X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;ds=sidebyside;f=TODO;h=2b78587e389c2dbe1e44e199a21908748d6780a8;hb=b566b9e2b3689238911283d2bbaffa21c21b1f14;hp=42187cd10c2686a907520ec40389dce2cf297bb5;hpb=db73b76a8514bc1160031d5908a451d34dd2686e;p=plomrogue diff --git a/TODO b/TODO index 42187cd..2b78587 100644 --- a/TODO +++ b/TODO @@ -1,27 +1,22 @@ Next planned steps in plomrogue development: +IN GENERAL: + +- expand use of hardcoded_strings module(s) + BOTH SERVER/CLIENT: - make server and client communicate by specific world state info requests in server/out, replacing server/worldstate -- check for return values of *printf() - -- be more strict and humble when allocating memory from the stack - -SERVER: - -- implement field of view / line of sight and obstacles for those on the map - -- is it actually useful to define map object action ids in the config file? - -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files - CLIENT: -- enable toggling of window borders +- split Available keys window in two (Global keys (maybe drop that, replace it + by F6 window), Active window's keys) + +- re-work unnecessary complex command / keybinding / server message mapping -- make log scrollable +BUILD PROCESS: -- handle systems without SIGWINCH +- erlehmann's redo scripts are not OSX-compliant, see: +