X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;ds=sidebyside;f=TODO;h=2b78587e389c2dbe1e44e199a21908748d6780a8;hb=b566b9e2b3689238911283d2bbaffa21c21b1f14;hp=ceea7b48ef8275774902cb00a0518bf263a155e8;hpb=b34deca8cd534be06bd25aa80a9ce6d95f0879e3;p=plomrogue
diff --git a/TODO b/TODO
index ceea7b4..2b78587 100644
--- a/TODO
+++ b/TODO
@@ -1,33 +1,22 @@
Next planned steps in plomrogue development:
+IN GENERAL:
+
+- expand use of hardcoded_strings module(s)
+
BOTH SERVER/CLIENT:
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
-- check for return values of *printf()
-
-- make config files format more readable / self-explanatory
-
-SERVER:
-
-- implement field of view / line of sight and obstacles for those on the map
-
-- get rid of the hard-coding of the MAGIC MEAT item type and its use mode
-
-- is it actually useful to define map object action ids in the config file?
-
-- make shape of map (and diagonal movement penalty) configurable in config file
-
-- for game continuation, replace re-playing of whole record files with loading
- game state snapshots / save files
-
CLIENT:
-- enable toggling of window borders
+- split Available keys window in two (Global keys (maybe drop that, replace it
+ by F6 window), Active window's keys)
-- make log scrollable
+- re-work unnecessary complex command / keybinding / server message mapping
-- re-organize code: empty misc.h into proper modules, split up windows.h
+BUILD PROCESS:
-- simplify get_keyname_to_keycode()
+- erlehmann's redo scripts are not OSX-compliant, see:
+