X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;ds=inline;f=TODO;h=abed3b2e52c6f75260495c28b748e9d29876fbfc;hb=697b1566790561c4b463e424bfbe029a8c97c437;hp=7557ab3f4a7b144bacf3f097af34a212c01e4520;hpb=1bfcaf6f47bb2eb06c071e39b6f93c92a15d4de6;p=plomrogue
diff --git a/TODO b/TODO
index 7557ab3..abed3b2 100644
--- a/TODO
+++ b/TODO
@@ -1,26 +1,26 @@
Next planned steps in plomrogue development:
-IN GENERAL:
+BOTH SERVER/CLIENT:
- expand use of hardcoded_strings module(s)
-BOTH SERVER/CLIENT:
-
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
-- on start, alarm about _tmp files (savefile/record) to avoid gameplay data loss
+- quote escaping in token_from_line()
+
+- think about refactoring occurrences of "free(...); ... = NULL;"
SERVER:
-- consider
-
+- pythonize Python code
-- save confserver/world data in record and save file, too; handle them like god
- commands
+- old C code: pythonize, then re-C as needed by performance
CLIENT:
-- enable toggling of window borders
+- re-work unnecessary complex command / keybinding / server message mapping
+
+- only send "ITEM_HERE" query to server when the dependent window is open
-- make log scrollable
+- draw_win_log() is still buggy (make mem alloc for other line break styles!)