X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;ds=inline;f=TODO;h=276d56f003e7369af6da8ffef5953bf302691688;hb=6ac951c41a091ffc723840894ddf1e774739511d;hp=ceea7b48ef8275774902cb00a0518bf263a155e8;hpb=b34deca8cd534be06bd25aa80a9ce6d95f0879e3;p=plomrogue
diff --git a/TODO b/TODO
index ceea7b4..276d56f 100644
--- a/TODO
+++ b/TODO
@@ -1,33 +1,28 @@
Next planned steps in plomrogue development:
-BOTH SERVER/CLIENT:
-
-- make server and client communicate by specific world state info requests
- in server/out, replacing server/worldstate
+IN GENERAL:
-- check for return values of *printf()
+- expand use of hardcoded_strings module(s)
-- make config files format more readable / self-explanatory
+ROGUELIKE SKRIPT
-SERVER:
+- do something about the invisibility of error messages
-- implement field of view / line of sight and obstacles for those on the map
+BOTH SERVER/CLIENT:
-- get rid of the hard-coding of the MAGIC MEAT item type and its use mode
+- make server and client communicate by specific world state info requests
+ in server/out, replacing server/worldstate
-- is it actually useful to define map object action ids in the config file?
+SERVER:
-- make shape of map (and diagonal movement penalty) configurable in config file
+- consider
+
-- for game continuation, replace re-playing of whole record files with loading
- game state snapshots / save files
+- save confserver/world data in record and save file, too; handle them like god
+ commands
CLIENT:
- enable toggling of window borders
- make log scrollable
-
-- re-organize code: empty misc.h into proper modules, split up windows.h
-
-- simplify get_keyname_to_keycode()