X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;ds=inline;f=TODO;h=3d7bc4cc407d5e5166dcdf3930d0a0c00108f54b;hb=273682ce18f635f121da5903272c366652470533;hp=ceea7b48ef8275774902cb00a0518bf263a155e8;hpb=b34deca8cd534be06bd25aa80a9ce6d95f0879e3;p=plomrogue
diff --git a/TODO b/TODO
index ceea7b4..3d7bc4c 100644
--- a/TODO
+++ b/TODO
@@ -5,29 +5,8 @@ BOTH SERVER/CLIENT:
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
-- check for return values of *printf()
-
-- make config files format more readable / self-explanatory
-
SERVER:
-- implement field of view / line of sight and obstacles for those on the map
-
-- get rid of the hard-coding of the MAGIC MEAT item type and its use mode
-
-- is it actually useful to define map object action ids in the config file?
-
-- make shape of map (and diagonal movement penalty) configurable in config file
-
-- for game continuation, replace re-playing of whole record files with loading
- game state snapshots / save files
-
-CLIENT:
-
-- enable toggling of window borders
-
-- make log scrollable
-
-- re-organize code: empty misc.h into proper modules, split up windows.h
+- pythonize Python code
-- simplify get_keyname_to_keycode()
+- old C code: pythonize, then re-C as needed by performance