X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;ds=sidebyside;f=SERVER_COMMANDS;h=0a85cd381588c6379ded56b8a324be45ddfb467a;hb=acdaf7a54812da8800a0e7cbaff17672057bdd0a;hp=8af195fbdc5283a6e396666e669ff3dcf6716533;hpb=3dedf6344c941891491773d1cc5d647aa664b218;p=plomrogue
diff --git a/SERVER_COMMANDS b/SERVER_COMMANDS
index 8af195f..0a85cd3 100644
--- a/SERVER_COMMANDS
+++ b/SERVER_COMMANDS
@@ -126,7 +126,7 @@ T_ID [-32768 to 32767]
Select thing to manipulate by argument as ID. If argument is <0 or >255, change
it to the lowest unused thing ID. If thing of ID does not exist yet, create it
with default position of y=0/x=0, the first thing type's ID, and that type's
-lifepoints value. If world is active and the thing is animate, build its field
+lifepoints value; if world is active and the thing is animate, build its field
of view.
T_TYPE [0 to 255]
@@ -197,3 +197,9 @@ game log and the inventory.
TT_CORPSE_ID [0-255]
Set to argument the ID of the thing type that things of the selected type
transform into when their state changes from animate to inanimate.
+
+TT_PROLIFERATE [0-255]
+If non-zero, there is a chance of 1 divided by the given value each turn for any
+thing of the selected type to emit an offspring to a random neighbor cell if one
+passable is available (and, if the thing is of an animate type, not inhabited by
+another animate thing).