X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;ds=inline;f=roguelike-server;h=311a62b994857374134684a413f6fc2947e30850;hb=a31f16b08b3d4b17f558388dc22f6bd39c975cfb;hp=fb04ecf25f3587463d8e2f3367c5376e18d346a2;hpb=dcef24a0e5f0cda3558050ab299051641c39aa2b;p=plomrogue
diff --git a/roguelike-server b/roguelike-server
index fb04ecf..311a62b 100755
--- a/roguelike-server
+++ b/roguelike-server
@@ -12,6 +12,7 @@ import shlex
import shutil
import time
import ctypes
+import math # #
class RandomnessIO:
@@ -109,7 +110,8 @@ def obey(command, prefix, replay=False, do_record=False):
is called (and io_db["record_chunk"] written) if 15 seconds have passed
since the last time it was called. The prefix string is inserted into the
server's input message between its beginning 'input ' and ':'. All activity
- is preceded by a server_test() call.
+ is preceded by a server_test() call. Commands that start with a lowercase
+ letter are ignored when world_db["WORLD_ACTIVE"] is False/0.
"""
server_test()
if io_db["verbose"]:
@@ -123,6 +125,8 @@ def obey(command, prefix, replay=False, do_record=False):
and len(tokens) == commands_db[tokens[0]][0] + 1:
if commands_db[tokens[0]][1]:
commands_db[tokens[0]][2](*tokens[1:])
+ elif tokens[0][0].islower() and not world_db["WORLD_ACTIVE"]:
+ print("Ignoring lowercase-starting commands when world inactive.")
elif replay:
print("Due to replay mode, reading command as 'go on in record'.")
line = io_db["file_record"].readline()
@@ -139,7 +143,8 @@ def obey(command, prefix, replay=False, do_record=False):
if time.time() > io_db["save_wait"] + 15:
atomic_write(io_db["path_record"], io_db["record_chunk"],
do_append=True)
- save_world()
+ if world_db["WORLD_ACTIVE"]:
+ save_world()
io_db["record_chunk"] = ""
io_db["save_wait"] = time.time()
io_db["worldstate_updateable"] = world_db["WORLD_ACTIVE"]
@@ -171,10 +176,11 @@ def save_world():
return '"' + string.replace('"', '\u005C"') + '"'
def mapsetter(key):
- def helper(id):
+ def helper(id=None):
string = ""
- if world_db["Things"][id][key]:
- map = world_db["Things"][id][key]
+ if key == "MAP" or world_db["Things"][id][key]:
+ map = world_db["MAP"] if key == "MAP" \
+ else world_db["Things"][id][key]
length = world_db["MAP_LENGTH"]
for i in range(length):
line = map[i * length:(i * length) + length].decode()
@@ -205,10 +211,11 @@ def save_world():
string = ""
for key in world_db:
- if dict != type(world_db[key]) and key != "MAP" and \
- key != "WORLD_ACTIVE" and key != "SEED_MAP":
+ if (dict != type(world_db[key])
+ and key != "altar" # #
+ and key != "MAP" and key != "WORLD_ACTIVE"):
string = string + key + " " + str(world_db[key]) + "\n"
- string = string + "SEED_MAP " + str(world_db["SEED_MAP"]) + "\n"
+ string = string + mapsetter("MAP")()
string = string + helper("ThingActions", "TA_ID")
string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False})
for id in world_db["ThingTypes"]:
@@ -301,21 +308,6 @@ def try_worldstate_update():
"""Write worldstate file if io_db["worldstate_updateable"] is set."""
if io_db["worldstate_updateable"]:
- def draw_visible_Things(map, run):
- for id in world_db["Things"]:
- type = world_db["Things"][id]["T_TYPE"]
- consumable = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
- alive = world_db["ThingTypes"][type]["TT_LIFEPOINTS"]
- if (0 == run and not consumable and not alive) \
- or (1 == run and consumable and not alive) \
- or (2 == run and alive):
- y = world_db["Things"][id]["T_POSY"]
- x = world_db["Things"][id]["T_POSX"]
- fovflag = world_db["Things"][0]["fovmap"][(y * length) + x]
- if 'v' == chr(fovflag):
- c = world_db["ThingTypes"][type]["TT_SYMBOL"]
- map[(y * length) + x] = ord(c)
-
def write_map(string, map):
for i in range(length):
line = map[i * length:(i * length) + length].decode()
@@ -330,7 +322,7 @@ def try_worldstate_update():
type_id = world_db["Things"][id]["T_TYPE"]
name = world_db["ThingTypes"][type_id]["TT_NAME"]
inventory = inventory + name + "\n"
- # # 7DRL additions: GOD_MOOD, GOD_FAVOR
+ # 7DRL additions: GOD_MOOD, GOD_FAVOR
string = str(world_db["TURN"]) + "\n" + \
str(world_db["GOD_MOOD"]) + "\n" + \
str(world_db["GOD_FAVOR"]) + "\n" + \
@@ -341,21 +333,79 @@ def try_worldstate_update():
str(world_db["Things"][0]["T_POSX"]) + "\n" + \
str(world_db["MAP_LENGTH"]) + "\n"
length = world_db["MAP_LENGTH"]
+
fov = bytearray(b' ' * (length ** 2))
- for pos in range(length ** 2):
- if 'v' == chr(world_db["Things"][0]["fovmap"][pos]):
- fov[pos] = world_db["MAP"][pos]
- for i in range(3):
- draw_visible_Things(fov, i)
+ ord_v = ord("v")
+ for pos in [pos for pos in range(length ** 2)
+ if ord_v == world_db["Things"][0]["fovmap"][pos]]:
+ fov[pos] = world_db["MAP"][pos]
+ for id in [id for tid in reversed(sorted(list(world_db["ThingTypes"])))
+ for id in world_db["Things"]
+ if not world_db["Things"][id]["carried"]
+ if world_db["Things"][id]["T_TYPE"] == tid
+ if world_db["Things"][0]["fovmap"][
+ world_db["Things"][id]["T_POSY"] * length
+ + world_db["Things"][id]["T_POSX"]] == ord_v]:
+ type = world_db["Things"][id]["T_TYPE"]
+ c = ord(world_db["ThingTypes"][type]["TT_SYMBOL"])
+ fov[world_db["Things"][id]["T_POSY"] * length
+ + world_db["Things"][id]["T_POSX"]] = c
string = write_map(string, fov)
+
mem = world_db["Things"][0]["T_MEMMAP"][:]
- for i in range(2):
- for mt in world_db["Things"][0]["T_MEMTHING"]:
- consumable = world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]
- if (i == 0 and not consumable) or (i == 1 and consumable):
- c = world_db["ThingTypes"][mt[0]]["TT_SYMBOL"]
- mem[(mt[1] * length) + mt[2]] = ord(c)
+ for mt in [mt for tid in reversed(sorted(list(world_db["ThingTypes"])))
+ for mt in world_db["Things"][0]["T_MEMTHING"]
+ if mt[0] == tid]:
+ c = world_db["ThingTypes"][mt[0]]["TT_SYMBOL"]
+ mem[(mt[1] * length) + mt[2]] = ord(c)
string = write_map(string, mem)
+
+ metamapA = bytearray(b'0' * (length ** 2)) # #
+ for id in [id for id in world_db["Things"] # #
+ if not world_db["Things"][id]["carried"] # #
+ if world_db["Things"][id]["T_LIFEPOINTS"] # #
+ if world_db["Things"][0]["fovmap"][ # #
+ world_db["Things"][id]["T_POSY"] * length # #
+ + world_db["Things"][id]["T_POSX"]] == ord_v]: # #
+ pos = (world_db["Things"][id]["T_POSY"] * length # #
+ + world_db["Things"][id]["T_POSX"]) # #
+ if id == 0 or world_db["EMPATHY"]: # #
+ type = world_db["Things"][id]["T_TYPE"] # #
+ max_hp = world_db["ThingTypes"][type]["TT_LIFEPOINTS"] # #
+ third_of_hp = max_hp / 3 # #
+ hp = world_db["Things"][id]["T_LIFEPOINTS"] # #
+ add = 0 # #
+ if hp > 2 * third_of_hp: # #
+ add = 2 # #
+ elif hp > third_of_hp: # #
+ add = 1 # #
+ metamapA[pos] = ord('a') + add # #
+ else: # #
+ metamapA[pos] = ord('X') # #
+ for mt in world_db["Things"][0]["T_MEMTHING"]: # #
+ pos = mt[1] * length + mt[2] # #
+ if metamapA[pos] < ord('2'): # #
+ metamapA[pos] += 1 # #
+ string = write_map(string, metamapA) # #
+
+ metamapB = bytearray(b' ' * (length ** 2)) # #
+ for id in [id for id in world_db["Things"] # #
+ if not world_db["Things"][id]["carried"] # #
+ if world_db["Things"][id]["T_LIFEPOINTS"] # #
+ if world_db["Things"][0]["fovmap"][ # #
+ world_db["Things"][id]["T_POSY"] * length # #
+ + world_db["Things"][id]["T_POSX"]] == ord_v]: # #
+ pos = (world_db["Things"][id]["T_POSY"] * length # #
+ + world_db["Things"][id]["T_POSX"]) # #
+ if id == 0 or world_db["EMPATHY"]: # #
+ action = world_db["Things"][id]["T_COMMAND"] # #
+ if 0 != action: # #
+ name = world_db["ThingActions"][action]["TA_NAME"] # #
+ else: # #
+ name = " " # #
+ metamapB[pos] = ord(name[0]) # #
+ string = write_map(string, metamapB) # #
+
atomic_write(io_db["path_worldstate"], string, delete=False)
strong_write(io_db["file_out"], "WORLD_UPDATED\n")
io_db["worldstate_updateable"] = False
@@ -412,7 +462,7 @@ def play_game():
obey(read_command(), "in file", do_record=True)
-def remake_map():
+def make_map():
"""(Re-)make island map.
Let "~" represent water, "." land, "X" trees: Build island shape randomly,
@@ -421,6 +471,8 @@ def remake_map():
to land. The cycle ends when a land cell is due to be created at the map's
border. Then put some trees on the map (TODO: more precise algorithm desc).
"""
+ # 7DRL: Also add some ":" cells, and (not surrounded by trees!) "_" altar.
+
def is_neighbor(coordinates, type):
y = coordinates[0]
x = coordinates[1]
@@ -443,8 +495,7 @@ def remake_map():
and type == chr(world_db["MAP"][pos + length - (not ind)])):
return True
return False
- store_seed = rand.seed
- rand.seed = world_db["SEED_MAP"]
+
world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2))
length = world_db["MAP_LENGTH"]
add_half_width = (not (length % 2)) * int(length / 2)
@@ -468,12 +519,34 @@ def remake_map():
and ((not single_allowed) or is_neighbor((y, x), "X")):
world_db["MAP"][pos] = ord("X")
i_trees += 1
- rand.seed = store_seed
# This all-too-precise replica of the original C code misses iter_limit().
+ n_colons = int((length ** 2) / 16) # #
+ i_colons = 0 # #
+ while (i_colons <= n_colons): # #
+ single_allowed = rand.next() % 256 # #
+ y = rand.next() % length # #
+ x = rand.next() % length # #
+ pos = (y * length) + x # #
+ if ("." == chr(world_db["MAP"][pos]) # #
+ and ((not single_allowed) or is_neighbor((y, x), ":"))): # #
+ world_db["MAP"][pos] = ord(":") # #
+ i_colons += 1 # #
+ altar_placed = False # #
+ while not altar_placed: # #
+ y = rand.next() % length # #
+ x = rand.next() % length # #
+ pos = (y * length) + x # #
+ if (("." == chr(world_db["MAP"][pos] # #
+ or ":" == chr(world_db["MAP"][pos]))
+ and not is_neighbor((y, x), "X"))): # #
+ world_db["MAP"][pos] = ord("_") # #
+ world_db["altar"] = (y, x) # #
+ altar_placed = True # #
def update_map_memory(t, age_map=True):
"""Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP."""
+
def age_some_memdepthmap_on_nonfov_cells():
# OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
# ord_v = ord("v")
@@ -489,6 +562,7 @@ def update_map_memory(t, age_map=True):
memdepthmap = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
fovmap = c_pointer_to_bytearray(t["fovmap"])
libpr.age_some_memdepthmap_on_nonfov_cells(memdepthmap, fovmap)
+
if not t["T_MEMMAP"]:
t["T_MEMMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
if not t["T_MEMDEPTHMAP"]:
@@ -499,14 +573,12 @@ def update_map_memory(t, age_map=True):
for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
if ord_v == t["fovmap"][pos]]:
t["T_MEMDEPTHMAP"][pos] = ord_0
- if ord_space == t["T_MEMMAP"][pos]:
- t["T_MEMMAP"][pos] = world_db["MAP"][pos]
+ t["T_MEMMAP"][pos] = world_db["MAP"][pos]
if age_map:
age_some_memdepthmap_on_nonfov_cells()
- for mt in [mt for mt in t["T_MEMTHING"]
- if ord_v == t["fovmap"][(mt[1] * world_db["MAP_LENGTH"])
- + mt[2]]]:
- t["T_MEMTHING"].remove(mt)
+ t["T_MEMTHING"] = [mt for mt in t["T_MEMTHING"]
+ if ord_v != t["fovmap"][(mt[1] * world_db["MAP_LENGTH"])
+ + mt[2]]]
for id in [id for id in world_db["Things"]
if not world_db["Things"][id]["carried"]]:
type = world_db["Things"][id]["T_TYPE"]
@@ -576,26 +648,76 @@ def build_fov_map(t):
raise RuntimeError("Malloc error in build_fov_Map().")
+def log_help():
+ """Send quick usage info to log."""
+ strong_write(io_db["file_out"], "LOG "
+ + "Use 'w'/'e'/'s'/'d'/'x'/'c' to move, and 'w' to wait.\n")
+ strong_write(io_db["file_out"], "LOG "
+ + "Use 'p' to pick up objects, and 'D' to drop them.\n")
+ strong_write(io_db["file_out"], "LOG "
+ + "Some objects can be used (such as: eaten) by 'u' if "
+ + "they are in your inventory. "
+ + "Use 'Up'/'Down' to navigate the inventory.\n")
+ strong_write(io_db["file_out"], "LOG "
+ + "Use 'l' to toggle 'look' mode (move an exploration cursor "
+ + "instead of the player over the map).\n")
+ strong_write(io_db["file_out"], "LOG "
+ + "Use 'PgUp'/PgDn' to scroll the 'Things here' window.\n")
+ strong_write(io_db["file_out"], "LOG See README file for more details.\n")
+
+
def decrement_lifepoints(t):
"""Decrement t's lifepoints by 1, and if to zero, corpse it.
If t is the player avatar, only blank its fovmap, so that the client may
still display memory data. On non-player things, erase fovmap and memory.
+ Dying actors drop all their things.
"""
- # # 7DRL: also decrements God's mood; deaths heavily so
+ # 7DRL: Also decrements God's mood; deaths heavily so.
+ # 7DRL: Return 1 if death, else 0.
t["T_LIFEPOINTS"] -= 1
world_db["GOD_MOOD"] -= 1 # #
if 0 == t["T_LIFEPOINTS"]:
- world_db["GOD_MOOD"] -= 9 # #
+ sadness = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] # #
+ world_db["GOD_MOOD"] -= sadness # #
+ for id in t["T_CARRIES"]:
+ t["T_CARRIES"].remove(id)
+ world_db["Things"][id]["T_POSY"] = t["T_POSY"]
+ world_db["Things"][id]["T_POSX"] = t["T_POSX"]
+ world_db["Things"][id]["carried"] = False
t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
if world_db["Things"][0] == t:
t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
strong_write(io_db["file_out"], "LOG You die.\n")
+ strong_write(io_db["file_out"],
+ "LOG See README on how to start over.\n")
else:
t["fovmap"] = False
t["T_MEMMAP"] = False
t["T_MEMDEPTHMAP"] = False
t["T_MEMTHING"] = []
+ return sadness # #
+ return 0 # #
+
+
+def add_gods_favor(i): # #
+ """"Add to GOD_FAVOR, multiplied with factor growing log. with GOD_MOOD."""
+ def favor_multiplier(i):
+ x = 100
+ threshold = math.e * x
+ mood = world_db["GOD_MOOD"]
+ if i > 0:
+ if mood > threshold:
+ i = i * math.log(mood / x)
+ elif -mood > threshold:
+ i = i / math.log(-mood / x)
+ elif i < 0:
+ if -mood > threshold:
+ i = i * math.log(-mood / x)
+ if mood > threshold:
+ i = i / math.log(mood / x)
+ return int(i)
+ world_db["GOD_FAVOR"] += favor_multiplier(i)
def mv_yx_in_dir_legal(dir, y, x):
@@ -607,6 +729,79 @@ def mv_yx_in_dir_legal(dir, y, x):
return (test, libpr.result_y(), libpr.result_x())
+def enter_altar(): # #
+ """What happens when the player enters the altar."""
+ if world_db["FAVOR_STAGE"] > 9000:
+ strong_write(io_db["file_out"],
+ "LOG You step on a soul-less slab of stone.\n")
+ return
+ strong_write(io_db["file_out"], "LOG YOU ENTER SACRED GROUND.\n")
+ if world_db["FAVOR_STAGE"] == 0:
+ world_db["FAVOR_STAGE"] = 1
+ strong_write(io_db["file_out"], "LOG The Island God speaks to you: "
+ + "\"I don't trust you. You intrude on the island's "
+ + "affairs. I think you're a nuisance at best, and a "
+ + "danger to my children at worst. I will give you a "
+ + "chance to lighten my mood, however: For a while now, "
+ + "I've been trying to spread the plant "
+ + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"]
+ + " (\""
+ + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_SYMBOL"]
+ + "\"). I have not been very successful so far. Maybe "
+ + "you can make yourself useful there. I will count "
+ + "each further "
+ + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"]
+ + " that grows to your favor.\n")
+ elif world_db["FAVOR_STAGE"] == 1 and world_db["GOD_FAVOR"] >= 100:
+ world_db["FAVOR_STAGE"] = 2
+ strong_write(io_db["file_out"], "LOG The Island God speaks to you: "
+ + "\"You could have done worse so far. Maybe you are not "
+ + "the worst to happen to this island since the metal "
+ + "birds threw the great lightning ball. Maybe you can "
+ + "help me spread another plant. It multiplies faster, "
+ + "and it is highly nutritious: "
+ + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"]
+ + " (\""
+ + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_SYMBOL"]
+ + "\"). It is new. I give you the only example. Be very "
+ + "careful with it! I also give you another tool that "
+ + "might be helpful.\n")
+ id = id_setter(-1, "Things")
+ world_db["Things"][id] = new_Thing(world_db["PLANT_1"],
+ world_db["altar"])
+ id = id_setter(-1, "Things")
+ world_db["Things"][id] = new_Thing(world_db["TOOL_0"],
+ world_db["altar"])
+ elif world_db["FAVOR_STAGE"] == 2 and \
+ 0 == len([id for id in world_db["Things"]
+ if world_db["Things"][id]["T_TYPE"]
+ == world_db["PLANT_1"]]):
+ strong_write(io_db["file_out"], "LOG The Island God speaks to you: "
+ + "\"I am greatly disappointed that you lost all "
+ + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"]
+ + " this island had. Here is another one. It cost me "
+ + " great work. Be more careful this time.\n")
+ id = id_setter(-1, "Things")
+ world_db["Things"][id] = new_Thing(world_db["PLANT_1"],
+ world_db["altar"])
+ add_gods_favor(-250)
+ elif world_db["GOD_FAVOR"] > 9000:
+ world_db["FAVOR_STAGE"] = 9001
+ strong_write(io_db["file_out"], "LOG The Island God speaks to you: "
+ + "\"You have proven yourself worthy of my respect. "
+ + "You were a good citizen to the island, and sometimes "
+ + "a better steward to its inhabitants than me. The "
+ + "island shall miss you when you leave. But you have "
+ + "earned the right to do so. Take this "
+ + world_db["ThingTypes"][world_db["SLIPPERS"]]["TT_NAME"]
+ + " and USE it when you please. It will take you to "
+ + "where you came from. (But do feel free to stay here "
+ + "as long as you like.)\"\n")
+ id = id_setter(-1, "Things")
+ world_db["Things"][id] = new_Thing(world_db["SLIPPERS"],
+ world_db["altar"])
+
+
def actor_wait(t):
"""Make t do nothing (but loudly, if player avatar)."""
if t == world_db["Things"][0]:
@@ -615,12 +810,14 @@ def actor_wait(t):
def actor_move(t):
"""If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
+ # 7DRL: Player wounding (worse: killing) others will lower God's favor.
+ # 7DRL: Player entering the altar triggers enter_altar().
+ # 7DRL: Player with axe chops down trees.
passable = False
move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
t["T_POSY"], t["T_POSX"])
if 1 == move_result[0]:
pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
- passable = "." == chr(world_db["MAP"][pos])
hitted = [id for id in world_db["Things"]
if world_db["Things"][id] != t
if world_db["Things"][id]["T_LIFEPOINTS"]
@@ -633,15 +830,55 @@ def actor_move(t):
hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
strong_write(io_db["file_out"], "LOG You wound " + hitted_name
+ ".\n")
- # world_db["GOD_FAVOR"] -= 1 # #
+ add_gods_favor(-1) # #
elif 0 == hit_id:
hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
strong_write(io_db["file_out"], "LOG " + hitter_name +
" wounds you.\n")
- test = decrement_lifepoints(world_db["Things"][hit_id]) # #
- # if test and t == world_db["Things"][0]: # #
- # world_db["GOD_FAVOR"] -= 10 # #
+ test = decrement_lifepoints(world_db["Things"][hit_id]) # #(test=)
+ if test and t == world_db["Things"][0]: # #
+ add_gods_favor(-test) # #
return
+ if (ord("X") == world_db["MAP"][pos] # #
+ or ord("|") == world_db["MAP"][pos]): # #
+ carries_axe = False # #
+ for id in t["T_CARRIES"]: # #
+ type = world_db["Things"][id]["T_TYPE"] # #
+ if world_db["ThingTypes"][type]["TT_TOOL"] == "axe": # #
+ carries_axe = True # #
+ break # #
+ if carries_axe: # #
+ axe_name = world_db["ThingTypes"][type]["TT_NAME"] # #
+ if t == world_db["Things"][0]: # #
+ strong_write(io_db["file_out"], "LOG With your " # #
+ + axe_name # #
+ + ", you chop!\n") # #
+ if ord("X") == world_db["MAP"][pos]: # #
+ add_gods_favor(-1) # #
+ chop_power = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
+ case_X = world_db["MAP"][pos] == ord("X") # #
+ if (chop_power > 0 # #
+ and ((case_X and # #
+ 0 == int(rand.next() / chop_power)) # #
+ or (not case_X and # #
+ 0 == int(rand.next() / (3 * chop_power))))): # #
+ if t == world_db["Things"][0]: # #
+ strong_write(io_db["file_out"], # #
+ "LOG You chop it down.\n") # #
+ if world_db["MAP"][pos] == ord("X"): # #
+ add_gods_favor(-10) # #
+ world_db["MAP"][pos] = ord(".") # #
+ i = 3 if case_X else 1 # #
+ for i in range(i): # #
+ id = id_setter(-1, "Things") # #
+ world_db["Things"][id] = \
+ new_Thing(world_db["LUMBER"], # #
+ (move_result[1], move_result[2])) # #
+ build_fov_map(t) # #
+ return # #
+ passable = ("." == chr(world_db["MAP"][pos]) or
+ ":" == chr(world_db["MAP"][pos]) or # #
+ "_" == chr(world_db["MAP"][pos])) # #
dir = [dir for dir in directions_db
if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
if passable:
@@ -653,13 +890,19 @@ def actor_move(t):
build_fov_map(t)
if t == world_db["Things"][0]:
strong_write(io_db["file_out"], "LOG You move " + dir + ".\n")
+ if (move_result[1] == world_db["altar"][0] and # #
+ move_result[2] == world_db["altar"][1]): # #
+ enter_altar() # #
elif t == world_db["Things"][0]:
strong_write(io_db["file_out"], "LOG You fail to move " + dir + ".\n")
def actor_pick_up(t):
- """Make t pick up (topmost?) Thing from ground into inventory."""
- # Topmostness is actually not defined so far. Picks Thing with highest ID.
+ """Make t pick up (topmost?) Thing from ground into inventory.
+
+ Define topmostness by how low the thing's type ID is.
+ """
+ # 7DRL: Non-player picking up player-dropped consumable -> GOD_FAVOR gain.
used_slots = len(t["T_CARRIES"]) # #
if used_slots < world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]: # #
ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
@@ -667,12 +910,21 @@ def actor_pick_up(t):
if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
if len(ids):
- highest_id = 0
- for id in ids:
- if id > highest_id:
- highest_id = id
- world_db["Things"][highest_id]["carried"] = True
- t["T_CARRIES"].append(highest_id)
+ lowest_tid = -1
+ for iid in ids:
+ tid = world_db["Things"][iid]["T_TYPE"]
+ if lowest_tid == -1 or tid < lowest_tid:
+ id = iid
+ lowest_tid = tid
+ world_db["Things"][id]["carried"] = True
+ type = world_db["Things"][id]["T_TYPE"] # #
+ if (t != world_db["Things"][0] # #
+ and world_db["Things"][id]["T_PLAYERDROP"] # #
+ and world_db["ThingTypes"][type]["TT_TOOL"] == "food"): # #
+ score = world_db["ThingTypes"][type]["TT_TOOLPOWER"] / 32 # #
+ add_gods_favor(score) # #
+ world_db["Things"][id]["T_PLAYERDROP"] = 0 # #
+ t["T_CARRIES"].append(id)
if t == world_db["Things"][0]:
strong_write(io_db["file_out"], "LOG You pick up an object.\n")
elif t == world_db["Things"][0]:
@@ -692,6 +944,7 @@ def actor_drop(t):
world_db["Things"][id]["carried"] = False
if t == world_db["Things"][0]:
strong_write(io_db["file_out"], "LOG You drop an object.\n")
+ world_db["Things"][id]["T_PLAYERDROP"] = 1 # #
elif t == world_db["Things"][0]:
err = "You try to drop an object, but you own none."
strong_write(io_db["file_out"], "LOG " + err + "\n")
@@ -700,13 +953,70 @@ def actor_drop(t):
def actor_use(t):
"""Make t use (for now: consume) T_ARGUMENT-indexed Thing in inventory."""
# TODO: Handle case where T_ARGUMENT matches nothing.
+ # 7DLR: Handle SLIPPERS-type Thing use.
if len(t["T_CARRIES"]):
id = t["T_CARRIES"][t["T_ARGUMENT"]]
type = world_db["Things"][id]["T_TYPE"]
- if world_db["ThingTypes"][type]["TT_CONSUMABLE"]:
+ if type == world_db["SLIPPERS"]: # #
+ if t == world_db["Things"][0]: # #
+ strong_write(io_db["file_out"], "LOG You use the " # #
+ + world_db["ThingTypes"][type]["TT_NAME"] # #
+ + ". It glows in wondrous colors, and emits " # #
+ + "a sound as if from a dying cat. The " # #
+ + "Island God laughs.\n") # #
+ t["T_LIFEPOINTS"] = 1 # #
+ decrement_lifepoints(t) # #
+ elif (world_db["ThingTypes"][type]["TT_TOOL"] == "axe" # #
+ and t == world_db["Things"][0]): # #
+ strong_write(io_db["file_out"], # #
+ "LOG To use this item for chopping, move " # #
+ "towards a tree while carrying it in " # #
+ "your inventory.\n") # #
+ elif (world_db["ThingTypes"][type]["TT_TOOL"] == "carpentry"): # #
+ pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
+ if (world_db["MAP"][pos] == ord("X") # #
+ or world_db["MAP"][pos] == ord("|")): # #
+ strong_write(io_db["file_out"], # #
+ "LOG Can't build when standing on barrier.\n") # #
+ return
+ for id in [id for id in world_db["Things"]
+ if not world_db["Things"][id] == t
+ if not world_db["Things"][id]["carried"]
+ if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
+ if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]:
+ strong_write(io_db["file_out"],
+ "LOG Can't build when standing objects.\n") # #
+ return
+ for id in t["T_CARRIES"]: # #
+ type_tool = world_db["Things"][id]["T_TYPE"] # #
+ if (world_db["ThingTypes"][type_tool]["TT_TOOL"] # #
+ == "carpentry"): # #
+ break # #
+ wood_id = None # #
+ for id in t["T_CARRIES"]: # #
+ type_material = world_db["Things"][id]["T_TYPE"] # #
+ if (world_db["ThingTypes"][type_material]["TT_TOOL"] # #
+ == "wood"): # #
+ wood_id = id # #
+ break # #
+ if wood_id != None: # #
+ t["T_CARRIES"].remove(wood_id) # #
+ del world_db["Things"][wood_id] # #
+ world_db["MAP"][pos] = ord("|") # #
+ strong_write(io_db["file_out"], "LOG With your " # #
+ + world_db["ThingTypes"][type_tool]["TT_NAME"] # #
+ + " you build a wooden barrier from your " # #
+ + world_db["ThingTypes"][type_material] # #
+ ["TT_NAME"] # #
+ + ".\n") # #
+ else: # #
+ strong_write(io_db["file_out"], "LOG You can't use a " # #
+ + world_db["ThingTypes"][type_tool]["TT_NAME"] # #
+ + " without some wood in your inventory.\n") # #
+ elif world_db["ThingTypes"][type]["TT_TOOL"] == "food":
t["T_CARRIES"].remove(id)
del world_db["Things"][id]
- t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_CONSUMABLE"]
+ t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_TOOLPOWER"]
if t == world_db["Things"][0]:
strong_write(io_db["file_out"],
"LOG You consume this object.\n")
@@ -718,39 +1028,44 @@ def actor_use(t):
"LOG You try to use an object, but you own none.\n")
-def thingproliferation(t):
- """To chance of 1/TT_PROLIFERATE, create t offspring in neighbor cell.
+def thingproliferation(t, prol_map):
+ """To chance of 1/TT_PROLIFERATE, create t offspring in open neighbor cell.
- Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be
- passable and not be inhabited by a Thing of the same type, or, if Thing is
- animate, any other animate Thing. If there are several map cell candidates,
- one is selected randomly.
+ Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be be
+ marked "." in prol_map. If there are several map cell candidates, one is
+ selected randomly.
"""
- # # 7DRL: success increments God's mood
- def test_cell(t, y, x):
- if "." == chr(world_db["MAP"][(y * world_db["MAP_LENGTH"]) + x]):
- for id in [id for id in world_db["Things"]
- if y == world_db["Things"][id]["T_POSY"]
- if x == world_db["Things"][id]["T_POSX"]
- if (t["T_TYPE"] == world_db["Things"][id]["T_TYPE"])
- or (t["T_LIFEPOINTS"] and
- world_db["Things"][id]["T_LIFEPOINTS"])]:
- return False
- return True
- return False
+ # 7DRL: success increments God's mood
+ # 7DRL: Plants (no TT_LIFEPOINTS) proliferate only on ":" ground.
prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
if prolscore and (1 == prolscore or 1 == (rand.next() % prolscore)):
candidates = []
for dir in [directions_db[key] for key in directions_db]:
mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
- if mv_result[0] and test_cell(t, mv_result[1], mv_result[2]):
+ pos = mv_result[1] * world_db["MAP_LENGTH"] + mv_result[2]
+ if mv_result[0] and \
+ (ord(":") == prol_map[pos] # #
+ or (world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] # #
+ and ord(".") == prol_map[pos])):
+ # if mv_result[0] and ord(".") == prol_map[mv_result[1]
+ # * world_db["MAP_LENGTH"]
+ # + mv_result[2]]:
candidates.append((mv_result[1], mv_result[2]))
if len(candidates):
i = rand.next() % len(candidates)
id = id_setter(-1, "Things")
newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
world_db["Things"][id] = newT
- world_db["GOD_MOOD"] += 1 # #
+ animacy = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] # #
+ if animacy: # #
+ world_db["GOD_MOOD"] += animacy # #
+ else: # #
+ world_db["GOD_MOOD"] += 1 # #
+ if (world_db["FAVOR_STAGE"] > 0 # #
+ and t["T_TYPE"] == world_db["PLANT_0"]): # #
+ world_db["GOD_FAVOR"] += 5 # #
+ elif t["T_TYPE"] == world_db["PLANT_1"]: # #
+ world_db["GOD_FAVOR"] += 25 # #
def try_healing(t):
@@ -758,7 +1073,7 @@ def try_healing(t):
On success, decrease satiation score by 32.
"""
- # # 7DRL: Successful heals increment God's mood.
+ # 7DRL: Successful heals increment God's mood.
if t["T_SATIATION"] > 0 \
and t["T_LIFEPOINTS"] < \
world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] \
@@ -846,7 +1161,7 @@ def get_dir_to_target(t, filter):
for mt in t["T_MEMTHING"]:
if ' ' != chr(t["T_MEMMAP"][(mt[1] * world_db["MAP_LENGTH"])
+ mt[2]]) \
- and world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]:
+ and world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food":
return True
return False
@@ -898,7 +1213,7 @@ def get_dir_to_target(t, filter):
if ord_blank != t["T_MEMMAP"][mt[1]
* world_db["MAP_LENGTH"]
+ mt[2]]
- if world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]]:
+ if world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food"]:
set_map_score(mt[1] * world_db["MAP_LENGTH"] + mt[2], 0)
elif "s" == filter:
zero_score_map_where_char_on_memdepthmap(mem_depth_c[0])
@@ -984,26 +1299,27 @@ def get_dir_to_target(t, filter):
return dir_to_target
-def standing_on_consumable(t):
+def standing_on_food(t):
"""Return True/False whether t is standing on a consumable."""
for id in [id for id in world_db["Things"] if world_db["Things"][id] != t
if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
if world_db["Things"][id]["T_POSX"] == t["T_POSX"]
if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
- ["TT_CONSUMABLE"]]:
+ ["TT_TOOL"] == "food"]:
return True
return False
def get_inventory_slot_to_consume(t):
"""Return slot Id of strongest consumable in t's inventory, else -1."""
- cmp_consumability = 0
+ cmp_food = 0
selection = -1
i = 0
for id in t["T_CARRIES"]:
type = world_db["Things"][id]["T_TYPE"]
- if world_db["ThingTypes"][type]["TT_CONSUMABLE"] > cmp_consumability:
- cmp_consumability = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
+ if world_db["ThingTypes"][type]["TT_TOOL"] == "food" \
+ and world_db["ThingTypes"][type]["TT_TOOLPOWER"] > cmp_food:
+ cmp_food = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
selection = i
i += 1
return selection
@@ -1020,7 +1336,7 @@ def ai(t):
none, they will explore parts of the map unseen since ever or for at least
one turn; if there is nothing to explore, they will simply wait.
"""
- # # 7DRL add: Don't pick up or search things when inventory is full.
+ # 7DRL add: Don't pick up or search things when inventory is full.
t["T_COMMAND"] = [id for id in world_db["ThingActions"]
if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
if not get_dir_to_target(t, "f"):
@@ -1030,7 +1346,7 @@ def ai(t):
if world_db["ThingActions"][id]["TA_NAME"]
== "use"][0]
t["T_ARGUMENT"] = sel
- elif standing_on_consumable(t) \
+ elif standing_on_food(t) \
and (len(t["T_CARRIES"]) < # #
world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]): # #
t["T_COMMAND"] = [id for id in world_db["ThingActions"]
@@ -1049,6 +1365,12 @@ def turn_over():
id = 0
whilebreaker = False
while world_db["Things"][0]["T_LIFEPOINTS"]:
+ proliferable_map = world_db["MAP"][:]
+ for id in [id for id in world_db["Things"]
+ if not world_db["Things"][id]["carried"]]:
+ y = world_db["Things"][id]["T_POSY"]
+ x = world_db["Things"][id]["T_POSX"]
+ proliferable_map[y * world_db["MAP_LENGTH"] + x] = ord("X")
for id in [id for id in world_db["Things"]]: # Only what's from start!
if not id in world_db["Things"] or \
world_db["Things"][id]["carried"]: # May have been consumed or
@@ -1062,16 +1384,17 @@ def turn_over():
break
ai(Thing)
try_healing(Thing)
- Thing["T_PROGRESS"] += 1
- taid = [a for a in world_db["ThingActions"]
- if a == Thing["T_COMMAND"]][0]
- ThingAction = world_db["ThingActions"][taid]
- if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
- eval("actor_" + ThingAction["TA_NAME"])(Thing)
- Thing["T_COMMAND"] = 0
- Thing["T_PROGRESS"] = 0
hunger(Thing)
- thingproliferation(Thing)
+ if Thing["T_LIFEPOINTS"]:
+ Thing["T_PROGRESS"] += 1
+ taid = [a for a in world_db["ThingActions"]
+ if a == Thing["T_COMMAND"]][0]
+ ThingAction = world_db["ThingActions"][taid]
+ if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
+ eval("actor_" + ThingAction["TA_NAME"])(Thing)
+ Thing["T_COMMAND"] = 0
+ Thing["T_PROGRESS"] = 0
+ thingproliferation(Thing, proliferable_map)
if whilebreaker:
break
world_db["TURN"] += 1
@@ -1085,6 +1408,7 @@ def new_Thing(type, pos=(0, 0)):
"T_PROGRESS": 0,
"T_SATIATION": 0,
"T_COMMAND": 0,
+ "T_PLAYERDROP": 0, # #
"T_TYPE": type,
"T_POSY": pos[0],
"T_POSX": pos[1],
@@ -1137,13 +1461,16 @@ def command_ping():
def command_quit():
"""Abort server process."""
- save_world()
- atomic_write(io_db["path_record"], io_db["record_chunk"], do_append=True)
+ if None == opts.replay:
+ if world_db["WORLD_ACTIVE"]:
+ save_world()
+ atomic_write(io_db["path_record"], io_db["record_chunk"], do_append=True)
raise SystemExit("received QUIT command")
def command_thingshere(str_y, str_x):
"""Write to out file list of Things known to player at coordinate y, x."""
+ # 7DRL: terrain, too
if world_db["WORLD_ACTIVE"]:
y = integer_test(str_y, 0, 255)
x = integer_test(str_x, 0, 255)
@@ -1151,19 +1478,38 @@ def command_thingshere(str_y, str_x):
if None != y and None != x and y < length and x < length:
pos = (y * world_db["MAP_LENGTH"]) + x
strong_write(io_db["file_out"], "THINGS_HERE START\n")
+ pos = y * world_db["MAP_LENGTH"] + x; # #
if "v" == chr(world_db["Things"][0]["fovmap"][pos]):
- for id in world_db["Things"]:
- if y == world_db["Things"][id]["T_POSY"] \
- and x == world_db["Things"][id]["T_POSX"] \
- and not world_db["Things"][id]["carried"]:
- type = world_db["Things"][id]["T_TYPE"]
- name = world_db["ThingTypes"][type]["TT_NAME"]
- strong_write(io_db["file_out"], name + "\n")
+ for id in [id for tid in sorted(list(world_db["ThingTypes"]))
+ for id in world_db["Things"]
+ if not world_db["Things"][id]["carried"]
+ if world_db["Things"][id]["T_TYPE"] == tid
+ if y == world_db["Things"][id]["T_POSY"]
+ if x == world_db["Things"][id]["T_POSX"]]:
+ type = world_db["Things"][id]["T_TYPE"]
+ name = world_db["ThingTypes"][type]["TT_NAME"]
+ strong_write(io_db["file_out"], name + "\n")
else:
- for mt in world_db["Things"][0]["T_MEMTHING"]:
- if y == mt[1] and x == mt[2]:
- name = world_db["ThingTypes"][mt[0]]["TT_NAME"]
- strong_write(io_db["file_out"], name + "\n")
+ for mt in [mt for tid in sorted(list(world_db["ThingTypes"]))
+ for mt in world_db["Things"][0]["T_MEMTHING"]
+ if mt[0] == tid if y == mt[1] if x == mt[2]]:
+ name = world_db["ThingTypes"][mt[0]]["TT_NAME"]
+ strong_write(io_db["file_out"], name + "\n")
+ if world_db["Things"][0]["T_MEMMAP"][pos] == ord("~"): # #
+ name = "(terrain: SEA)" # #
+ elif world_db["Things"][0]["T_MEMMAP"][pos] == ord("."): # #
+ name = "(terrain: EARTH)" # #
+ elif world_db["Things"][0]["T_MEMMAP"][pos] == ord(":"): # #
+ name = "(terrain: SOIL)" # #
+ elif world_db["Things"][0]["T_MEMMAP"][pos] == ord("X"): # #
+ name = "(terrain: TREE)" # #
+ elif world_db["Things"][0]["T_MEMMAP"][pos] == ord("|"): # #
+ name = "(terrain: WALL)" # #
+ elif world_db["Things"][0]["T_MEMMAP"][pos] == ord("_"): # #
+ name = "(terrain: ALTAR)" # #
+ else: # #
+ name = "(?)" # #
+ strong_write(io_db["file_out"], name + "\n") # #
strong_write(io_db["file_out"], "THINGS_HERE END\n")
else:
print("Ignoring: Invalid map coordinates.")
@@ -1211,32 +1557,31 @@ def command_seedrandomness(seed_string):
rand.seed = val
-def command_seedmap(seed_string):
- """Set world_db["SEED_MAP"] to int(seed_string), then (re-)make map."""
- setter(None, "SEED_MAP", 0, 4294967295)(seed_string)
- remake_map()
-
-
def command_makeworld(seed_string):
"""(Re-)build game world, i.e. map, things, to a new turn 1 from seed.
- Seed rand with seed, fill it into world_db["SEED_MAP"]. Do more only with a
- "wait" ThingAction and world["PLAYER_TYPE"] matching ThingType of
- TT_START_NUMBER > 0. Then, world_db["Things"] emptied, call remake_map()
- and set world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things
+ Seed rand with seed. Do more only with a "wait" ThingAction and
+ world["PLAYER_TYPE"] matching ThingType of TT_START_NUMBER > 0. Then,
+ world_db["Things"] emptied, call make_map() and set
+ world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things
according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
other. Init player's memory map. Write "NEW_WORLD" line to out file.
+ Call log_help().
"""
- def free_pos():
+ # def free_pos(plant=False):
+ def free_pos(plant=False): # #
i = 0
while 1:
err = "Space to put thing on too hard to find. Map too small?"
while 1:
y = rand.next() % world_db["MAP_LENGTH"]
x = rand.next() % world_db["MAP_LENGTH"]
- if "." == chr(world_db["MAP"][y * world_db["MAP_LENGTH"] + x]):
+ pos = y * world_db["MAP_LENGTH"] + x;
+ if (not plant # #
+ and "." == chr(world_db["MAP"][pos])) \
+ or ":" == chr(world_db["MAP"][pos]): # #
break
i += 1
if i == 65535:
@@ -1254,7 +1599,6 @@ def command_makeworld(seed_string):
if None == val:
return
rand.seed = val
- world_db["SEED_MAP"] = val
player_will_be_generated = False
playertype = world_db["PLAYER_TYPE"]
for ThingType in world_db["ThingTypes"]:
@@ -1263,31 +1607,38 @@ def command_makeworld(seed_string):
player_will_be_generated = True
break
if not player_will_be_generated:
- print("Ignoring beyond SEED_MAP: " +
- "No player type with start number >0 defined.")
+ print("Ignoring: No player type with start number >0 defined.")
return
wait_action = False
for ThingAction in world_db["ThingActions"]:
if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
wait_action = True
if not wait_action:
- print("Ignoring beyond SEED_MAP: " +
- "No thing action with name 'wait' defined.")
+ print("Ignoring: No thing action with name 'wait' defined.")
return
+ for name in specials: # #
+ if world_db[name] not in world_db["ThingTypes"]: # #
+ print("Ignoring: No valid " + name + " set.") # #
+ return # #
world_db["Things"] = {}
- remake_map()
+ make_map()
world_db["WORLD_ACTIVE"] = 1
world_db["TURN"] = 1
for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
id = id_setter(-1, "Things")
world_db["Things"][id] = new_Thing(playertype, free_pos())
+ if not world_db["Things"][0]["fovmap"]:
+ empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
+ world_db["Things"][0]["fovmap"] = empty_fovmap
update_map_memory(world_db["Things"][0])
for type in world_db["ThingTypes"]:
for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
if type != playertype:
id = id_setter(-1, "Things")
- world_db["Things"][id] = new_Thing(type, free_pos())
+ plantness = world_db["ThingTypes"][type]["TT_PROLIFERATE"] # #
+ world_db["Things"][id] = new_Thing(type, free_pos(plantness))
strong_write(io_db["file_out"], "NEW_WORLD\n")
+ log_help()
def command_maplength(maplength_string):
@@ -1295,6 +1646,7 @@ def command_maplength(maplength_string):
val = integer_test(maplength_string, 1, 256)
if None != val:
world_db["MAP_LENGTH"] = val
+ world_db["MAP"] = False
set_world_inactive()
world_db["Things"] = {}
libpr.set_maplength(val)
@@ -1304,12 +1656,13 @@ def command_worldactive(worldactive_string):
"""Toggle world_db["WORLD_ACTIVE"] if possible.
An active world can always be set inactive. An inactive world can only be
- set active with a "wait" ThingAction, and a player Thing (of ID 0). On
- activation, rebuild all Things' FOVs, and the player's map memory.
+ set active with a "wait" ThingAction, and a player Thing (of ID 0), and a
+ map. On activation, rebuild all Things' FOVs, and the player's map memory.
+ Also call log_help().
"""
- # In original version, map existence was also tested (unnecessarily?).
+ # 7DRL: altar must be on map, and specials must be set for active world.
val = integer_test(worldactive_string, 0, 1)
- if val:
+ if None != val:
if 0 != world_db["WORLD_ACTIVE"]:
if 0 == val:
set_world_inactive()
@@ -1326,13 +1679,45 @@ def command_worldactive(worldactive_string):
if 0 == Thing:
player_exists = True
break
- if wait_exists and player_exists:
+ specials_set = True # #
+ for name in specials: # #
+ if world_db[name] not in world_db["ThingTypes"]: # #
+ specials_set = False # #
+ altar_found = False # #
+ if world_db["MAP"]: # #
+ pos = world_db["MAP"].find(b'_') # #
+ if pos > 0: # #
+ y = int(pos / world_db["MAP_LENGTH"]) # #
+ x = pos % world_db["MAP_LENGTH"] # #
+ world_db["altar"] = (y, x) # #
+ altar_found = True # #
+ if wait_exists and player_exists and world_db["MAP"] \
+ and specials_set: # #
for id in world_db["Things"]:
if world_db["Things"][id]["T_LIFEPOINTS"]:
build_fov_map(world_db["Things"][id])
if 0 == id:
update_map_memory(world_db["Things"][id], False)
+ if not world_db["Things"][0]["T_LIFEPOINTS"]:
+ empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
+ world_db["Things"][0]["fovmap"] = empty_fovmap
world_db["WORLD_ACTIVE"] = 1
+ log_help()
+ else:
+ print("Ignoring: Not all conditions for world activation met.")
+
+
+def specialtypesetter(name): # #
+ """Setter world_db[name], deactivating world if set int no ThingType."""
+ def helper(str_int):
+ val = integer_test(str_int, 0)
+ if None != val:
+ world_db[name] = val
+ if world_db["WORLD_ACTIVE"] \
+ and world_db[name] not in world_db["ThingTypes"]:
+ world_db["WORLD_ACTIVE"] = 0
+ print(name + " fits no known ThingType, deactivating world.")
+ return helper
def test_for_id_maker(object, category):
@@ -1428,12 +1813,12 @@ def command_tmemthing(str_t, str_y, str_x):
def setter_map(maptype):
- """Set selected Thing's map of maptype's int(str_int)-th line to mapline.
+ """Set (world or Thing's) map of maptype's int(str_int)-th line to mapline.
- If Thing has no map of maptype yet, initialize it with ' ' bytes first.
+ If no map of maptype exists yet, initialize it with ' ' bytes first.
"""
- @test_Thing_id
- def helper(str_int, mapline):
+
+ def valid_map_line(str_int, mapline):
val = integer_test(str_int, 0, 255)
if None != val:
if val >= world_db["MAP_LENGTH"]:
@@ -1441,15 +1826,35 @@ def setter_map(maptype):
elif len(mapline) != world_db["MAP_LENGTH"]:
print("Map line length is unequal map width.")
else:
- length = world_db["MAP_LENGTH"]
- map = None
- if not world_db["Things"][command_tid.id][maptype]:
- map = bytearray(b' ' * (length ** 2))
- else:
- map = world_db["Things"][command_tid.id][maptype]
- map[val * length:(val * length) + length] = mapline.encode()
+ return val
+ return None
+
+ def nonThingMap_helper(str_int, mapline):
+ val = valid_map_line(str_int, mapline)
+ if None != val:
+ length = world_db["MAP_LENGTH"]
+ if not world_db["MAP"]:
+ map = bytearray(b' ' * (length ** 2))
+ else:
+ map = world_db["MAP"]
+ map[val * length:(val * length) + length] = mapline.encode()
+ if not world_db["MAP"]:
+ world_db["MAP"] = map
+
+ @test_Thing_id
+ def ThingMap_helper(str_int, mapline):
+ val = valid_map_line(str_int, mapline)
+ if None != val:
+ length = world_db["MAP_LENGTH"]
+ if not world_db["Things"][command_tid.id][maptype]:
+ map = bytearray(b' ' * (length ** 2))
+ else:
+ map = world_db["Things"][command_tid.id][maptype]
+ map[val * length:(val * length) + length] = mapline.encode()
+ if not world_db["Things"][command_tid.id][maptype]:
world_db["Things"][command_tid.id][maptype] = map
- return helper
+
+ return nonThingMap_helper if maptype == "MAP" else ThingMap_helper
def setter_tpos(axis):
@@ -1476,19 +1881,21 @@ def setter_tpos(axis):
def command_ttid(id_string):
"""Set ID of ThingType to manipulate. ID unused? Create new one.
- Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, others: 0.
+ Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, TT_TOOL to
+ "", others: 0.
"""
id = id_setter(id_string, "ThingTypes", command_ttid)
if None != id:
world_db["ThingTypes"][id] = {
"TT_NAME": "(none)",
- "TT_CONSUMABLE": 0,
+ "TT_TOOLPOWER": 0,
"TT_LIFEPOINTS": 0,
"TT_PROLIFERATE": 0,
"TT_START_NUMBER": 0,
"TT_STORAGE": 0, # #
"TT_SYMBOL": "?",
- "TT_CORPSE_ID": id
+ "TT_CORPSE_ID": id,
+ "TT_TOOL": ""
}
@@ -1501,6 +1908,12 @@ def command_ttname(name):
world_db["ThingTypes"][command_ttid.id]["TT_NAME"] = name
+@test_ThingType_id
+def command_tttool(name):
+ """Set TT_TOOL of selected ThingType."""
+ world_db["ThingTypes"][command_ttid.id]["TT_TOOL"] = name
+
+
@test_ThingType_id
def command_ttsymbol(char):
"""Set TT_SYMBOL of selected ThingType. """
@@ -1578,7 +1991,6 @@ commands_db = {
"PING": (0, True, command_ping),
"THINGS_HERE": (2, True, command_thingshere),
"MAKE_WORLD": (1, False, command_makeworld),
- "SEED_MAP": (1, False, command_seedmap),
"SEED_RANDOMNESS": (1, False, command_seedrandomness),
"TURN": (1, False, setter(None, "TURN", 0, 65535)),
"GOD_MOOD": (1, False, setter(None, "GOD_MOOD", -32768, 32767)), # #
@@ -1586,21 +1998,29 @@ commands_db = {
"PLAYER_TYPE": (1, False, setter(None, "PLAYER_TYPE", 0)),
"MAP_LENGTH": (1, False, command_maplength),
"WORLD_ACTIVE": (1, False, command_worldactive),
+ "MAP": (2, False, setter_map("MAP")),
+ "FAVOR_STAGE": (1, False, setter(None, "FAVOR_STAGE", 0, 65535)), # #
+ "SLIPPERS": (1, False, specialtypesetter("SLIPPERS")), # #
+ "PLANT_0": (1, False, specialtypesetter("PLANT_0")), # #
+ "PLANT_1": (1, False, specialtypesetter("PLANT_1")), # #
+ "LUMBER": (1, False, specialtypesetter("LUMBER")), # #
+ "TOOL_0": (1, False, specialtypesetter("TOOL_0")), # #
+ "EMPATHY": (1, False, setter(None, "EMPATHY", 0, 1)), # #
"TA_ID": (1, False, command_taid),
"TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)),
"TA_NAME": (1, False, command_taname),
"TT_ID": (1, False, command_ttid),
"TT_NAME": (1, False, command_ttname),
+ "TT_TOOL": (1, False, command_tttool),
"TT_SYMBOL": (1, False, command_ttsymbol),
"TT_CORPSE_ID": (1, False, command_ttcorpseid),
- "TT_CONSUMABLE": (1, False, setter("ThingType", "TT_CONSUMABLE",
- 0, 65535)),
+ "TT_TOOLPOWER": (1, False, setter("ThingType", "TT_TOOLPOWER", 0, 65535)),
"TT_START_NUMBER": (1, False, setter("ThingType", "TT_START_NUMBER",
0, 255)),
"TT_PROLIFERATE": (1, False, setter("ThingType", "TT_PROLIFERATE",
- 0, 255)),
+ 0, 65535)),
"TT_LIFEPOINTS": (1, False, setter("ThingType", "TT_LIFEPOINTS", 0, 255)),
- "TT_STORAGE": (1, False, setter("ThingType", "TT_STORAGE", 0, 255)), # #
+ "TT_STORAGE": (1, False, setter("ThingType", "TT_STORAGE", 0, 255)), # #
"T_ID": (1, False, command_tid),
"T_ARGUMENT": (1, False, setter("Thing", "T_ARGUMENT", 0, 255)),
"T_PROGRESS": (1, False, setter("Thing", "T_PROGRESS", 0, 255)),
@@ -1614,6 +2034,7 @@ commands_db = {
"T_MEMTHING": (3, False, command_tmemthing),
"T_POSY": (1, False, setter_tpos("Y")),
"T_POSX": (1, False, setter_tpos("X")),
+ "T_PLAYERDROP": (1, False, setter("Thing", "T_PLAYERDROP", 0, 1)), # #
"wait": (0, False, play_commander("wait")),
"move": (1, False, play_commander("move")),
"pick_up": (0, False, play_commander("pick_up")),
@@ -1621,22 +2042,34 @@ commands_db = {
"use": (1, False, play_commander("use", True)),
"ai": (0, False, command_ai)
}
+# TODO: Unhandled cases: (Un-)killing animates (esp. player!) with T_LIFEPOINTS.
"""World state database. With sane default values. (Randomness is in rand.)"""
world_db = {
"TURN": 0,
"MAP_LENGTH": 64,
- "SEED_MAP": 0,
"PLAYER_TYPE": 0,
"WORLD_ACTIVE": 0,
"GOD_MOOD": 0, # #
"GOD_FAVOR": 0, # #
+ "MAP": False,
+ "FAVOR_STAGE": 0, # #
+ "SLIPPERS": 0, # #
+ "PLANT_0": 0, # #
+ "PLANT_1": 0, # #
+ "LUMBER": 0, # #
+ "TOOL_0": 0, # #
+ "EMPATHY": 1, # #
"ThingActions": {},
"ThingTypes": {},
"Things": {}
}
+# 7DRL-specific!
+"""Special type settings."""
+specials = ["SLIPPERS", "PLANT_0", "PLANT_1", "LUMBER", "TOOL_0"] # #
+
"""Mapping of direction names to internal direction chars."""
directions_db = {"east": "d", "south-east": "c", "south-west": "x",
"west": "s", "north-west": "w", "north-east": "e"}