X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;ds=inline;f=new%2Fexample_client.py;h=bd8bcfd1a8a9667f762e74b22414cb13e860663a;hb=7cf9821ef5b430ac64d5c663ca67b2f1a887d8a4;hp=5fc3063da146b2a4be1a26e47bc7f61169de903d;hpb=1ed87907733a1d3f3646c4b1a94fb17e3cff500f;p=plomrogue2-experiments
diff --git a/new/example_client.py b/new/example_client.py
index 5fc3063..bd8bcfd 100755
--- a/new/example_client.py
+++ b/new/example_client.py
@@ -3,16 +3,16 @@ import curses
import socket
import threading
from plomrogue.parser import ArgError, Parser
-from plomrogue.commands import cmd_MAP, cmd_THING_POS, cmd_PLAYER_ID
-from plomrogue.game import Game, WorldBase
-from plomrogue.mapping import MapHex
+from plomrogue.commands import cmd_PLAYER_ID, cmd_THING_HEALTH
+from plomrogue.game import GameBase
+from plomrogue.mapping import Map, MapGeometryHex, YX
from plomrogue.io import PlomSocket
from plomrogue.things import ThingBase
import types
import queue
-class ClientMap(MapHex):
+class ClientMap(Map):
def y_cut(self, map_lines, center_y, view_height):
map_height = len(map_lines)
@@ -36,7 +36,9 @@ class ClientMap(MapHex):
def format_to_view(self, map_cells, center, size):
def map_cells_to_lines(map_cells):
- map_view_chars = ['0']
+ map_view_chars = []
+ if self.start_indented:
+ map_view_chars += ['0']
x = 0
y = 0
for cell in map_cells:
@@ -45,92 +47,96 @@ class ClientMap(MapHex):
else:
map_view_chars += [cell[0], cell[1]]
x += 1
- if x == self.size[1]:
+ if x == self.size.x:
map_view_chars += ['\n']
x = 0
y += 1
- if y % 2 == 0:
+ if y % 2 == int(not self.start_indented):
map_view_chars += ['0']
- if y % 2 == 0:
+ if y % 2 == int(not self.start_indented):
map_view_chars = map_view_chars[:-1]
map_view_chars = map_view_chars[:-1]
return ''.join(map_view_chars).split('\n')
map_lines = map_cells_to_lines(map_cells)
- self.y_cut(map_lines, center[0], size[0])
- map_width = self.size[1] * 2 + 1
- self.x_cut(map_lines, center[1] * 2, size[1], map_width)
+ self.y_cut(map_lines, center[1].y, size.y)
+ map_width = self.size.x * 2 + 1
+ self.x_cut(map_lines, center[1].x * 2, size.x, map_width)
return map_lines
-class World(WorldBase):
-
- def __init__(self, *args, **kwargs):
- """Extend original with local classes and empty default map.
-
- We need the empty default map because we draw the map widget
- on any update, even before we actually receive map data.
- """
- super().__init__(*args, **kwargs)
- self.map_ = ClientMap()
- self.player_inventory = []
- self.player_id = 0
- self.pickable_items = []
-
- def new_map(self, yx):
- self.map_ = ClientMap(yx)
-
- @property
- def player(self):
- return self.get_thing(self.player_id)
-
-
def cmd_LAST_PLAYER_TASK_RESULT(game, msg):
if msg != "success":
game.log(msg)
cmd_LAST_PLAYER_TASK_RESULT.argtypes = 'string'
+
def cmd_TURN_FINISHED(game, n):
"""Do nothing. (This may be extended later.)"""
pass
cmd_TURN_FINISHED.argtypes = 'int:nonneg'
+
def cmd_TURN(game, n):
"""Set game.turn to n, empty game.things."""
- game.world.turn = n
- game.world.things = []
- game.world.pickable_items = []
+ game.log_text = ''
+ game.turn = n
+ game.things = []
+ game.pickable_items[:] = []
cmd_TURN.argtypes = 'int:nonneg'
+
+def cmd_VISIBLE_MAP(game, size, indent_first_line):
+ game.new_map(size, indent_first_line)
+cmd_VISIBLE_MAP.argtypes = 'yx_tuple:pos bool'
+
+
def cmd_VISIBLE_MAP_LINE(game, y, terrain_line):
- game.world.map_.set_line(y, terrain_line)
+ game.map_.set_line(y, terrain_line)
cmd_VISIBLE_MAP_LINE.argtypes = 'int:nonneg string'
+
def cmd_GAME_STATE_COMPLETE(game):
game.tui.to_update['turn'] = True
game.tui.to_update['map'] = True
game.tui.to_update['inventory'] = True
+
def cmd_THING_TYPE(game, i, type_):
- t = game.world.get_thing(i)
+ t = game.get_thing(i)
t.type_ = type_
cmd_THING_TYPE.argtypes = 'int:nonneg string'
+
+def cmd_THING_POS(game, i, yx):
+ t = game.get_thing(i)
+ t.position = YX(0,0), yx
+cmd_THING_POS.argtypes = 'int:nonneg yx_tuple:nonneg'
+
+
def cmd_PLAYER_INVENTORY(game, ids):
- game.world.player_inventory = ids # TODO: test whether valid IDs
+ game.player_inventory[:] = ids # TODO: test whether valid IDs
+ game.tui.to_update['inventory'] = True
cmd_PLAYER_INVENTORY.argtypes = 'seq:int:nonneg'
+
def cmd_PICKABLE_ITEMS(game, ids):
- game.world.pickable_items = ids
+ game.pickable_items[:] = ids
game.tui.to_update['pickable_items'] = True
cmd_PICKABLE_ITEMS.argtypes = 'seq:int:nonneg'
-class Game:
+class Game(GameBase):
- def __init__(self):
+ def __init__(self, *args, **kwargs):
+ super().__init__(*args, **kwargs)
+ self.map_ = ClientMap() # we need an empty default map cause we draw
+ self.offset = YX(0,0) # the map widget even before we get a real one
+ self.player_inventory = []
+ self.player_id = 0
+ self.pickable_items = []
self.parser = Parser(self)
- self.world = World(self)
+ self.map_geometry = MapGeometryHex()
self.thing_type = ThingBase
self.commands = {'LAST_PLAYER_TASK_RESULT': cmd_LAST_PLAYER_TASK_RESULT,
'TURN_FINISHED': cmd_TURN_FINISHED,
@@ -139,14 +145,22 @@ class Game:
'PLAYER_ID': cmd_PLAYER_ID,
'PLAYER_INVENTORY': cmd_PLAYER_INVENTORY,
'GAME_STATE_COMPLETE': cmd_GAME_STATE_COMPLETE,
- 'MAP': cmd_MAP,
+ 'VISIBLE_MAP': cmd_VISIBLE_MAP,
'PICKABLE_ITEMS': cmd_PICKABLE_ITEMS,
'THING_TYPE': cmd_THING_TYPE,
+ 'THING_HEALTH': cmd_THING_HEALTH,
'THING_POS': cmd_THING_POS}
self.log_text = ''
self.do_quit = False
self.tui = None
+ def new_map(self, size, indent_first_line):
+ self.map_ = ClientMap(size, start_indented=indent_first_line)
+
+ @property
+ def player(self):
+ return self.get_thing(self.player_id)
+
def get_command(self, command_name):
from functools import partial
if command_name in self.commands:
@@ -184,8 +198,8 @@ class Game:
symbol = '@'
elif type_ == 'monster':
symbol = 'm'
- elif type_ == 'item':
- symbol = 'i'
+ elif type_ == 'food':
+ symbol = 'f'
return symbol
@@ -204,7 +218,7 @@ class Widget:
self.check_updates = check_updates
self.tui = tui
self.start = start
- self.win = curses.newwin(1, 1, self.start[0], self.start[1])
+ self.win = curses.newwin(1, 1, self.start.y, self.start.x)
self.size_def = size # store for re-calling .size on SIGWINCH
self.size = size
self.do_update = True
@@ -213,20 +227,22 @@ class Widget:
@property
def size(self):
- return self.win.getmaxyx()
+ return YX(*self.win.getmaxyx())
@size.setter
def size(self, size):
"""Set window size. Size be y,x tuple. If y or x None, use legal max."""
n_lines, n_cols = size
+ getmaxyx = YX(*self.tui.stdscr.getmaxyx())
if n_lines is None:
- n_lines = self.tui.stdscr.getmaxyx()[0] - self.start[0]
+ n_lines = getmaxyx.y - self.start.y
if n_cols is None:
- n_cols = self.tui.stdscr.getmaxyx()[1] - self.start[1]
+ n_cols = getmaxyx.x - self.start.x
self.win.resize(n_lines, n_cols)
def __len__(self):
- return self.win.getmaxyx()[0] * self.win.getmaxyx()[1]
+ getmaxyx = YX(*self.win.getmaxyx())
+ return getmaxyx.y * getmaxyx.x
def safe_write(self, foo):
@@ -251,9 +267,9 @@ class Widget:
else: # workaround to
cut = chars_with_attrs[:len(self) - 1]
last_char_with_attr = chars_with_attrs[len(self) - 1]
- self.win.addstr(self.size[0] - 1, self.size[1] - 2,
+ self.win.addstr(self.size.y - 1, self.size.x - 2,
last_char_with_attr[0], last_char_with_attr[1])
- self.win.insstr(self.size[0] - 1, self.size[1] - 2, ' ')
+ self.win.insstr(self.size.y - 1, self.size.x - 2, ' ')
self.win.move(0, 0)
for char_with_attr in cut:
self.win.addstr(char_with_attr[0], char_with_attr[1])
@@ -286,7 +302,7 @@ class TextLinesWidget(Widget):
def draw(self):
lines = self.get_text_lines()
- line_width = self.size[1]
+ line_width = self.size.x
to_join = []
for line in lines:
to_pad = line_width - (len(line) % line_width)
@@ -306,13 +322,12 @@ class DescriptorWidget(TextLinesWidget):
def get_text_lines(self):
lines = []
- pos_i = self.tui.game.world.map_.\
- get_position_index(self.tui.examiner_position)
- terrain = self.tui.game.world.map_.terrain[pos_i]
+ pos_i = self.tui.game.map_.\
+ get_position_index(self.tui.examiner_position[1])
+ terrain = self.tui.game.map_.terrain[pos_i]
lines = [terrain]
- for t in self.tui.game.world.things:
- if t.position == self.tui.examiner_position:
- lines += [t.type_]
+ for t in self.tui.game.things_at_pos(self.tui.examiner_position):
+ lines += [t.type_]
return lines
@@ -325,23 +340,40 @@ class PopUpWidget(Widget):
size = (1, len(self.tui.popup_text))
self.size = size
self.size_def = size
- offset_y = int((self.tui.stdscr.getmaxyx()[0] / 2) - (size[0] / 2))
- offset_x = int((self.tui.stdscr.getmaxyx()[1] / 2) - (size[1] / 2))
- self.start = (offset_y, offset_x)
- self.win.mvwin(self.start[0], self.start[1])
+ getmaxyx = YX(*self.tui.stdscr.getmaxyx())
+ offset_y = int(getmaxyx.y / 2 - size.y / 2)
+ offset_x = int(getmaxyx.x / 2 - size.x / 2)
+ self.start = YX(offset_y, offset_x)
+ self.win.mvwin(self.start.y, self.start.x)
class ItemsSelectorWidget(Widget):
- def draw_item_selector(self, title, selection):
- lines = [title]
+ def __init__(self, headline, selection, *args, **kwargs):
+ super().__init__(*args, **kwargs)
+ self.headline = headline
+ self.selection = selection
+
+ def ensure_freshness(self, *args, **kwargs):
+ # We only update pointer on non-empty selection so that the zero-ing
+ # of the selection at TURN_FINISHED etc. before pulling in a new
+ # state does not destroy any memory of previous item pointer positions.
+ if len(self.selection) > 0 and\
+ len(self.selection) < self.tui.item_pointer + 1 and\
+ self.tui.item_pointer > 0:
+ self.tui.item_pointer = max(0, len(self.selection) - 1)
+ self.tui.to_update[self.check_updates[0]] = True
+ super().ensure_freshness(*args, **kwargs)
+
+ def draw(self):
+ lines = [self.headline]
counter = 0
- for id_ in selection:
+ for id_ in self.selection:
pointer = '*' if counter == self.tui.item_pointer else ' '
- t = self.tui.game.world.get_thing(id_)
+ t = self.tui.game.get_thing(id_)
lines += ['%s %s' % (pointer, t.type_)]
counter += 1
- line_width = self.size[1]
+ line_width = self.size.x
to_join = []
for line in lines:
to_pad = line_width - (len(line) % line_width)
@@ -351,29 +383,18 @@ class ItemsSelectorWidget(Widget):
self.safe_write((''.join(to_join), curses.color_pair(3)))
-class InventoryWidget(ItemsSelectorWidget):
-
- def draw(self):
- self.draw_item_selector('INVENTORY:',
- self.tui.game.world.player_inventory)
-
-class PickableItemsWidget(ItemsSelectorWidget):
-
- def draw(self):
- self.draw_item_selector('PICKABLE:',
- self.tui.game.world.pickable_items)
-
-
class MapWidget(Widget):
def draw(self):
def annotated_terrain():
- terrain_as_list = list(self.tui.game.world.map_.terrain[:])
- for t in self.tui.game.world.things:
- pos_i = self.tui.game.world.map_.get_position_index(t.position)
+ terrain_as_list = list(self.tui.game.map_.terrain[:])
+ for t in self.tui.game.things:
+ if t.id_ in self.tui.game.player_inventory:
+ continue
+ pos_i = self.tui.game.map_.get_position_index(t.position[1])
symbol = self.tui.game.symbol_for_type(t.type_)
- if terrain_as_list[pos_i][0] in {'i', '@', 'm'}:
+ if terrain_as_list[pos_i][0] in {'f', '@', 'm'}:
old_symbol = terrain_as_list[pos_i][0]
if old_symbol in {'@', 'm'}:
symbol = old_symbol
@@ -381,13 +402,13 @@ class MapWidget(Widget):
else:
terrain_as_list[pos_i] = symbol
if self.tui.examiner_mode:
- pos_i = self.tui.game.world.map_.\
- get_position_index(self.tui.examiner_position)
+ pos_i = self.tui.game.map_.\
+ get_position_index(self.tui.examiner_position[1])
terrain_as_list[pos_i] = (terrain_as_list[pos_i][0], '?')
return terrain_as_list
def pad_or_cut_x(lines):
- line_width = self.size[1]
+ line_width = self.size.x
for y in range(len(lines)):
line = lines[y]
if line_width > len(line):
@@ -397,16 +418,16 @@ class MapWidget(Widget):
lines[y] = line[:line_width]
def pad_y(lines):
- if len(lines) < self.size[0]:
- to_pad = self.size[0] - len(lines)
- lines += to_pad * ['0' * self.size[1]]
+ if len(lines) < self.size.y:
+ to_pad = self.size.y - len(lines)
+ lines += to_pad * ['0' * self.size.x]
def lines_to_colored_chars(lines):
chars_with_attrs = []
for c in ''.join(lines):
if c in {'@', 'm'}:
chars_with_attrs += [(c, curses.color_pair(1))]
- elif c == 'i':
+ elif c == 'f':
chars_with_attrs += [(c, curses.color_pair(4))]
elif c == '.':
chars_with_attrs += [(c, curses.color_pair(2))]
@@ -418,18 +439,18 @@ class MapWidget(Widget):
chars_with_attrs += [c]
return chars_with_attrs
- if self.tui.game.world.map_.terrain == '':
+ if self.tui.game.map_.terrain == '':
lines = []
pad_y(lines)
self.safe_write(''.join(lines))
return
annotated_terrain = annotated_terrain()
- center = self.tui.game.world.player.position
+ center = self.tui.game.player.position
if self.tui.examiner_mode:
center = self.tui.examiner_position
- lines = self.tui.game.world.map_.format_to_view(annotated_terrain,
- center, self.size)
+ lines = self.tui.game.map_.\
+ format_to_view(annotated_terrain, center, self.size)
pad_or_cut_x(lines)
pad_y(lines)
self.safe_write(lines_to_colored_chars(lines))
@@ -438,7 +459,15 @@ class MapWidget(Widget):
class TurnWidget(Widget):
def draw(self):
- self.safe_write((str(self.tui.game.world.turn), curses.color_pair(2)))
+ self.safe_write((str(self.tui.game.turn), curses.color_pair(2)))
+
+
+class HealthWidget(Widget):
+
+ def draw(self):
+ if hasattr(self.tui.game.player, 'health'):
+ self.safe_write((str(self.tui.game.player.health),
+ curses.color_pair(2)))
class TextLineWidget(Widget):
@@ -461,7 +490,7 @@ class TUI:
self.parser = Parser(self.game)
self.to_update = {}
self.item_pointer = 0
- self.examiner_position = (0, 0)
+ self.examiner_position = (YX(0,0), YX(0, 0))
self.examiner_mode = False
self.popup_text = 'Hi bob'
self.to_send = []
@@ -481,36 +510,56 @@ class TUI:
trigger = widget_2.check_updates[0]
self.to_update[trigger] = True
- def pick_or_drop_menu(action_key, widget, selectables, task,
- bonus_command=None):
- if len(selectables) < self.item_pointer + 1 and\
- self.item_pointer > 0:
- self.item_pointer = len(selectables) - 1
+ def selectables_menu(key, widget, selectables, f):
if key == 'c':
switch_widgets(widget, map_widget)
elif key == 'j':
self.item_pointer += 1
elif key == 'k' and self.item_pointer > 0:
self.item_pointer -= 1
- elif key == action_key and len(selectables) > 0:
- id_ = selectables[self.item_pointer]
- self.socket.send('TASK:%s %s' % (task, id_))
- if bonus_command:
- self.socket.send(bonus_command)
- if self.item_pointer > 0:
- self.item_pointer -= 1
- else:
+ elif not f(key, selectables):
return
trigger = widget.check_updates[0]
self.to_update[trigger] = True
+ def pickup_menu(key):
+
+ def f(key, selectables):
+ if key == 'p' and len(selectables) > 0:
+ id_ = selectables[self.item_pointer]
+ self.socket.send('TASK:PICKUP %s' % id_)
+ self.socket.send('GET_PICKABLE_ITEMS')
+ else:
+ return False
+ return True
+
+ selectables_menu(key, pickable_items_widget,
+ self.game.pickable_items, f)
+
+ def inventory_menu(key):
+
+ def f(key, selectables):
+ if key == 'd' and len(selectables) > 0:
+ id_ = selectables[self.item_pointer]
+ self.socket.send('TASK:DROP %s' % id_)
+ elif key == 'e' and len(selectables) > 0:
+ id_ = selectables[self.item_pointer]
+ self.socket.send('TASK:EAT %s' % id_)
+ else:
+ return False
+ return True
+
+ selectables_menu(key, inventory_widget,
+ self.game.player_inventory, f)
+
def move_examiner(direction):
start_pos = self.examiner_position
- new_examine_pos = self.game.world.map_.move(start_pos, direction)
- if new_examine_pos:
+ new_examine_pos = self.game.map_geometry.move(start_pos, direction,
+ self.game.map_.size,
+ self.game.map_.start_indented)
+ if new_examine_pos[0] == (0,0):
self.examiner_position = new_examine_pos
self.to_update['map'] = True
- self.to_update['descriptor'] = True
def switch_to_pick_or_drop(target_widget):
self.item_pointer = 0
@@ -525,7 +574,7 @@ class TUI:
switch_widgets(descriptor_widget, log_widget)
else:
self.examiner_mode = True
- self.examiner_position = self.game.world.player.position
+ self.examiner_position = self.game.player.position
switch_widgets(log_widget, descriptor_widget)
self.to_update['map'] = True
@@ -594,23 +643,31 @@ class TUI:
init_colors()
# With screen initialized, set up widgets with their curses windows.
- edit_widget = TextLineWidget('SEND:', self, (0, 0), (1, 20))
- edit_line_widget = EditWidget(self, (0, 6), (1, 14), ['edit'])
+ edit_widget = TextLineWidget('SEND:', self, YX(0, 0), YX(1, 20))
+ edit_line_widget = EditWidget(self, YX(0, 6), YX(1, 14), ['edit'])
edit_widget.children += [edit_line_widget]
- turn_widget = TextLineWidget('TURN:', self, (2, 0), (1, 20))
- turn_widget.children += [TurnWidget(self, (2, 6), (1, 14), ['turn'])]
- log_widget = LogWidget(self, (4, 0), (None, 20), ['log'])
- descriptor_widget = DescriptorWidget(self, (4, 0), (None, 20),
- ['descriptor'], False)
- map_widget = MapWidget(self, (0, 21), (None, None), ['map'])
- inventory_widget = InventoryWidget(self, (0, 21), (None, None),
- ['inventory'], False)
- pickable_items_widget = PickableItemsWidget(self, (0, 21), (None, None),
- ['pickable_items'], False)
- top_widgets = [edit_widget, turn_widget, log_widget,
+ turn_widget = TextLineWidget('TURN:', self, YX(2, 0), YX(1, 20))
+ turn_widget.children += [TurnWidget(self, YX(2, 6), YX(1, 14), ['turn'])]
+ health_widget = TextLineWidget('HEALTH:', self, YX(3, 0), YX(1, 20))
+ health_widget.children += [HealthWidget(self, YX(3, 8), YX(1, 12), ['turn'])]
+ log_widget = LogWidget(self, YX(5, 0), YX(None, 20), ['log'])
+ descriptor_widget = DescriptorWidget(self, YX(5, 0), YX(None, 20),
+ ['map'], False)
+ map_widget = MapWidget(self, YX(0, 21), YX(None, None), ['map'])
+ inventory_widget = ItemsSelectorWidget('INVENTORY:',
+ self.game.player_inventory,
+ self, YX(0, 21), YX(None, None),
+ ['inventory'], False)
+ pickable_items_widget = ItemsSelectorWidget('PICKABLE:',
+ self.game.pickable_items,
+ self, YX(0, 21),
+ YX(None, None),
+ ['pickable_items'],
+ False)
+ top_widgets = [edit_widget, turn_widget, health_widget, log_widget,
descriptor_widget, map_widget, inventory_widget,
pickable_items_widget]
- popup_widget = PopUpWidget(self, (0, 0), (1, 1), visible=False)
+ popup_widget = PopUpWidget(self, YX(0, 0), YX(1, 1), visible=False)
# Ensure initial window state before loop starts.
for w in top_widgets:
@@ -665,13 +722,9 @@ class TUI:
else:
try_player_move_keys()
elif pickable_items_widget.visible:
- pick_or_drop_menu('p', pickable_items_widget,
- self.game.world.pickable_items,
- 'PICKUP', 'GET_PICKABLE_ITEMS')
+ pickup_menu(key)
elif inventory_widget.visible:
- pick_or_drop_menu('d', inventory_widget,
- self.game.world.player_inventory,
- 'DROP')
+ inventory_menu(key)
except curses.error:
pass