X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;ds=sidebyside;f=TODO;h=2b78587e389c2dbe1e44e199a21908748d6780a8;hb=b566b9e2b3689238911283d2bbaffa21c21b1f14;hp=42187cd10c2686a907520ec40389dce2cf297bb5;hpb=db73b76a8514bc1160031d5908a451d34dd2686e;p=plomrogue
diff --git a/TODO b/TODO
index 42187cd..2b78587 100644
--- a/TODO
+++ b/TODO
@@ -1,27 +1,22 @@
Next planned steps in plomrogue development:
+IN GENERAL:
+
+- expand use of hardcoded_strings module(s)
+
BOTH SERVER/CLIENT:
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
-- check for return values of *printf()
-
-- be more strict and humble when allocating memory from the stack
-
-SERVER:
-
-- implement field of view / line of sight and obstacles for those on the map
-
-- is it actually useful to define map object action ids in the config file?
-
-- for game continuation, replace re-playing of whole record files with loading
- game state snapshots / save files
-
CLIENT:
-- enable toggling of window borders
+- split Available keys window in two (Global keys (maybe drop that, replace it
+ by F6 window), Active window's keys)
+
+- re-work unnecessary complex command / keybinding / server message mapping
-- make log scrollable
+BUILD PROCESS:
-- handle systems without SIGWINCH
+- erlehmann's redo scripts are not OSX-compliant, see:
+