X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;ds=inline;f=roguelike-server;h=378f0aff96ad0f8f78c4d58ed7e07699e5218960;hb=20892bf24485a644db81e12636cd189ae3482ab8;hp=edd0579d4cac9e27778ecff8c7e9806986c34665;hpb=ef81977d5ecb68dd362b290268a921e4236850ff;p=plomrogue
diff --git a/roguelike-server b/roguelike-server
index edd0579..378f0af 100755
--- a/roguelike-server
+++ b/roguelike-server
@@ -414,7 +414,7 @@ def play_game():
obey(read_command(), "in file", do_record=True)
-def remake_map():
+def make_map():
"""(Re-)make island map.
Let "~" represent water, "." land, "X" trees: Build island shape randomly,
@@ -1200,7 +1200,7 @@ def command_makeworld(seed_string):
Seed rand with seed. Do more only with a "wait" ThingAction and
world["PLAYER_TYPE"] matching ThingType of TT_START_NUMBER > 0. Then,
- world_db["Things"] emptied, call remake_map() and set
+ world_db["Things"] emptied, call make_map() and set
world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things
according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
@@ -1251,7 +1251,7 @@ def command_makeworld(seed_string):
"No thing action with name 'wait' defined.")
return
world_db["Things"] = {}
- remake_map()
+ make_map()
world_db["WORLD_ACTIVE"] = 1
world_db["TURN"] = 1
for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):