X-Git-Url: https://plomlompom.com/repos/foo.html?a=blobdiff_plain;ds=sidebyside;f=TODO;h=7557ab3f4a7b144bacf3f097af34a212c01e4520;hb=e4ae4fc25ee35e0dcbba7331e7a4fe1eb4818422;hp=85282def52fa92671d94e55476487e4bdfc6ba33;hpb=76ec1855b42a62dd569e3230120556854ca7329f;p=plomrogue
diff --git a/TODO b/TODO
index 85282de..7557ab3 100644
--- a/TODO
+++ b/TODO
@@ -1,26 +1,23 @@
Next planned steps in plomrogue development:
+IN GENERAL:
+
+- expand use of hardcoded_strings module(s)
+
BOTH SERVER/CLIENT:
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
-- check for return values of *printf()
-
-- make config files format more readable / self-explanatory
-
-- be more strict and humble when allocating memory from the stack
+- on start, alarm about _tmp files (savefile/record) to avoid gameplay data loss
SERVER:
-- implement field of view / line of sight and obstacles for those on the map
-
-- is it actually useful to define map object action ids in the config file?
-
-- make shape of map (and diagonal movement penalty) configurable in config file
+- consider
+
-- for game continuation, replace re-playing of whole record files with loading
- game state snapshots / save files
+- save confserver/world data in record and save file, too; handle them like god
+ commands
CLIENT: