X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;ds=inline;f=TODO;h=3d7bc4cc407d5e5166dcdf3930d0a0c00108f54b;hb=98f19424a1201f9335d7168b3d32150ecc28542b;hp=766b12dc001273b7065848299cc03209d7d3b30c;hpb=0907037fc188c28471805286a67b786264ba3e2f;p=plomrogue
diff --git a/TODO b/TODO
index 766b12d..3d7bc4c 100644
--- a/TODO
+++ b/TODO
@@ -2,33 +2,11 @@ Next planned steps in plomrogue development:
BOTH SERVER/CLIENT:
-- implement better server/client architecture, meeting these criteria:
- - keep interaction of server and client in the filesystem (as currently
- happens by use of plain text files and fifos) to allow for easy scripting
- - allow for specific requests of the client for specific server data (such as:
- "what path do you propose for the player character to get from A to B?")
- - reduce hard disk i/o for server/client interaction (use fifos only?)
- - further avoid exits that keep the server running and the lock file existing
- when it shouldn't
-
-- check for return values of *printf()
-
-- make config files format more readable / self-explanatory
+- make server and client communicate by specific world state info requests
+ in server/out, replacing server/worldstate
SERVER:
-- implement field of view / line of sight and obstacles for those on the map
-
-- get rid of the hard-coding of the MAGIC MEAT item type and its use mode
-
-- is it actually useful to define map object action ids in the config file?
-
-- make shape of map (and diagonal movement penalty) configurable in config file
-
-CLIENT:
-
-- enable toggling of window borders
+- pythonize Python code
-- enable toggling of showing "\n" in the window content either as newline breaks
- (as currently) or as " / " (without newline break) for more efficent screen
- estate use
+- old C code: pythonize, then re-C as needed by performance