X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;ds=inline;f=TODO;h=5123c14d80878e6c522ad79d57dd1958da190bf1;hb=d2707c20a501a2c99af20c7e20f7c1a374bfe6aa;hp=7586040fd1a274d21c8729a2ce994097929e7364;hpb=1c17f47249e2248ead55594b3164b1be5831ac7d;p=plomrogue
diff --git a/TODO b/TODO
index 7586040..5123c14 100644
--- a/TODO
+++ b/TODO
@@ -1,31 +1,28 @@
Next planned steps in plomrogue development:
+IN GENERAL:
+
+- expand use of hardcoded_strings module(s)
+
BOTH SERVER/CLIENT:
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
-- check for return values of *printf()
-
-- make config files format more readable / self-explanatory
+- beautify form of command arguments (strings instead of numbers for directions)
SERVER:
-- implement field of view / line of sight and obstacles for those on the map
+- consider
+
-- get rid of the hard-coding of the MAGIC MEAT item type and its use mode
+- save confserver/world data in record and save file, too; handle them like god
+ commands
-- is it actually useful to define map object action ids in the config file?
-
-- make shape of map (and diagonal movement penalty) configurable in config file
-
-- for game continuation, replace re-playing of whole record files with loading
- game state snapshots / save files
+- rectify the mentioning of line counts in command reading error messages
CLIENT:
- enable toggling of window borders
- make log scrollable
-
-- re-organize code: empty misc.h into proper modules, split up windows.h