a/TODO b/TODO
index 414e155..02283ba 100644
--- a/TODO
+++ b/TODO
@@ -2,26 +2,30 @@ Next planned steps in plomrogue development:
BOTH SERVER/CLIENT:
+- expand use of hardcoded_strings module(s)
+
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
-- check for return values of *printf()
+- quote escaping in token_from_line()
-- be more strict and humble when allocating memory from the stack
+- do something about common crashes caused by server/client miscommunication
-- maps are always as wide as high, so only use one of the two values
+- think about refactoring occurrences of "free(...); ... = NULL;"
SERVER:
-- is it actually useful to define map object action ids in the config file?
+- grow amount of possible things from UINT8_MAX to UINT16_MAX
-- for game continuation, replace re-playing of whole record files with loading
- game state snapshots / save files
+- refactor occurrences of "if(...) { init_empty_map(...); }"
CLIENT:
-- enable toggling of window borders
+- re-work unnecessary complex command / keybinding / server message mapping
+
+- only send "ITEM_HERE" query to server when the dependent window is open
-- make log scrollable
+BUILD PROCESS:
-- repair single window interface config files (fix double use of keycode 100)
+- erlehmann's redo scripts are not OSX-compliant, see:
+