X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;ds=sidebyside;f=TODO;h=3d7bc4cc407d5e5166dcdf3930d0a0c00108f54b;hb=60635efe557798d2392c85e93dea62e2b8c8214d;hp=16d126be2371c5374c1ab8b51ad0f58689f9700a;hpb=1008f26c7c6855f59222bcbe2cd1505ba8a6f28f;p=plomrogue
diff --git a/TODO b/TODO
index 16d126b..3d7bc4c 100644
--- a/TODO
+++ b/TODO
@@ -5,29 +5,8 @@ BOTH SERVER/CLIENT:
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
-- check for return values of *printf()
-
-- be more strict and humble when allocating memory from the stack
-
-- may err_line store the processed line internally as it does the line count
-
SERVER:
-- implement field of view / line of sight and obstacles for those on the map
-
-- is it actually useful to define map object action ids in the config file?
-
-- make shape of map (and diagonal movement penalty) configurable in config file
-
-- for game continuation, replace re-playing of whole record files with loading
- game state snapshots / save files
-
-- why does an MapObjAct id of 0 fail?
-
-CLIENT:
-
-- enable toggling of window borders
-
-- make log scrollable
+- pythonize Python code
-- implement server-config-file-like parsing for client-config-files, too
+- old C code: pythonize, then re-C as needed by performance