X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;ds=inline;f=TODO;h=5066b29a6a306f9acf8a1df1f8f4d29aad0ff121;hb=288d17d90b02d8648f6629b814c9e6d699a371c1;hp=971c47ad93295ba0682e5adbf4a48c4faa8dba58;hpb=928ef02c73842f80cbf287bfb24fa97dff59072e;p=plomrogue
diff --git a/TODO b/TODO
index 971c47a..5066b29 100644
--- a/TODO
+++ b/TODO
@@ -2,28 +2,23 @@ Next planned steps in plomrogue development:
BOTH SERVER/CLIENT:
+- expand use of hardcoded_strings module(s)
+
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
-- check for return values of *printf()
+- quote escaping in token_from_line()
-- make config files format more readable / self-explanatory
+- think about refactoring occurrences of "free(...); ... = NULL;"
SERVER:
-- implement field of view / line of sight and obstacles for those on the map
-
-- is it actually useful to define map object action ids in the config file?
+- pythonize Python code
-- make shape of map (and diagonal movement penalty) configurable in config file
-
-- for game continuation, replace re-playing of whole record files with loading
- game state snapshots / save files
+- old C code: pythonize, then re-C as needed by performance
CLIENT:
-- enable toggling of window borders
-
-- make log scrollable
+- re-work unnecessary complex command / keybinding / server message mapping
-- re-organize code: empty misc.h into proper modules, split up windows.h
+- only send "ITEM_HERE" query to server when the dependent window is open