X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;ds=inline;f=TODO;h=5066b29a6a306f9acf8a1df1f8f4d29aad0ff121;hb=a5b35a816a4a52235aa5c56386193ebdf64619db;hp=9226ff0def768bd29f9bbb0dc3dfa5a68a525f73;hpb=6b1d36c9e673fd8f8595119080dca63a39ba483b;p=plomrogue
diff --git a/TODO b/TODO
index 9226ff0..5066b29 100644
--- a/TODO
+++ b/TODO
@@ -2,26 +2,23 @@ Next planned steps in plomrogue development:
BOTH SERVER/CLIENT:
+- expand use of hardcoded_strings module(s)
+
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
-- check for return values of *printf()
+- quote escaping in token_from_line()
-- be more strict and humble when allocating memory from the stack
+- think about refactoring occurrences of "free(...); ... = NULL;"
SERVER:
-- implement field of view / line of sight and obstacles for those on the map
-
-- is it actually useful to define map object action ids in the config file?
+- pythonize Python code
-- for game continuation, replace re-playing of whole record files with loading
- game state snapshots / save files
+- old C code: pythonize, then re-C as needed by performance
CLIENT:
-- enable toggling of window borders
-
-- make log scrollable
+- re-work unnecessary complex command / keybinding / server message mapping
-- nav_inventory() expects too short inventory string length for i
+- only send "ITEM_HERE" query to server when the dependent window is open