X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;ds=inline;f=src%2Fserver%2Fai.h;h=9a50a3a86dfb298422888475f5912852e2e7b76f;hb=61b38ae95ae11a82b7101c7475301cdd471e8ed5;hp=7e5a145fc1df71f6d6d194e1994843e8df81531a;hpb=dd9d65ee727ac7e95801da0f8b5bae7009811802;p=plomrogue
diff --git a/src/server/ai.h b/src/server/ai.h
index 7e5a145..9a50a3a 100644
--- a/src/server/ai.h
+++ b/src/server/ai.h
@@ -6,17 +6,15 @@
#ifndef AI_H
#define AI_H
-struct MapObj;
+struct Thing;
-/* Determine next non-player actor command / arguments by the actor's AI.
- *
- * The AI is pretty dumb so far. Actors basically try to move towards their
- * nearest neighbor in a straight line, easily getting stuck behind obstacles or
- * ending up in endless chase circles with each other.
+/* Determine next non-player actor command / arguments by the actor's AI. It's
+ * pretty dumb so far. Actors will try to move towards their path-wise nearest
+ * neighbor. If no one else is found in the neighborhood, they will simply wait.
*/
-extern void pretty_dumb_ai(struct MapObj * mo);
+extern void ai(struct Thing * t);