X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;ds=inline;f=new%2Fplomrogue%2Fcommands.py;h=7eecf23b77a7e2fb515674626a99f33f72389855;hb=b6547c8d843a9e0d6b341fc17e6fb6eebededd18;hp=6a27f80075afda9904262942d16023506dd51010;hpb=faf90001efa004054b41df5e2638b6c7c4c1fd98;p=plomrogue2-experiments
diff --git a/new/plomrogue/commands.py b/new/plomrogue/commands.py
index 6a27f80..7eecf23 100644
--- a/new/plomrogue/commands.py
+++ b/new/plomrogue/commands.py
@@ -1,23 +1,41 @@
-from plomrogue.misc import quote, stringify_yx
+from plomrogue.misc import quote
def cmd_GEN_WORLD(game, yx, seed):
- game.world.make_new(yx, seed)
-cmd_GEN_WORLD.argtypes = 'yx_tuple:pos string'
+ game.make_new_world(yx, seed)
+cmd_GEN_WORLD.argtypes = 'yx_tuple:pos int:nonneg'
def cmd_GET_GAMESTATE(game, connection_id):
"""Send game state to caller."""
game.send_gamestate(connection_id)
-def cmd_MAP(game, yx):
- """Create new map of size yx and only '?' cells."""
- game.world.new_map(yx)
-cmd_MAP.argtypes = 'yx_tuple:pos'
+def cmd_SEED(game, seed):
+ game.rand.prngod_seed = seed
+cmd_SEED.argtypes = 'int:nonneg'
+
+def cmd_MAP_SIZE(game, size):
+ game.map_size = size
+cmd_MAP_SIZE.argtypes = 'yx_tuple:pos'
+
+def cmd_MAP(game, map_pos, awakeness):
+ """Ensure (possibly empty/'?'-filled) map at position map_pos.
+
+ Awakeness > 0 puts the map into the player's reality bubble.
+
+ """
+ m = game.get_map(map_pos)
+ m.awake = awakeness
+cmd_MAP.argtypes = 'yx_tuple int:nonneg'
+
+def cmd_MAP_STATS(game, map_pos, type_, population, health):
+ m = game.get_map(map_pos)
+ m.stats[type_] = {'population': population, 'health': health}
+cmd_MAP_STATS = 'yx_tuple string:thingtype int:nonneg int:nonneg'
def cmd_THING_TYPE(game, i, type_):
- t_old = game.world.get_thing(i)
- t_new = game.thing_types[type_](game.world, i)
+ t_old = game.get_thing(i, create_unfound=True)
+ t_new = game.thing_types[type_](game, i)
#attr_names_of_old = [name for name in dir(t_old) where name[:2] != '__']
#attr_names_of_new = [name for name in dir(t_new) where name[:2] != '__']
#class_new = type(t_new)
@@ -32,37 +50,59 @@ def cmd_THING_TYPE(game, i, type_):
# continue
# setattr(t_new, attr_name, attr_old)
t_new.position = t_old.position
- t_old_index = game.world.things.index(t_old)
- game.world.things[t_old_index] = t_new
+ t_new.in_inventory = t_old.in_inventory
+ t_old_index = game.things.index(t_old)
+ game.things[t_old_index] = t_new
cmd_THING_TYPE.argtypes = 'int:nonneg string:thingtype'
-def cmd_THING_POS(game, i, yx):
- t = game.world.get_thing(i)
- t.position = list(yx)
-cmd_THING_POS.argtypes = 'int:nonneg yx_tuple:nonneg'
+def cmd_THING_POS(game, i, big_yx, small_yx):
+ t = game.get_thing(i, create_unfound=True)
+ t.position = (big_yx, small_yx)
+cmd_THING_POS.argtypes = 'int:nonneg yx_tuple yx_tuple:nonneg'
+
+def cmd_THING_INVENTORY(game, id_, ids):
+ carrier = game.get_thing(id_, create_unfound=True)
+ carrier.inventory = ids
+ for id_ in ids:
+ t = game.get_thing(id_, create_unfound=True)
+ t.in_inventory = True
+ t.position = carrier.position
+cmd_THING_INVENTORY.argtypes = 'int:nonneg seq:int:nonneg'
+
+def cmd_THING_HEALTH(game, id_, health):
+ t = game.get_thing(id_, create_unfound=True)
+ t.health = health
+cmd_THING_HEALTH.argtypes = 'int:nonneg int:nonneg'
+
+def cmd_GET_PICKABLE_ITEMS(game, connection_id):
+ pickable_ids = game.player.get_pickable_items()
+ if len(pickable_ids) > 0:
+ game.io.send('PICKABLE_ITEMS %s' %
+ ','.join([str(id_) for id_ in pickable_ids]))
+ else:
+ game.io.send('PICKABLE_ITEMS ,')
-def cmd_TERRAIN_LINE(game, y, terrain_line):
- game.world.map_.set_line(y, terrain_line)
-cmd_TERRAIN_LINE.argtypes = 'int:nonneg string'
+def cmd_TERRAIN_LINE(game, big_yx, y, terrain_line):
+ game.maps[big_yx].set_line(y, terrain_line)
+cmd_TERRAIN_LINE.argtypes = 'yx_tuple int:nonneg string'
def cmd_PLAYER_ID(game, id_):
# TODO: test whether valid thing ID
- game.world.player_id = id_
+ game.player_id = id_
cmd_PLAYER_ID.argtypes = 'int:nonneg'
def cmd_TURN(game, n):
- game.world.turn = n
+ game.turn = n
cmd_TURN.argtypes = 'int:nonneg'
def cmd_SWITCH_PLAYER(game):
- player = game.world.get_player()
- player.set_task('WAIT')
- thing_ids = [t.id_ for t in game.world.things]
- player_index = thing_ids.index(player.id_)
+ game.player.set_task('WAIT')
+ thing_ids = [t.id_ for t in game.things]
+ player_index = thing_ids.index(game.player.id_)
if player_index == len(thing_ids) - 1:
- game.world.player_id = thing_ids[0]
+ game.player_id = thing_ids[0]
else:
- game.world.player_id = thing_ids[player_index + 1]
+ game.player_id = thing_ids[player_index + 1]
game.proceed()
def cmd_SAVE(game):
@@ -72,20 +112,37 @@ def cmd_SAVE(game):
save_file_name = game.io.game_file_name + '.save'
with open(save_file_name, 'w') as f:
- write(f, 'TURN %s' % game.world.turn)
- write(f, 'MAP ' + stringify_yx(game.world.map_.size))
- for y, line in game.world.map_.lines():
- write(f, 'TERRAIN_LINE %5s %s' % (y, quote(line)))
- for thing in game.world.things:
+ write(f, 'TURN %s' % game.turn)
+ write(f, 'SEED %s' % game.rand.prngod_seed)
+ write(f, 'MAP_SIZE %s' % (game.map_size,))
+ for map_pos in game.maps:
+ m = game.maps[map_pos]
+ write(f, 'MAP %s %s' % (map_pos, m.awake))
+ for t_type in m.stats:
+ write(f, 'MAP_STATS %s %s %s %s' %
+ (map_pos, t_type, m.stats[t_type]['population'],
+ m.stats[t_type]['health']))
+ for map_pos in game.maps:
+ for y, line in game.maps[map_pos].lines():
+ write(f, 'TERRAIN_LINE %s %5s %s' % (map_pos, y, quote(line)))
+ for thing in game.things:
write(f, 'THING_TYPE %s %s' % (thing.id_, thing.type_))
- write(f, 'THING_POS %s %s' % (thing.id_,
- stringify_yx(thing.position)))
- task = thing.task
- if task is not None:
- task_args = task.get_args_string()
- task_name = [k for k in game.tasks.keys()
- if game.tasks[k] == task.__class__][0]
- write(f, 'SET_TASK:%s %s %s %s' % (task_name, thing.id_,
- task.todo, task_args))
- write(f, 'PLAYER_ID %s' % game.world.player_id)
+ write(f, 'THING_POS %s %s %s' % (thing.id_, thing.position[0],
+ thing.position[1]))
+ if hasattr(thing, 'health'):
+ write(f, 'THING_HEALTH %s %s' % (thing.id_, thing.health))
+ if len(thing.inventory) > 0:
+ write(f, 'THING_INVENTORY %s %s' %
+ (thing.id_,','.join([str(i) for i in thing.inventory])))
+ else:
+ write(f, 'THING_INVENTORY %s ,' % thing.id_)
+ if hasattr(thing, 'task'):
+ task = thing.task
+ if task is not None:
+ task_args = task.get_args_string()
+ task_name = [k for k in game.tasks.keys()
+ if game.tasks[k] == task.__class__][0]
+ write(f, 'SET_TASK:%s %s %s %s' % (task_name, thing.id_,
+ task.todo, task_args))
+ write(f, 'PLAYER_ID %s' % game.player_id)
cmd_SAVE.dont_save = True