X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;ds=sidebyside;f=TODO;h=6a7363759c269b60a32b86288baffbb2fcc07fff;hb=3451efffc74f1fbf2453d89e7858e71c97343c22;hp=bb54d85113c81676b86669f970b516a1ede5146c;hpb=639a12151eeb7ce0d18de330b4bb8d9d8094c4d3;p=plomrogue diff --git a/TODO b/TODO index bb54d85..6a73637 100644 --- a/TODO +++ b/TODO @@ -1,24 +1,20 @@ Next planned steps in plomrogue development: -BOTH SERVER/CLIENT: +IN GENERAL: -- make server and client communicate by specific world state info requests - in server/out, replacing server/worldstate +- expand use of hardcoded_strings module(s) -- check for return values of *printf() +- use __func__ instead of f_name -- be more strict and humble when allocating memory from the stack +BOTH SERVER/CLIENT: -- maps are always as wide as high, so only use one of the two values +- make server and client communicate by specific world state info requests + in server/out, replacing server/worldstate SERVER: -- optimize too-slow AI / FOV algorithms - -- is it actually useful to define map object action ids in the config file? - -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files +- consider + CLIENT: @@ -26,4 +22,4 @@ CLIENT: - make log scrollable -- repair single window interface config files (fix double use of keycode 100) +- re-work unnecessary complex command / keybinding / server message mapping