X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;ds=sidebyside;f=TODO;h=58a6a6b60e95bdfb8fe4c1e355c7a1035d995fdb;hb=955f4387a3346c2d6e92d8539972a5be76a87819;hp=7a18afd08450e12b115a2419ec82b4dadf76089d;hpb=baaee49c1b089259e0d4ed107e79086aace80ed2;p=plomrogue
diff --git a/TODO b/TODO
index 7a18afd..58a6a6b 100644
--- a/TODO
+++ b/TODO
@@ -2,37 +2,28 @@ Next planned steps in plomrogue development:
BOTH SERVER/CLIENT:
-- implement better server/client architecture, meeting these criteria:
- - keep interaction of server and client in the filesystem (as currently
- happens by use of plain text files and fifos) to allow for easy scripting
- - allow for specific requests of the client for specific server data (such as:
- "what path do you propose for the player character to get from A to B?")
- - reduce hard disk i/o for server/client interaction (use fifos only?)
- - further avoid exits that keep the server running and the lock file existing
- when it shouldn't
+- make server and client communicate by specific world state info requests
+ in server/out, replacing server/worldstate
- check for return values of *printf()
-- make config files format more readable / self-explanatory
+- be more strict and humble when allocating memory from the stack
SERVER:
- implement field of view / line of sight and obstacles for those on the map
-- get rid of the hard-coding of the MAGIC MEAT item type and its use mode
-
- is it actually useful to define map object action ids in the config file?
-- make shape of map (and diagonal movement penalty) configurable in config file
+- for game continuation, replace re-playing of whole record files with loading
+ game state snapshots / save files
-CLIENT:
+- why does an MapObjAct id of 0 fail?
-- enable toggling of window borders
+- make config file define to which map object type the player belongs
-- enable toggling of showing "\n" in the window content either as newline breaks
- (as currently) or as " / " (without newline break) for more efficent screen
- estate use
+CLIENT:
-- does get_n_of_keybs() really need to be its own function? (only used once)
+- enable toggling of window borders
-- transform Keybindings struct series from a linked list into an array
+- make log scrollable