X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;ds=sidebyside;f=TODO;h=3d7bc4cc407d5e5166dcdf3930d0a0c00108f54b;hb=b7ec06b0a6df7b13abf3233abf0f3ecb0d7e3777;hp=640bbf9bf41c62d240ea6988dd9bb50a01cbe445;hpb=9591db5a35ff15c0950eb692625d297faefd0646;p=plomrogue
diff --git a/TODO b/TODO
index 640bbf9..3d7bc4c 100644
--- a/TODO
+++ b/TODO
@@ -5,21 +5,8 @@ BOTH SERVER/CLIENT:
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
-- check for return values of *printf()
-
-- be more strict and humble when allocating memory from the stack
-
SERVER:
-- implement field of view / line of sight and obstacles for those on the map
-
-- is it actually useful to define map object action ids in the config file?
-
-- for game continuation, replace re-playing of whole record files with loading
- game state snapshots / save files
-
-CLIENT:
-
-- enable toggling of window borders
+- pythonize Python code
-- make log scrollable
+- old C code: pythonize, then re-C as needed by performance