X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;ds=sidebyside;f=TODO;h=6a7363759c269b60a32b86288baffbb2fcc07fff;hb=f8fa4a0afefb2f4e0feead922dda5e0b8dcee998;hp=825be244f0d58bf5a243e396d5540ae7084a14ea;hpb=539f4419afa0966d67b341dc6b30a6174bd3f844;p=plomrogue diff --git a/TODO b/TODO index 825be24..6a73637 100644 --- a/TODO +++ b/TODO @@ -1,27 +1,25 @@ Next planned steps in plomrogue development: +IN GENERAL: + +- expand use of hardcoded_strings module(s) + +- use __func__ instead of f_name + BOTH SERVER/CLIENT: - make server and client communicate by specific world state info requests in server/out, replacing server/worldstate -- check for return values of *printf() - -- make config files format more readable / self-explanatory - SERVER: -- implement field of view / line of sight and obstacles for those on the map - -- is it actually useful to define map object action ids in the config file? - -- make shape of map (and diagonal movement penalty) configurable in config file - -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files +- consider + CLIENT: - enable toggling of window borders - make log scrollable + +- re-work unnecessary complex command / keybinding / server message mapping