X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;ds=sidebyside;f=TODO;h=5123c14d80878e6c522ad79d57dd1958da190bf1;hb=d2707c20a501a2c99af20c7e20f7c1a374bfe6aa;hp=46a647e034457cc57da982c4dc5c1de5f13cd7fe;hpb=cba026e6780e949b34087ac7e752f7e4af372230;p=plomrogue
diff --git a/TODO b/TODO
index 46a647e..5123c14 100644
--- a/TODO
+++ b/TODO
@@ -1,24 +1,25 @@
Next planned steps in plomrogue development:
+IN GENERAL:
+
+- expand use of hardcoded_strings module(s)
+
BOTH SERVER/CLIENT:
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
-- check for return values of *printf()
-
-- be more strict and humble when allocating memory from the stack
-
-- maps are always as wide as high, so only use one of the two values
+- beautify form of command arguments (strings instead of numbers for directions)
SERVER:
-- optimize too-slow AI / FOV algorithms
+- consider
+
-- is it actually useful to define map object action ids in the config file?
+- save confserver/world data in record and save file, too; handle them like god
+ commands
-- for game continuation, replace re-playing of whole record files with loading
- game state snapshots / save files
+- rectify the mentioning of line counts in command reading error messages
CLIENT: