X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;ds=sidebyside;f=TODO;h=3d7bc4cc407d5e5166dcdf3930d0a0c00108f54b;hb=8d8513ac6f09a4b4363e766d5d4c30c1f666a85b;hp=17d136419b53d61ce5a03d2f5d6a540bc328c3b3;hpb=c53b42dfc7e4de104f9189428dd5b9a0d431c00a;p=plomrogue
diff --git a/TODO b/TODO
index 17d1364..3d7bc4c 100644
--- a/TODO
+++ b/TODO
@@ -5,25 +5,8 @@ BOTH SERVER/CLIENT:
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
-- check for return values of *printf()
-
-- be more strict and humble when allocating memory from the stack
-
SERVER:
-- implement field of view / line of sight and obstacles for those on the map
-
-- is it actually useful to define map object action ids in the config file?
-
-- make shape of map (and diagonal movement penalty) configurable in config file
-
-- for game continuation, replace re-playing of whole record files with loading
- game state snapshots / save files
-
-- why does an MapObjAct id of 0 fail?
-
-CLIENT:
-
-- enable toggling of window borders
+- pythonize Python code
-- make log scrollable
+- old C code: pythonize, then re-C as needed by performance