X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;ds=sidebyside;f=TODO;h=3d7bc4cc407d5e5166dcdf3930d0a0c00108f54b;hb=273682ce18f635f121da5903272c366652470533;hp=46a647e034457cc57da982c4dc5c1de5f13cd7fe;hpb=cba026e6780e949b34087ac7e752f7e4af372230;p=plomrogue
diff --git a/TODO b/TODO
index 46a647e..3d7bc4c 100644
--- a/TODO
+++ b/TODO
@@ -5,23 +5,8 @@ BOTH SERVER/CLIENT:
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
-- check for return values of *printf()
-
-- be more strict and humble when allocating memory from the stack
-
-- maps are always as wide as high, so only use one of the two values
-
SERVER:
-- optimize too-slow AI / FOV algorithms
-
-- is it actually useful to define map object action ids in the config file?
-
-- for game continuation, replace re-playing of whole record files with loading
- game state snapshots / save files
-
-CLIENT:
-
-- enable toggling of window borders
+- pythonize Python code
-- make log scrollable
+- old C code: pythonize, then re-C as needed by performance