X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;ds=sidebyside;f=TODO;h=212f5822f00e8cbd7b3410f17d12269569b19035;hb=a7e392131f0bd34b3b9c9210591c012e4889c26c;hp=640bbf9bf41c62d240ea6988dd9bb50a01cbe445;hpb=9591db5a35ff15c0950eb692625d297faefd0646;p=plomrogue
diff --git a/TODO b/TODO
index 640bbf9..212f582 100644
--- a/TODO
+++ b/TODO
@@ -5,21 +5,20 @@ BOTH SERVER/CLIENT:
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
-- check for return values of *printf()
+- quote escaping in token_from_line()
-- be more strict and humble when allocating memory from the stack
+- think about refactoring occurrences of "free(...); ... = NULL;"
SERVER:
-- implement field of view / line of sight and obstacles for those on the map
+- pythonize Python code
-- is it actually useful to define map object action ids in the config file?
-
-- for game continuation, replace re-playing of whole record files with loading
- game state snapshots / save files
+- old C code: pythonize, then re-C as needed by performance
CLIENT:
-- enable toggling of window borders
+- re-work unnecessary complex command / keybinding / server message mapping
+
+- only send "ITEM_HERE" query to server when the dependent window is open
-- make log scrollable
+- draw_win_log() is still buggy (make mem alloc for other line break styles!)