X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;ds=inline;f=TODO;h=abed3b2e52c6f75260495c28b748e9d29876fbfc;hb=fbda79717ec87c7ba607c3af1506cfcda7aaa9ea;hp=5438e49d14ea3405bc32f498c6f1a05ca78dde78;hpb=317d623e0f3bdb5407a50d635861cb0eb244dd2f;p=plomrogue
diff --git a/TODO b/TODO
index 5438e49..abed3b2 100644
--- a/TODO
+++ b/TODO
@@ -2,26 +2,25 @@ Next planned steps in plomrogue development:
BOTH SERVER/CLIENT:
+- expand use of hardcoded_strings module(s)
+
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
-- check for return values of *printf()
-
-- be more strict and humble when allocating memory from the stack
+- quote escaping in token_from_line()
-- handle crashes on OS X:
+- think about refactoring occurrences of "free(...); ... = NULL;"
SERVER:
-- implement field of view / line of sight and obstacles for those on the map
+- pythonize Python code
-- is it actually useful to define map object action ids in the config file?
-
-- for game continuation, replace re-playing of whole record files with loading
- game state snapshots / save files
+- old C code: pythonize, then re-C as needed by performance
CLIENT:
-- enable toggling of window borders
+- re-work unnecessary complex command / keybinding / server message mapping
+
+- only send "ITEM_HERE" query to server when the dependent window is open
-- make log scrollable
+- draw_win_log() is still buggy (make mem alloc for other line break styles!)