X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;ds=sidebyside;f=README;h=788089759ca199ca1461441dab62a35ff62aaed4;hb=9f43e263fd48bf840d3b6225bf3367752a5575b5;hp=a4f20a1ac2ee8c04892edfa55ad58818f0dd5abe;hpb=e3e2831745c0671b290409d7a8a665ecffce3298;p=plomrogue
diff --git a/README b/README
index a4f20a1..7880897 100644
--- a/README
+++ b/README
@@ -3,16 +3,22 @@ plomrogue
plomlompom tries to build his own roguelike. Currently, it doesn't do
much, apart from managing some example ncurses windows in a bizarre
-fashion.
+fashion. You can move around a player and meet an enemy, but they don't
+really fight. A map gets generated randomly; it's seed can be saved and
+later reloaded.
Install/run
-----------
+Dependencies: ncurses.
+
git clone https://github.com/plomlompom/plomrogue
cd plomrogue
make
./roguelike
+Use option -l to load an existing map seed.
+
Default keybindings
-------------------
@@ -33,6 +39,8 @@ _ shrink window horizontally
+ grow window vertically
- shrink window vertically
+s save seed of map
+
w scroll map up
x scroll map down
a scroll map left
@@ -41,6 +49,7 @@ t move player up
b move player down
f move player left
h move player rifght
+. wait one turn
S save current keybindings
UP navigate selection upwards in keybinding editing window