X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;ds=inline;f=TODO;h=276d56f003e7369af6da8ffef5953bf302691688;hb=6ac951c41a091ffc723840894ddf1e774739511d;hp=ceea7b48ef8275774902cb00a0518bf263a155e8;hpb=b34deca8cd534be06bd25aa80a9ce6d95f0879e3;p=plomrogue diff --git a/TODO b/TODO index ceea7b4..276d56f 100644 --- a/TODO +++ b/TODO @@ -1,33 +1,28 @@ Next planned steps in plomrogue development: -BOTH SERVER/CLIENT: - -- make server and client communicate by specific world state info requests - in server/out, replacing server/worldstate +IN GENERAL: -- check for return values of *printf() +- expand use of hardcoded_strings module(s) -- make config files format more readable / self-explanatory +ROGUELIKE SKRIPT -SERVER: +- do something about the invisibility of error messages -- implement field of view / line of sight and obstacles for those on the map +BOTH SERVER/CLIENT: -- get rid of the hard-coding of the MAGIC MEAT item type and its use mode +- make server and client communicate by specific world state info requests + in server/out, replacing server/worldstate -- is it actually useful to define map object action ids in the config file? +SERVER: -- make shape of map (and diagonal movement penalty) configurable in config file +- consider + -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files +- save confserver/world data in record and save file, too; handle them like god + commands CLIENT: - enable toggling of window borders - make log scrollable - -- re-organize code: empty misc.h into proper modules, split up windows.h - -- simplify get_keyname_to_keycode()